godot/servers/rendering/renderer_rd/framebuffer_cache_rd.cpp
2024-02-18 21:54:21 +11:00

88 lines
3.9 KiB
C++

/**************************************************************************/
/* framebuffer_cache_rd.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "framebuffer_cache_rd.h"
FramebufferCacheRD *FramebufferCacheRD::singleton = nullptr;
void FramebufferCacheRD::_bind_methods() {
ClassDB::bind_static_method("FramebufferCacheRD", D_METHOD("get_cache_multipass", "textures", "passes", "views"), &FramebufferCacheRD::get_cache_multipass_array);
}
void FramebufferCacheRD::_invalidate(Cache *p_cache) {
if (p_cache->prev) {
p_cache->prev->next = p_cache->next;
} else {
// At beginning of table
uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
hash_table[table_idx] = p_cache->next;
}
if (p_cache->next) {
p_cache->next->prev = p_cache->prev;
}
cache_allocator.free(p_cache);
cache_instances_used--;
}
void FramebufferCacheRD::_framebuffer_invalidation_callback(void *p_userdata) {
singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
}
RID FramebufferCacheRD::get_cache_multipass_array(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_views) {
Vector<RID> textures;
Vector<RD::FramebufferPass> passes;
for (int i = 0; i < p_textures.size(); i++) {
RID texture = p_textures[i];
textures.push_back(texture); // store even if NULL
}
for (int i = 0; i < p_passes.size(); i++) {
Ref<RDFramebufferPass> pass = p_passes[i];
if (pass.is_valid()) {
passes.push_back(pass->base);
}
}
return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_views);
}
FramebufferCacheRD::FramebufferCacheRD() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
FramebufferCacheRD::~FramebufferCacheRD() {
if (cache_instances_used > 0) {
ERR_PRINT("At exit: " + itos(cache_instances_used) + " framebuffer cache instance(s) still in use.");
}
}