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effects
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Style: Add 19.1.0 LLVM options to .clang-format
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2024-11-22 09:24:32 -06:00 |
environment
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Unify y-flip behavior for sky in RD backends
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2024-11-19 16:59:04 -08:00 |
forward_clustered
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
forward_mobile
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
blit.glsl
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Add Swappy & Pre-Transformed Swapchain
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2024-10-28 18:55:37 -03:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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Merge pull request #99548 from Repiteo/style/clang-format-19-options
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2024-11-22 14:54:29 -06:00 |
canvas.glsl
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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2024-11-21 22:15:54 -08:00 |
cluster_data_inc.glsl
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cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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Style: Add 19.1.0 LLVM options to .clang-format
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2024-11-22 09:24:32 -06:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
particles_copy.glsl
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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2023-09-08 20:01:57 +01:00 |
particles.glsl
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Style: Apply new clang-format changes
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2024-09-20 08:09:48 -05:00 |
samplers_inc.glsl
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
scene_data_inc.glsl
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Jitter shadow map dithering pattern across frames when TAA is enabled
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2024-09-24 15:52:07 -07:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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Reduce the number of samplers used by the scene shaders
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2023-12-15 17:13:44 -07:00 |
scene_forward_lights_inc.glsl
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
scene_forward_vertex_lights_inc.glsl
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Implement vertex shading
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2024-09-29 00:36:09 +02:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
skeleton.glsl
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |