godot/drivers/windows/net_socket_winsock.h
2024-11-10 16:13:50 +01:00

103 lines
4.9 KiB
C++

/**************************************************************************/
/* net_socket_winsock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NET_SOCKET_WINSOCK_H
#define NET_SOCKET_WINSOCK_H
#ifdef WINDOWS_ENABLED
#include "core/io/net_socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
class NetSocketWinSock : public NetSocket {
private:
SOCKET _sock = INVALID_SOCKET;
IP::Type _ip_type = IP::TYPE_NONE;
bool _is_stream = false;
enum NetError {
ERR_NET_WOULD_BLOCK,
ERR_NET_IS_CONNECTED,
ERR_NET_IN_PROGRESS,
ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
ERR_NET_UNAUTHORIZED,
ERR_NET_BUFFER_TOO_SMALL,
ERR_NET_OTHER,
};
NetError _get_socket_error() const;
void _set_socket(SOCKET p_sock, IP::Type p_ip_type, bool p_is_stream);
_FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);
protected:
static NetSocket *_create_func();
bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;
public:
static void make_default();
static void cleanup();
static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);
virtual Error open(Type p_sock_type, IP::Type &ip_type) override;
virtual void close() override;
virtual Error bind(IPAddress p_addr, uint16_t p_port) override;
virtual Error listen(int p_max_pending) override;
virtual Error connect_to_host(IPAddress p_host, uint16_t p_port) override;
virtual Error poll(PollType p_type, int timeout) const override;
virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override;
virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override;
virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override;
virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override;
virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) override;
virtual bool is_open() const override;
virtual int get_available_bytes() const override;
virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const override;
virtual Error set_broadcasting_enabled(bool p_enabled) override;
virtual void set_blocking_enabled(bool p_enabled) override;
virtual void set_ipv6_only_enabled(bool p_enabled) override;
virtual void set_tcp_no_delay_enabled(bool p_enabled) override;
virtual void set_reuse_address_enabled(bool p_enabled) override;
virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
NetSocketWinSock();
~NetSocketWinSock() override;
};
#endif // WINDOWS_ENABLED
#endif // NET_SOCKET_WINSOCK_H