godot/servers/rendering/renderer_rd/environment
2023-08-28 21:56:23 +02:00
..
fog.cpp Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 2023-08-28 21:56:23 +02:00
fog.h Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
gi.cpp Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflow 2023-08-07 14:55:33 +02:00
gi.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
sky.cpp Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
sky.h Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00