godot/tests/scene/test_skeleton_3d.h
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00

79 lines
4.0 KiB
C++

/**************************************************************************/
/* test_skeleton_3d.h */
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#ifndef TEST_SKELETON_3D_H
#define TEST_SKELETON_3D_H
#include "tests/test_macros.h"
#include "scene/3d/skeleton_3d.h"
namespace TestSkeleton3D {
TEST_CASE("[Skeleton3D] Test per-bone meta") {
Skeleton3D *skeleton = memnew(Skeleton3D);
skeleton->add_bone("root");
skeleton->set_bone_rest(0, Transform3D());
// Adding meta to bone.
skeleton->set_bone_meta(0, "key1", "value1");
skeleton->set_bone_meta(0, "key2", 12345);
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key1") == "value1", "Bone meta missing.");
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key2") == Variant(12345), "Bone meta missing.");
// Rename bone and check if meta persists.
skeleton->set_bone_name(0, "renamed_root");
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key1") == "value1", "Bone meta missing.");
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key2") == Variant(12345), "Bone meta missing.");
// Retrieve list of keys.
List<StringName> keys;
skeleton->get_bone_meta_list(0, &keys);
CHECK_MESSAGE(keys.size() == 2, "Wrong number of bone meta keys.");
CHECK_MESSAGE(keys.find("key1"), "key1 not found in bone meta list");
CHECK_MESSAGE(keys.find("key2"), "key2 not found in bone meta list");
// Removing meta.
skeleton->set_bone_meta(0, "key1", Variant());
skeleton->set_bone_meta(0, "key2", Variant());
CHECK_MESSAGE(!skeleton->has_bone_meta(0, "key1"), "Bone meta key1 should be deleted.");
CHECK_MESSAGE(!skeleton->has_bone_meta(0, "key2"), "Bone meta key2 should be deleted.");
List<StringName> should_be_empty_keys;
skeleton->get_bone_meta_list(0, &should_be_empty_keys);
CHECK_MESSAGE(should_be_empty_keys.size() == 0, "Wrong number of bone meta keys.");
// Deleting non-existing key should succeed.
skeleton->set_bone_meta(0, "non-existing-key", Variant());
memdelete(skeleton);
}
} // namespace TestSkeleton3D
#endif // TEST_SKELETON_3D_H