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cb05b49c09
- Remove handles as users should use the Generate Visibility AABB option whenever possible, so manual resizing isn't needed often. (For particles that move quickly and have Local Coords disabled, Extra Cull Margin can be increased in the GeometryInstance3D properties in the inspector.) - Remove translucent filled part of the gizmo to be more consistent with GeometryInstance3D's recently introduced Custom AABB gizmo. - Remove center marker as it can visually obstruct particles. This paves the way for future emission shape gizmos which will feature handles.
50 lines
2.7 KiB
C++
50 lines
2.7 KiB
C++
/**************************************************************************/
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/* gpu_particles_3d_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GPU_PARTICLES_3D_GIZMO_PLUGIN_H
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#define GPU_PARTICLES_3D_GIZMO_PLUGIN_H
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#include "editor/plugins/node_3d_editor_gizmos.h"
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class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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bool is_selectable_when_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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GPUParticles3DGizmoPlugin();
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};
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#endif // GPU_PARTICLES_3D_GIZMO_PLUGIN_H
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