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Nixyri
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godot
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00c2fb4a08
godot
/
servers
/
rendering
/
renderer_rd
/
environment
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viksl
00c2fb4a08
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-08-28 21:56:23 +02:00
..
fog.cpp
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-08-28 21:56:23 +02:00
fog.h
Merge pull request
#77740
from ChibiDenDen/simplify_vulkan
2023-07-12 17:16:12 +02:00
gi.cpp
Merge pull request
#80356
from darksylinc/voxelgi-dispatch-underflow
2023-08-07 14:55:33 +02:00
gi.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Merge pull request
#80215
from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
sky.h
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00