godot/scene/resources/external_texture.cpp
A Thousand Ships ccca41a086
Remove direct render include in ExternalTexture
This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00

90 lines
3.9 KiB
C++

/**************************************************************************/
/* external_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "external_texture.h"
void ExternalTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
ClassDB::bind_method(D_METHOD("set_external_buffer_id", "external_buffer_id"), &ExternalTexture::set_external_buffer_id);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
uint64_t ExternalTexture::get_external_texture_id() const {
return RenderingServer::get_singleton()->texture_get_native_handle(texture);
}
void ExternalTexture::set_size(const Size2 &p_size) {
if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
size = p_size;
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
emit_changed();
}
}
Size2 ExternalTexture::get_size() const {
return size;
}
void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
if (p_external_buffer != external_buffer) {
external_buffer = p_external_buffer;
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
}
}
int ExternalTexture::get_width() const {
return size.width;
}
int ExternalTexture::get_height() const {
return size.height;
}
bool ExternalTexture::has_alpha() const {
return false;
}
RID ExternalTexture::get_rid() const {
return texture;
}
ExternalTexture::ExternalTexture() {
texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
}
ExternalTexture::~ExternalTexture() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}