..
bokeh_dof.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
bokeh_dof.h
copy_effects.cpp
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
copy_effects.h
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
debug_effects.cpp
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
debug_effects.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr2.cpp
Fix double free in FSR2 destructor
2024-08-16 22:44:57 -07:00
fsr2.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
fsr.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
luminance.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
luminance.h
resolve.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
resolve.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
roughness_limiter.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
roughness_limiter.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sort_effects.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
sort_effects.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
ss_effects.cpp
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
ss_effects.h
Add render buffer support to screen space effects
2023-02-10 10:27:59 +11:00
taa.cpp
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-01-04 17:06:57 -08:00
taa.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
tone_mapper.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
tone_mapper.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
vrs.cpp
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
vrs.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00