godot/modules/gridmap/editor/grid_map_editor_plugin.cpp
2024-11-17 13:03:19 +00:00

1759 lines
66 KiB
C++

/**************************************************************************/
/* grid_map_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "grid_map_editor_plugin.h"
#ifdef TOOLS_ENABLED
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_zoom_widget.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/main/window.h"
void GridMapEditor::_configure() {
if (!node) {
return;
}
update_grid();
}
void GridMapEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_PREV_LEVEL: {
floor->set_value(floor->get_value() - 1);
if (selection.active && input_action == INPUT_SELECT) {
selection.current[edit_axis]--;
_validate_selection();
}
} break;
case MENU_OPTION_NEXT_LEVEL: {
floor->set_value(floor->get_value() + 1);
if (selection.active && input_action == INPUT_SELECT) {
selection.current[edit_axis]++;
_validate_selection();
}
} break;
case MENU_OPTION_X_AXIS:
case MENU_OPTION_Y_AXIS:
case MENU_OPTION_Z_AXIS: {
int new_axis = p_option - MENU_OPTION_X_AXIS;
for (int i = 0; i < 3; i++) {
int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
options->get_popup()->set_item_checked(idx, i == new_axis);
}
if (edit_axis != new_axis) {
if (edit_axis == Vector3::AXIS_Y) {
floor->set_tooltip_text("Change Grid Plane");
} else if (new_axis == Vector3::AXIS_Y) {
floor->set_tooltip_text("Change Grid Floor");
}
}
edit_axis = Vector3::Axis(new_axis);
update_grid();
} break;
case MENU_OPTION_CURSOR_ROTATE_Y: {
Basis r;
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_X: {
Basis r;
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_Z: {
Basis r;
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
Basis r;
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
Basis r;
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
Basis r;
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
if (input_action == INPUT_PASTE) {
paste_indicator.orientation = 0;
_update_paste_indicator();
break;
}
cursor_rot = 0;
_update_cursor_transform();
} break;
case MENU_OPTION_PASTE_SELECTS: {
int idx = options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS);
options->get_popup()->set_item_checked(idx, !options->get_popup()->is_item_checked(idx));
} break;
case MENU_OPTION_SELECTION_DUPLICATE:
case MENU_OPTION_SELECTION_CUT: {
if (!(selection.active && input_action == INPUT_NONE)) {
break;
}
_set_clipboard_data();
if (p_option == MENU_OPTION_SELECTION_CUT) {
_delete_selection();
}
input_action = INPUT_PASTE;
paste_indicator.click = selection.begin;
paste_indicator.current = selection.begin;
paste_indicator.begin = selection.begin;
paste_indicator.end = selection.end;
paste_indicator.orientation = 0;
_update_paste_indicator();
} break;
case MENU_OPTION_SELECTION_CLEAR: {
if (!selection.active) {
break;
}
_delete_selection();
} break;
case MENU_OPTION_SELECTION_FILL: {
if (!selection.active) {
return;
}
_fill_selection();
} break;
case MENU_OPTION_GRIDMAP_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50) * EDSCALE);
} break;
}
}
void GridMapEditor::_update_cursor_transform() {
cursor_transform = Transform3D();
cursor_transform.origin = cursor_origin;
cursor_transform.basis *= node->get_cell_scale();
cursor_transform = node->get_global_transform() * cursor_transform;
if (mode_buttons_group->get_pressed_button() == paint_mode_button) {
// Rotation is only applied in paint mode, we don't want the cursor box to rotate otherwise.
cursor_transform.basis = node->get_basis_with_orthogonal_index(cursor_rot);
if (selected_palette >= 0 && node && node->get_mesh_library().is_valid()) {
cursor_transform *= node->get_mesh_library()->get_item_mesh_transform(selected_palette);
}
} else {
Transform3D xf;
xf.scale(node->get_cell_size());
xf.origin.x = node->get_center_x() ? -node->get_cell_size().x / 2 : 0;
xf.origin.y = node->get_center_y() ? -node->get_cell_size().y / 2 : 0;
xf.origin.z = node->get_center_z() ? -node->get_cell_size().z / 2 : 0;
cursor_transform *= xf;
}
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
}
}
void GridMapEditor::_update_selection_transform() {
Transform3D xf_zero;
xf_zero.basis.set_zero();
if (!selection.active) {
RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
}
return;
}
Transform3D xf;
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
for (int i = 0; i < 3; i++) {
if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
scale[edit_axis] = 1.0;
Vector3 position = selection.begin;
position[edit_axis] = edit_floor[edit_axis];
scale *= node->get_cell_size();
position *= node->get_cell_size();
Transform3D xf2;
xf2.basis.scale(scale);
xf2.origin = position;
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], node->get_global_transform() * xf2);
}
}
}
void GridMapEditor::_validate_selection() {
if (!selection.active) {
return;
}
selection.begin = selection.click;
selection.end = selection.current;
if (selection.begin.x > selection.end.x) {
SWAP(selection.begin.x, selection.end.x);
}
if (selection.begin.y > selection.end.y) {
SWAP(selection.begin.y, selection.end.y);
}
if (selection.begin.z > selection.end.z) {
SWAP(selection.begin.z, selection.end.z);
}
_update_selection_transform();
}
void GridMapEditor::_set_selection(bool p_active, const Vector3 &p_begin, const Vector3 &p_end) {
selection.active = p_active;
selection.begin = p_begin;
selection.end = p_end;
selection.click = p_begin;
selection.current = p_end;
if (is_visible_in_tree()) {
_update_selection_transform();
}
}
bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click) {
if (!spatial_editor) {
return false;
}
if (input_action == INPUT_TRANSFORM) {
return false;
}
if (selected_palette < 0 && input_action != INPUT_NONE && input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE) {
return false;
}
if (mesh_library.is_null()) {
return false;
}
if (input_action != INPUT_NONE && input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE && !mesh_library->has_item(selected_palette)) {
return false;
}
Camera3D *camera = p_camera;
Vector3 from = camera->project_ray_origin(p_point);
Vector3 normal = camera->project_ray_normal(p_point);
Transform3D local_xform = node->get_global_transform().affine_inverse();
Vector<Plane> planes = camera->get_frustum();
from = local_xform.xform(from);
normal = local_xform.basis.xform(normal).normalized();
Plane p;
p.normal[edit_axis] = 1.0;
p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
Vector3 inters;
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters)) {
return false;
}
// Make sure the intersection is inside the frustum planes, to avoid
// Painting on invisible regions.
for (int i = 0; i < planes.size(); i++) {
Plane fp = local_xform.xform(planes[i]);
if (fp.is_point_over(inters)) {
return false;
}
}
int cell[3];
Vector3 cell_size = node->get_cell_size();
for (int i = 0; i < 3; i++) {
if (i == edit_axis) {
cell[i] = edit_floor[i];
} else {
cell[i] = inters[i] / cell_size[i];
if (inters[i] < 0) {
cell[i] -= 1; // Compensate negative.
}
grid_ofs[i] = cell[i] * cell_size[i];
}
}
RS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
if (cursor_instance.is_valid()) {
cursor_origin = (Vector3(cell[0], cell[1], cell[2]) + Vector3(0.5 * node->get_center_x(), 0.5 * node->get_center_y(), 0.5 * node->get_center_z())) * node->get_cell_size();
cursor_visible = true;
if (input_action == INPUT_PASTE) {
cursor_visible = false;
}
_update_cursor_transform();
}
if (input_action == INPUT_NONE) {
return false;
}
if (input_action == INPUT_PASTE) {
paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]);
_update_paste_indicator();
} else if (input_action == INPUT_SELECT) {
selection.current = Vector3i(cell[0], cell[1], cell[2]);
if (p_click) {
selection.click = selection.current;
}
selection.active = true;
_validate_selection();
return true;
} else if (input_action == INPUT_PICK) {
int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
if (item >= 0) {
selected_palette = item;
// Clear the filter if picked an item that's filtered out.
int index = mesh_library_palette->find_metadata(item);
if (index == -1) {
search_box->clear();
}
// This will select `selected_palette` in the ItemList when possible.
update_palette();
_update_cursor_instance();
}
return true;
}
if (input_action == INPUT_PAINT) {
SetItem si;
si.position = Vector3i(cell[0], cell[1], cell[2]);
si.new_value = selected_palette;
si.new_orientation = cursor_rot;
si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
set_items.push_back(si);
node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot);
return true;
} else if (input_action == INPUT_ERASE) {
SetItem si;
si.position = Vector3i(cell[0], cell[1], cell[2]);
si.new_value = -1;
si.new_orientation = 0;
si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
set_items.push_back(si);
node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1);
return true;
}
return false;
}
void GridMapEditor::_delete_selection() {
if (!selection.active) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Delete Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
Vector3i selected = Vector3i(i, j, k);
undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM);
undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
}
}
}
undo_redo->add_do_method(this, "_set_selection", !selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->commit_action();
}
void GridMapEditor::_fill_selection() {
if (!selection.active) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Fill Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
Vector3i selected = Vector3i(i, j, k);
undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot);
undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
}
}
}
undo_redo->add_do_method(this, "_set_selection", !selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->commit_action();
}
void GridMapEditor::_clear_clipboard_data() {
for (const ClipboardItem &E : clipboard_items) {
RenderingServer::get_singleton()->free(E.instance);
}
clipboard_items.clear();
}
void GridMapEditor::_set_clipboard_data() {
_clear_clipboard_data();
Ref<MeshLibrary> meshLibrary = node->get_mesh_library();
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
Vector3i selected = Vector3i(i, j, k);
int itm = node->get_cell_item(selected);
if (itm == GridMap::INVALID_CELL_ITEM) {
continue;
}
Ref<Mesh> mesh = meshLibrary->get_item_mesh(itm);
ClipboardItem item;
item.cell_item = itm;
item.grid_offset = Vector3(selected) - selection.begin;
item.orientation = node->get_cell_item_orientation(selected);
item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
clipboard_items.push_back(item);
}
}
}
}
void GridMapEditor::_update_paste_indicator() {
if (input_action != INPUT_PASTE) {
Transform3D xf;
xf.basis.set_zero();
RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
return;
}
Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
Transform3D xf;
xf.scale(scale);
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
Basis rot;
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
xf.basis = rot * xf.basis;
xf.translate_local((-center * node->get_cell_size()) / scale);
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
for (const ClipboardItem &item : clipboard_items) {
xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
xf.translate_local(item.grid_offset * node->get_cell_size());
Basis item_rot;
item_rot = node->get_basis_with_orthogonal_index(item.orientation);
xf.basis = item_rot * xf.basis * node->get_cell_scale();
RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
}
}
void GridMapEditor::_do_paste() {
int idx = options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS);
bool reselect = options->get_popup()->is_item_checked(idx);
Basis rot;
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
Vector3 ofs = paste_indicator.current - paste_indicator.click;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Paste Selection"));
for (const ClipboardItem &item : clipboard_items) {
Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
Basis orm;
orm = node->get_basis_with_orthogonal_index(item.orientation);
orm = rot * orm;
undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, node->get_orthogonal_index_from_basis(orm));
undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
}
if (reselect) {
// We need to rotate the paste_indicator to find the selection begin and end:
Vector3 temp_end = rot.xform(paste_indicator.end - paste_indicator.begin) + paste_indicator.begin + ofs;
Vector3 temp_begin = paste_indicator.begin + ofs;
// _set_selection expects that selection_begin is the corner closer to the origin:
for (int i = 0; i < 3; ++i) {
if (temp_begin[i] > temp_end[i]) {
float p = temp_begin[i];
temp_begin[i] = temp_end[i];
temp_end[i] = p;
}
}
undo_redo->add_do_method(this, "_set_selection", true, temp_begin, temp_end);
undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
}
undo_redo->commit_action();
_clear_clipboard_data();
}
void GridMapEditor::_show_viewports_transform_gizmo(bool p_value) {
Dictionary new_state;
new_state["transform_gizmo"] = p_value;
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
viewport->set_state(new_state);
}
}
EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
// Transform mode (toggle button):
// If we are in Transform mode we pass the events to the 3D editor,
// but if the Transform mode shortcut is pressed again, we go back to Selection mode.
if (mode_buttons_group->get_pressed_button() == transform_mode_button) {
if (transform_mode_button->get_shortcut().is_valid() && transform_mode_button->get_shortcut()->matches_event(p_event)) {
select_mode_button->set_pressed(true);
accept_event();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
// Tool modes and tool actions:
for (BaseButton *b : viewport_shortcut_buttons) {
if (b->is_disabled()) {
continue;
}
if (b->get_shortcut().is_valid() && b->get_shortcut()->matches_event(p_event)) {
if (b->is_toggle_mode()) {
b->set_pressed(b->get_button_group().is_valid() || !b->is_pressed());
} else {
// Can't press a button without toggle mode, so just emit the signal directly.
b->emit_signal(SceneStringName(pressed));
}
accept_event();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
// Hard key actions:
if (k->get_keycode() == Key::ESCAPE) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
_update_paste_indicator();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (selection.active) {
_set_selection(false);
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else {
input_action = INPUT_NONE;
update_palette();
_update_cursor_instance();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
// Options menu shortcuts:
Ref<Shortcut> ed_shortcut = ED_GET_SHORTCUT("grid_map/previous_floor");
if (ed_shortcut.is_valid() && ed_shortcut->matches_event(p_event)) {
accept_event();
_menu_option(MENU_OPTION_PREV_LEVEL);
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
ed_shortcut = ED_GET_SHORTCUT("grid_map/next_floor");
if (ed_shortcut.is_valid() && ed_shortcut->matches_event(p_event)) {
accept_event();
_menu_option(MENU_OPTION_NEXT_LEVEL);
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
for (int i = 0; i < options->get_popup()->get_item_count(); ++i) {
const Ref<Shortcut> &shortcut = options->get_popup()->get_item_shortcut(i);
if (shortcut.is_valid() && shortcut->matches_event(p_event)) {
// Consume input to avoid conflicts with other plugins.
accept_event();
_menu_option(options->get_popup()->get_item_id(i));
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_or_control_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten.
} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_or_control_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
if (mb->is_pressed()) {
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
input_action = INPUT_NONE;
} else if (mb->get_button_index() == MouseButton::LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
if (input_action == INPUT_PASTE) {
_do_paste();
input_action = INPUT_NONE;
_update_paste_indicator();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (mode_buttons_group->get_pressed_button() == select_mode_button && can_edit) {
input_action = INPUT_SELECT;
last_selection = selection;
} else if (mode_buttons_group->get_pressed_button() == pick_mode_button && can_edit) {
input_action = INPUT_PICK;
} else if (mode_buttons_group->get_pressed_button() == paint_mode_button && can_edit) {
input_action = INPUT_PAINT;
set_items.clear();
} else if (mode_buttons_group->get_pressed_button() == erase_mode_button && can_edit) {
input_action = INPUT_ERASE;
set_items.clear();
}
} else if (mb->get_button_index() == MouseButton::RIGHT) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
_update_paste_indicator();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (selection.active) {
_set_selection(false);
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
} else {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
} else {
if ((mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
}
undo_redo->commit_action();
}
set_items.clear();
input_action = INPUT_NONE;
if (set_items.size() > 0) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
}
if (mb->get_button_index() == MouseButton::LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
if (mb->get_button_index() == MouseButton::RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
// Update the grid, to check if the grid needs to be moved to a tile cursor.
update_grid();
if (do_input_action(p_camera, mm->get_position(), false)) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
if (pan_gesture->is_alt_pressed() && pan_gesture->is_command_or_control_pressed()) {
const real_t delta = pan_gesture->get_delta().y * 0.5;
accumulated_floor_delta += delta;
int step = 0;
if (ABS(accumulated_floor_delta) > 1.0) {
step = SIGN(accumulated_floor_delta);
accumulated_floor_delta -= step;
}
if (step) {
floor->set_value(floor->get_value() + step);
}
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
accumulated_floor_delta = 0.0;
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
struct _CGMEItemSort {
String name;
int id = 0;
_FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; }
};
void GridMapEditor::_set_display_mode(int p_mode) {
if (display_mode == p_mode) {
return;
}
if (p_mode == DISPLAY_LIST) {
mode_list->set_pressed(true);
mode_thumbnail->set_pressed(false);
} else if (p_mode == DISPLAY_THUMBNAIL) {
mode_list->set_pressed(false);
mode_thumbnail->set_pressed(true);
}
display_mode = p_mode;
update_palette();
}
void GridMapEditor::_text_changed(const String &p_text) {
update_palette();
}
void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the item list.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
mesh_library_palette->gui_input(key);
search_box->accept_event();
}
}
}
void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventMouseButton> mb = p_ie;
// Zoom in/out using Ctrl + mouse wheel
if (mb.is_valid() && mb->is_pressed() && mb->is_command_or_control_pressed()) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
zoom_widget->set_zoom(zoom_widget->get_zoom() + 0.2);
zoom_widget->emit_signal(SNAME("zoom_changed"), zoom_widget->get_zoom());
}
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
zoom_widget->set_zoom(zoom_widget->get_zoom() - 0.2);
zoom_widget->emit_signal(SNAME("zoom_changed"), zoom_widget->get_zoom());
}
}
}
void GridMapEditor::_icon_size_changed(float p_value) {
mesh_library_palette->set_icon_scale(p_value);
update_palette();
}
void GridMapEditor::update_palette() {
float min_size = EDITOR_GET("editors/grid_map/preview_size");
min_size *= EDSCALE;
mesh_library_palette->clear();
if (display_mode == DISPLAY_THUMBNAIL) {
mesh_library_palette->set_max_columns(0);
mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_TOP);
mesh_library_palette->set_fixed_column_width(min_size * MAX(zoom_widget->get_zoom(), 1.5));
} else if (display_mode == DISPLAY_LIST) {
mesh_library_palette->set_max_columns(0);
mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_LEFT);
mesh_library_palette->set_fixed_column_width(0);
}
mesh_library_palette->set_fixed_icon_size(Size2(min_size, min_size));
mesh_library_palette->set_max_text_lines(2);
if (mesh_library.is_null()) {
search_box->set_text("");
search_box->set_editable(false);
info_message->show();
return;
}
search_box->set_editable(true);
info_message->hide();
Vector<int> ids;
ids = mesh_library->get_item_list();
List<_CGMEItemSort> il;
for (int i = 0; i < ids.size(); i++) {
_CGMEItemSort is;
is.id = ids[i];
is.name = mesh_library->get_item_name(ids[i]);
il.push_back(is);
}
il.sort();
String filter = search_box->get_text().strip_edges();
int item = 0;
for (_CGMEItemSort &E : il) {
int id = E.id;
String name = mesh_library->get_item_name(id);
Ref<Texture2D> preview = mesh_library->get_item_preview(id);
if (name.is_empty()) {
name = "#" + itos(id);
}
if (!filter.is_empty() && !filter.is_subsequence_ofn(name)) {
continue;
}
mesh_library_palette->add_item("");
if (!preview.is_null()) {
mesh_library_palette->set_item_icon(item, preview);
mesh_library_palette->set_item_tooltip(item, name);
}
mesh_library_palette->set_item_text(item, name);
mesh_library_palette->set_item_metadata(item, id);
if (selected_palette == id) {
mesh_library_palette->select(item);
}
item++;
}
}
void GridMapEditor::_update_mesh_library() {
ERR_FAIL_NULL(node);
Ref<MeshLibrary> new_mesh_library = node->get_mesh_library();
if (new_mesh_library != mesh_library) {
if (mesh_library.is_valid()) {
mesh_library->disconnect_changed(callable_mp(this, &GridMapEditor::update_palette));
}
mesh_library = new_mesh_library;
} else {
return;
}
if (mesh_library.is_valid()) {
mesh_library->connect_changed(callable_mp(this, &GridMapEditor::update_palette));
}
update_palette();
// Make sure we select the first tile as default possible.
if (mesh_library_palette->get_current() == -1 && mesh_library_palette->get_item_count() > 0) {
mesh_library_palette->set_current(0);
selected_palette = mesh_library_palette->get_item_metadata(0);
}
// Update the cursor and grid in case the library is changed or removed.
_update_cursor_instance();
update_grid();
}
void GridMapEditor::edit(GridMap *p_gridmap) {
if (node) {
node->disconnect(SNAME("cell_size_changed"), callable_mp(this, &GridMapEditor::_draw_grids));
node->disconnect(CoreStringName(changed), callable_mp(this, &GridMapEditor::_update_mesh_library));
if (mesh_library.is_valid()) {
mesh_library->disconnect_changed(callable_mp(this, &GridMapEditor::update_palette));
mesh_library = Ref<MeshLibrary>();
}
}
node = p_gridmap;
input_action = INPUT_NONE;
selection.active = false;
_update_selection_transform();
_update_paste_indicator();
spatial_editor = Object::cast_to<Node3DEditorPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_selected_plugin());
if (!node) {
set_process(false);
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
}
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
}
return;
}
update_palette();
_update_cursor_instance();
set_process(true);
_draw_grids(node->get_cell_size());
update_grid();
node->connect(SNAME("cell_size_changed"), callable_mp(this, &GridMapEditor::_draw_grids));
node->connect(CoreStringName(changed), callable_mp(this, &GridMapEditor::_update_mesh_library));
_update_mesh_library();
}
void GridMapEditor::update_grid() {
grid_xform.origin.x -= 1; // Force update in hackish way.
grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
// If there's a valid tile cursor, offset the grid, otherwise move it back to the node.
edit_grid_xform.origin = cursor_instance.is_valid() ? grid_ofs : Vector3();
edit_grid_xform.basis = Basis();
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
}
updating = true;
floor->set_value(edit_floor[edit_axis]);
updating = false;
}
void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
Vector3 edited_floor = node->get_meta("_editor_floor_", Vector3());
for (int i = 0; i < 3; i++) {
RS::get_singleton()->mesh_clear(grid[i]);
edit_floor[i] = edited_floor[i];
}
Vector<Vector3> grid_points[3];
Vector<Color> grid_colors[3];
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
Vector3 axis_n1;
axis_n1[(i + 1) % 3] = cell_size[(i + 1) % 3];
Vector3 axis_n2;
axis_n2[(i + 2) % 3] = cell_size[(i + 2) % 3];
for (int j = -GRID_CURSOR_SIZE; j <= GRID_CURSOR_SIZE; j++) {
for (int k = -GRID_CURSOR_SIZE; k <= GRID_CURSOR_SIZE; k++) {
Vector3 p = axis_n1 * j + axis_n2 * k;
float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / GRID_CURSOR_SIZE)), 2);
Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / GRID_CURSOR_SIZE)), 2);
Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / GRID_CURSOR_SIZE)), 2);
grid_points[i].push_back(p);
grid_points[i].push_back(pk);
grid_colors[i].push_back(Color(1, 1, 1, trans));
grid_colors[i].push_back(Color(1, 1, 1, transk));
grid_points[i].push_back(p);
grid_points[i].push_back(pj);
grid_colors[i].push_back(Color(1, 1, 1, trans));
grid_colors[i].push_back(Color(1, 1, 1, transj));
}
}
Array d;
d.resize(RS::ARRAY_MAX);
d[RS::ARRAY_VERTEX] = grid_points[i];
d[RS::ARRAY_COLOR] = grid_colors[i];
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
}
}
void GridMapEditor::_update_theme() {
transform_mode_button->set_button_icon(get_theme_icon(SNAME("ToolMove"), EditorStringName(EditorIcons)));
select_mode_button->set_button_icon(get_theme_icon(SNAME("ToolSelect"), EditorStringName(EditorIcons)));
erase_mode_button->set_button_icon(get_theme_icon(SNAME("Eraser"), EditorStringName(EditorIcons)));
paint_mode_button->set_button_icon(get_theme_icon(SNAME("Paint"), EditorStringName(EditorIcons)));
pick_mode_button->set_button_icon(get_theme_icon(SNAME("ColorPick"), EditorStringName(EditorIcons)));
fill_action_button->set_button_icon(get_theme_icon(SNAME("Bucket"), EditorStringName(EditorIcons)));
move_action_button->set_button_icon(get_theme_icon(SNAME("ActionCut"), EditorStringName(EditorIcons)));
duplicate_action_button->set_button_icon(get_theme_icon(SNAME("ActionCopy"), EditorStringName(EditorIcons)));
delete_action_button->set_button_icon(get_theme_icon(SNAME("Clear"), EditorStringName(EditorIcons)));
rotate_x_button->set_button_icon(get_theme_icon(SNAME("RotateLeft"), EditorStringName(EditorIcons)));
rotate_y_button->set_button_icon(get_theme_icon(SNAME("ToolRotate"), EditorStringName(EditorIcons)));
rotate_z_button->set_button_icon(get_theme_icon(SNAME("RotateRight"), EditorStringName(EditorIcons)));
search_box->set_right_icon(get_theme_icon(SNAME("Search"), EditorStringName(EditorIcons)));
mode_thumbnail->set_button_icon(get_theme_icon(SNAME("FileThumbnail"), EditorStringName(EditorIcons)));
mode_list->set_button_icon(get_theme_icon(SNAME("FileList"), EditorStringName(EditorIcons)));
options->set_button_icon(get_theme_icon(SNAME("Tools"), EditorStringName(EditorIcons)));
}
void GridMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
mesh_library_palette->connect(SceneStringName(item_selected), callable_mp(this, &GridMapEditor::_item_selected_cbk));
for (int i = 0; i < 3; i++) {
grid[i] = RS::get_singleton()->mesh_create();
grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
}
cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(cursor_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
_update_selection_transform();
_update_paste_indicator();
_update_theme();
} break;
case NOTIFICATION_EXIT_TREE: {
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(grid_instance[i]);
RS::get_singleton()->free(grid[i]);
grid_instance[i] = RID();
grid[i] = RID();
RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
RenderingServer::get_singleton()->free(cursor_instance);
RenderingServer::get_singleton()->free(selection_instance);
RenderingServer::get_singleton()->free(paste_instance);
cursor_instance = RID();
selection_instance = RID();
paste_instance = RID();
} break;
case NOTIFICATION_PROCESS: {
if (!node) {
return;
}
Transform3D xf = node->get_global_transform();
if (xf != grid_xform) {
for (int i = 0; i < 3; i++) {
RS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
}
grid_xform = xf;
}
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (input_action == INPUT_PAINT) {
// Simulate mouse released event to stop drawing when editor focus exists.
Ref<InputEventMouseButton> release;
release.instantiate();
release->set_button_index(MouseButton::LEFT);
forward_spatial_input_event(nullptr, release);
}
} break;
}
}
void GridMapEditor::_update_cursor_instance() {
if (!node) {
return;
}
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->free(cursor_instance);
}
cursor_instance = RID();
if (mode_buttons_group->get_pressed_button() == paint_mode_button) {
if (selected_palette >= 0 && node && node->get_mesh_library().is_valid()) {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
}
}
} else if (mode_buttons_group->get_pressed_button() == select_mode_button) {
cursor_inner_mat->set_albedo(Color(default_color, 0.2));
cursor_outer_mat->set_albedo(Color(default_color, 0.8));
cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
} else if (mode_buttons_group->get_pressed_button() == erase_mode_button) {
cursor_inner_mat->set_albedo(Color(erase_color, 0.2));
cursor_outer_mat->set_albedo(Color(erase_color, 0.8));
cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
} else if (mode_buttons_group->get_pressed_button() == pick_mode_button) {
cursor_inner_mat->set_albedo(Color(pick_color, 0.2));
cursor_outer_mat->set_albedo(Color(pick_color, 0.8));
cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
}
_update_cursor_transform();
}
void GridMapEditor::_on_tool_mode_changed() {
_show_viewports_transform_gizmo(mode_buttons_group->get_pressed_button() == transform_mode_button);
_update_cursor_instance();
}
void GridMapEditor::_item_selected_cbk(int idx) {
selected_palette = mesh_library_palette->get_item_metadata(idx);
_update_cursor_instance();
}
void GridMapEditor::_floor_changed(float p_value) {
if (updating) {
return;
}
edit_floor[edit_axis] = p_value;
node->set_meta("_editor_floor_", Vector3(edit_floor[0], edit_floor[1], edit_floor[2]));
update_grid();
_update_selection_transform();
}
void GridMapEditor::_floor_mouse_exited() {
floor->get_line_edit()->release_focus();
}
void GridMapEditor::_bind_methods() {
ClassDB::bind_method("_configure", &GridMapEditor::_configure);
ClassDB::bind_method("_set_selection", &GridMapEditor::_set_selection);
}
GridMapEditor::GridMapEditor() {
ED_SHORTCUT("grid_map/previous_floor", TTR("Previous Floor"), Key::KEY_1, true);
ED_SHORTCUT("grid_map/next_floor", TTR("Next Floor"), Key::KEY_3, true);
ED_SHORTCUT("grid_map/edit_x_axis", TTR("Edit X Axis"), KeyModifierMask::SHIFT + Key::Z, true);
ED_SHORTCUT("grid_map/edit_y_axis", TTR("Edit Y Axis"), KeyModifierMask::SHIFT + Key::X, true);
ED_SHORTCUT("grid_map/edit_z_axis", TTR("Edit Z Axis"), KeyModifierMask::SHIFT + Key::C, true);
ED_SHORTCUT("grid_map/keep_selected", TTR("Keep Selection"));
ED_SHORTCUT("grid_map/clear_rotation", TTR("Clear Rotation"));
options = memnew(MenuButton);
options->set_theme_type_variation("FlatButton");
options->get_popup()->add_separator();
options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_x_axis"), MENU_OPTION_X_AXIS);
options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_y_axis"), MENU_OPTION_Y_AXIS);
options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_z_axis"), MENU_OPTION_Z_AXIS);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true);
options->get_popup()->add_separator();
// TRANSLATORS: This is a toggle to select after pasting the new content.
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/clear_rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION);
options->get_popup()->add_check_shortcut(ED_GET_SHORTCUT("grid_map/keep_selected"), MENU_OPTION_PASTE_SELECTS);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS), true);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS);
settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("GridMap Settings"));
add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_pick_distance = memnew(SpinBox);
settings_pick_distance->set_max(10000.0f);
settings_pick_distance->set_min(500.0f);
settings_pick_distance->set_step(1.0f);
settings_pick_distance->set_value(EDITOR_GET("editors/grid_map/pick_distance"));
settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance);
options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GridMapEditor::_menu_option));
toolbar = memnew(HBoxContainer);
add_child(toolbar);
toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *mode_buttons = memnew(HBoxContainer);
toolbar->add_child(mode_buttons);
mode_buttons_group.instantiate();
transform_mode_button = memnew(Button);
transform_mode_button->set_theme_type_variation("FlatButton");
transform_mode_button->set_toggle_mode(true);
transform_mode_button->set_button_group(mode_buttons_group);
transform_mode_button->set_shortcut(ED_SHORTCUT("grid_map/transform_tool", TTR("Transform"), Key::T, true));
transform_mode_button->connect(SceneStringName(toggled),
callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
mode_buttons->add_child(transform_mode_button);
viewport_shortcut_buttons.push_back(transform_mode_button);
VSeparator *vsep = memnew(VSeparator);
mode_buttons->add_child(vsep);
select_mode_button = memnew(Button);
select_mode_button->set_theme_type_variation("FlatButton");
select_mode_button->set_toggle_mode(true);
select_mode_button->set_button_group(mode_buttons_group);
select_mode_button->set_shortcut(ED_SHORTCUT("grid_map/selection_tool", TTR("Selection"), Key::Q, true));
select_mode_button->connect(SceneStringName(toggled),
callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
mode_buttons->add_child(select_mode_button);
viewport_shortcut_buttons.push_back(select_mode_button);
erase_mode_button = memnew(Button);
erase_mode_button->set_theme_type_variation("FlatButton");
erase_mode_button->set_toggle_mode(true);
erase_mode_button->set_button_group(mode_buttons_group);
erase_mode_button->set_shortcut(ED_SHORTCUT("grid_map/erase_tool", TTR("Erase"), Key::W, true));
mode_buttons->add_child(erase_mode_button);
erase_mode_button->connect(SceneStringName(toggled),
callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
viewport_shortcut_buttons.push_back(erase_mode_button);
paint_mode_button = memnew(Button);
paint_mode_button->set_theme_type_variation("FlatButton");
paint_mode_button->set_toggle_mode(true);
paint_mode_button->set_button_group(mode_buttons_group);
paint_mode_button->set_shortcut(ED_SHORTCUT("grid_map/paint_tool", TTR("Paint"), Key::E, true));
paint_mode_button->connect(SceneStringName(toggled),
callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
mode_buttons->add_child(paint_mode_button);
viewport_shortcut_buttons.push_back(paint_mode_button);
pick_mode_button = memnew(Button);
pick_mode_button->set_theme_type_variation("FlatButton");
pick_mode_button->set_toggle_mode(true);
pick_mode_button->set_button_group(mode_buttons_group);
pick_mode_button->set_shortcut(ED_SHORTCUT("grid_map/pick_tool", TTR("Pick"), Key::R, true));
pick_mode_button->connect(SceneStringName(toggled),
callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
mode_buttons->add_child(pick_mode_button);
viewport_shortcut_buttons.push_back(pick_mode_button);
vsep = memnew(VSeparator);
toolbar->add_child(vsep);
HBoxContainer *action_buttons = memnew(HBoxContainer);
toolbar->add_child(action_buttons);
fill_action_button = memnew(Button);
fill_action_button->set_theme_type_variation("FlatButton");
fill_action_button->set_shortcut(ED_SHORTCUT("grid_map/fill_tool", TTR("Fill"), Key::Z, true));
fill_action_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_FILL));
action_buttons->add_child(fill_action_button);
viewport_shortcut_buttons.push_back(fill_action_button);
move_action_button = memnew(Button);
move_action_button->set_theme_type_variation("FlatButton");
move_action_button->set_shortcut(ED_SHORTCUT("grid_map/move_tool", TTR("Move"), Key::X, true));
move_action_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_CUT));
action_buttons->add_child(move_action_button);
viewport_shortcut_buttons.push_back(move_action_button);
duplicate_action_button = memnew(Button);
duplicate_action_button->set_theme_type_variation("FlatButton");
duplicate_action_button->set_shortcut(ED_SHORTCUT("grid_map/duplicate_tool", TTR("Duplicate"), Key::C, true));
duplicate_action_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_DUPLICATE));
action_buttons->add_child(duplicate_action_button);
viewport_shortcut_buttons.push_back(duplicate_action_button);
delete_action_button = memnew(Button);
delete_action_button->set_theme_type_variation("FlatButton");
delete_action_button->set_shortcut(ED_SHORTCUT("grid_map/delete_tool", TTR("Delete"), Key::V, true));
delete_action_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_CLEAR));
action_buttons->add_child(delete_action_button);
viewport_shortcut_buttons.push_back(delete_action_button);
vsep = memnew(VSeparator);
toolbar->add_child(vsep);
HBoxContainer *rotation_buttons = memnew(HBoxContainer);
toolbar->add_child(rotation_buttons);
rotate_x_button = memnew(Button);
rotate_x_button->set_theme_type_variation("FlatButton");
rotate_x_button->set_shortcut(ED_SHORTCUT("grid_map/cursor_rotate_x", TTR("Cursor Rotate X"), Key::A, true));
rotate_x_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_CURSOR_ROTATE_X));
rotation_buttons->add_child(rotate_x_button);
viewport_shortcut_buttons.push_back(rotate_x_button);
rotate_y_button = memnew(Button);
rotate_y_button->set_theme_type_variation("FlatButton");
rotate_y_button->set_shortcut(ED_SHORTCUT("grid_map/cursor_rotate_y", TTR("Cursor Rotate Y"), Key::S, true));
rotate_y_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_CURSOR_ROTATE_Y));
rotation_buttons->add_child(rotate_y_button);
viewport_shortcut_buttons.push_back(rotate_y_button);
rotate_z_button = memnew(Button);
rotate_z_button->set_theme_type_variation("FlatButton");
rotate_z_button->set_shortcut(ED_SHORTCUT("grid_map/cursor_rotate_z", TTR("Cursor Rotate Z"), Key::D, true));
rotate_z_button->connect(SceneStringName(pressed),
callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_CURSOR_ROTATE_Z));
rotation_buttons->add_child(rotate_z_button);
viewport_shortcut_buttons.push_back(rotate_z_button);
// Wide empty separation control. (like BoxContainer::add_spacer())
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS);
c->set_h_size_flags(SIZE_EXPAND_FILL);
toolbar->add_child(c);
floor = memnew(SpinBox);
floor->set_min(-32767);
floor->set_max(32767);
floor->set_step(1);
floor->set_tooltip_text(
vformat(TTR("Change Grid Floor:\nPrevious Plane (%s)\nNext Plane (%s)"),
ED_GET_SHORTCUT("grid_map/previous_floor")->get_as_text(),
ED_GET_SHORTCUT("grid_map/next_floor")->get_as_text()));
toolbar->add_child(floor);
floor->get_line_edit()->add_theme_constant_override("minimum_character_width", 2);
floor->get_line_edit()->set_context_menu_enabled(false);
floor->connect(SceneStringName(value_changed), callable_mp(this, &GridMapEditor::_floor_changed));
floor->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
floor->get_line_edit()->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
search_box = memnew(LineEdit);
search_box->add_theme_constant_override("minimum_character_width", 10);
search_box->set_placeholder(TTR("Filter Meshes"));
search_box->set_clear_button_enabled(true);
toolbar->add_child(search_box);
search_box->connect(SceneStringName(text_changed), callable_mp(this, &GridMapEditor::_text_changed));
search_box->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_sbox_input));
zoom_widget = memnew(EditorZoomWidget);
toolbar->add_child(zoom_widget);
zoom_widget->setup_zoom_limits(0.2, 4);
zoom_widget->set_zoom(1.0);
zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
zoom_widget->connect("zoom_changed", callable_mp(this, &GridMapEditor::_icon_size_changed));
zoom_widget->set_shortcut_context(this);
mode_thumbnail = memnew(Button);
mode_thumbnail->set_theme_type_variation("FlatButton");
mode_thumbnail->set_toggle_mode(true);
mode_thumbnail->set_pressed(true);
toolbar->add_child(mode_thumbnail);
mode_thumbnail->connect(SceneStringName(pressed), callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_THUMBNAIL));
mode_list = memnew(Button);
mode_list->set_theme_type_variation("FlatButton");
mode_list->set_toggle_mode(true);
mode_list->set_pressed(false);
toolbar->add_child(mode_list);
mode_list->connect(SceneStringName(pressed), callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_LIST));
toolbar->add_child(options);
mesh_library_palette = memnew(ItemList);
mesh_library_palette->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
add_child(mesh_library_palette);
mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
mesh_library_palette->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_mesh_library_palette_input));
info_message = memnew(Label);
info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
mesh_library_palette->add_child(info_message);
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
edit_floor[1] = -1;
edit_floor[2] = -1;
cursor_mesh = RenderingServer::get_singleton()->mesh_create();
selection_mesh = RenderingServer::get_singleton()->mesh_create();
paste_mesh = RenderingServer::get_singleton()->mesh_create();
{
// Selection mesh create.
Vector<Vector3> lines;
Vector<Vector3> triangles;
Vector<Vector3> square[3];
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3) {
face_points[j][(i + k) % 3] = v[k];
} else {
face_points[3 - j][(i + k) % 3] = -v[k];
}
}
}
triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[1] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[3] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
}
for (int i = 0; i < 12; i++) {
AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
for (int i = 0; i < 3; i++) {
Vector3 points[4];
for (int j = 0; j < 4; j++) {
static const bool orderx[4] = { false, true, true, false };
static const bool ordery[4] = { false, false, true, true };
Vector3 sp;
if (orderx[j]) {
sp[(i + 1) % 3] = 1.0;
}
if (ordery[j]) {
sp[(i + 2) % 3] = 1.0;
}
points[j] = sp;
}
for (int j = 0; j < 4; j++) {
Vector3 ofs;
ofs[i] += 0.01;
square[i].push_back(points[j] - ofs);
square[i].push_back(points[(j + 1) % 4] - ofs);
square[i].push_back(points[j] + ofs);
square[i].push_back(points[(j + 1) % 4] + ofs);
}
}
Array d;
d.resize(RS::ARRAY_MAX);
default_color = Color(0.0, 0.565, 1.0); // blue 0.7, 0.7, 1.0
erase_color = Color(1.0, 0.2, 0.2); // red
pick_color = Color(1, 0.7, 0); // orange/yellow
cursor_inner_mat.instantiate();
cursor_inner_mat->set_albedo(Color(default_color, 0.2));
cursor_inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
cursor_inner_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
cursor_inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
cursor_outer_mat.instantiate();
cursor_outer_mat->set_albedo(Color(default_color, 0.8));
cursor_outer_mat->set_on_top_of_alpha();
cursor_outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
cursor_outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
cursor_outer_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
inner_mat.instantiate();
inner_mat->set_albedo(Color(default_color, 0.2));
inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
inner_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
outer_mat.instantiate();
outer_mat->set_albedo(Color(default_color, 0.8));
outer_mat->set_on_top_of_alpha();
outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
outer_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
selection_floor_mat.instantiate();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
selection_floor_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
d[RS::ARRAY_VERTEX] = triangles;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh, RS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(cursor_mesh, 0, cursor_inner_mat->get_rid());
d[RS::ARRAY_VERTEX] = lines;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh, RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(cursor_mesh, 1, cursor_outer_mat->get_rid());
d[RS::ARRAY_VERTEX] = triangles;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
d[RS::ARRAY_VERTEX] = lines;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
d[RS::ARRAY_VERTEX] = triangles;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
d[RS::ARRAY_VERTEX] = lines;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
for (int i = 0; i < 3; i++) {
d[RS::ARRAY_VERTEX] = square[i];
selection_level_mesh[i] = RS::get_singleton()->mesh_create();
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
}
}
_set_selection(false);
indicator_mat.instantiate();
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
}
GridMapEditor::~GridMapEditor() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
if (grid[i].is_valid()) {
RenderingServer::get_singleton()->free(grid[i]);
}
if (grid_instance[i].is_valid()) {
RenderingServer::get_singleton()->free(grid_instance[i]);
}
if (selection_level_instance[i].is_valid()) {
RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
if (selection_level_mesh[i].is_valid()) {
RenderingServer::get_singleton()->free(selection_level_mesh[i]);
}
}
RenderingServer::get_singleton()->free(cursor_mesh);
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->free(cursor_instance);
}
RenderingServer::get_singleton()->free(selection_mesh);
if (selection_instance.is_valid()) {
RenderingServer::get_singleton()->free(selection_instance);
}
RenderingServer::get_singleton()->free(paste_mesh);
if (paste_instance.is_valid()) {
RenderingServer::get_singleton()->free(paste_instance);
}
}
void GridMapEditorPlugin::edit(Object *p_object) {
grid_map_editor->edit(Object::cast_to<GridMap>(p_object));
}
bool GridMapEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GridMap");
}
void GridMapEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
BaseButton *button = grid_map_editor->mode_buttons_group->get_pressed_button();
if (button == nullptr) {
grid_map_editor->select_mode_button->set_pressed(true);
}
grid_map_editor->_on_tool_mode_changed();
panel_button->show();
EditorNode::get_bottom_panel()->make_item_visible(grid_map_editor);
grid_map_editor->set_process(true);
} else {
grid_map_editor->_show_viewports_transform_gizmo(true);
panel_button->hide();
if (grid_map_editor->is_visible_in_tree()) {
EditorNode::get_bottom_panel()->hide_bottom_panel();
}
grid_map_editor->set_process(false);
}
}
GridMapEditorPlugin::GridMapEditorPlugin() {
grid_map_editor = memnew(GridMapEditor);
grid_map_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid_map_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
grid_map_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
grid_map_editor->hide();
panel_button = EditorNode::get_bottom_panel()->add_item(TTR("GridMap"), grid_map_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_grid_map_bottom_panel", TTR("Toggle GridMap Bottom Panel")));
panel_button->hide();
}
GridMapEditorPlugin::~GridMapEditorPlugin() {
}
#endif // TOOLS_ENABLED