godot/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
Fabio Alessandrelli 3114bda4e1 [WS] Implement wslay unbuffered message parsing
Ensure we never read more than we can store during poll.

Raise default max packets to 4096 to maintain the same performance for
the first 2048 packets.
2024-11-12 17:19:39 +01:00

74 lines
4.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Base class for WebSocket server and client.
</brief_description>
<description>
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_client">
<return type="int" enum="Error" />
<param index="0" name="url" type="String" />
<param index="1" name="tls_client_options" type="TLSOptions" default="null" />
<description>
Starts a new multiplayer client connecting to the given [param url]. TLS certificates will be verified against the hostname when connecting using the [code]wss://[/code] protocol. You can pass the optional [param tls_client_options] parameter to customize the trusted certification authorities, or disable the common name verification. See [method TLSOptions.client] and [method TLSOptions.client_unsafe].
[b]Note:[/b] It is recommended to specify the scheme part of the URL, i.e. the [param url] should start with either [code]ws://[/code] or [code]wss://[/code].
</description>
</method>
<method name="create_server">
<return type="int" enum="Error" />
<param index="0" name="port" type="int" />
<param index="1" name="bind_address" type="String" default="&quot;*&quot;" />
<param index="2" name="tls_server_options" type="TLSOptions" default="null" />
<description>
Starts a new multiplayer server listening on the given [param port]. You can optionally specify a [param bind_address], and provide valid [param tls_server_options] to use TLS. See [method TLSOptions.server].
</description>
</method>
<method name="get_peer" qualifiers="const">
<return type="WebSocketPeer" />
<param index="0" name="peer_id" type="int" />
<description>
Returns the [WebSocketPeer] associated to the given [param peer_id].
</description>
</method>
<method name="get_peer_address" qualifiers="const">
<return type="String" />
<param index="0" name="id" type="int" />
<description>
Returns the IP address of the given peer.
</description>
</method>
<method name="get_peer_port" qualifiers="const">
<return type="int" />
<param index="0" name="id" type="int" />
<description>
Returns the remote port of the given peer.
</description>
</method>
</methods>
<members>
<member name="handshake_headers" type="PackedStringArray" setter="set_handshake_headers" getter="get_handshake_headers" default="PackedStringArray()">
The extra headers to use during handshake. See [member WebSocketPeer.handshake_headers] for more details.
</member>
<member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0">
The maximum time each peer can stay in a connecting state before being dropped.
</member>
<member name="inbound_buffer_size" type="int" setter="set_inbound_buffer_size" getter="get_inbound_buffer_size" default="65535">
The inbound buffer size for connected peers. See [member WebSocketPeer.inbound_buffer_size] for more details.
</member>
<member name="max_queued_packets" type="int" setter="set_max_queued_packets" getter="get_max_queued_packets" default="4096">
The maximum number of queued packets for connected peers. See [member WebSocketPeer.max_queued_packets] for more details.
</member>
<member name="outbound_buffer_size" type="int" setter="set_outbound_buffer_size" getter="get_outbound_buffer_size" default="65535">
The outbound buffer size for connected peers. See [member WebSocketPeer.outbound_buffer_size] for more details.
</member>
<member name="supported_protocols" type="PackedStringArray" setter="set_supported_protocols" getter="get_supported_protocols" default="PackedStringArray()">
The supported WebSocket sub-protocols. See [member WebSocketPeer.supported_protocols] for more details.
</member>
</members>
</class>