godot/main
lawnjelly 287bc6f41e Add warning when calling is_action_just_pressed() from _input()
Calling `is_action_just_pressed()` and `is_action_just_released()` from `_input()` is liable to cause duplicate detection bugs in user code.
2024-09-29 07:51:02 +01:00
..
tests Merge pull request #95791 from timothyqiu/split-empty-3.x 2024-09-24 14:32:12 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-25 16:24:13 +02:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-03-06 13:48:17 +01:00
input_default.cpp Add warning when calling is_action_just_pressed() from _input() 2024-09-29 07:51:02 +01:00
input_default.h Add warning when calling is_action_just_pressed() from _input() 2024-09-29 07:51:02 +01:00
main_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:21:40 +01:00
main_timer_sync.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_timer_sync.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main.cpp Fix physics tick counter 2024-07-01 08:58:02 +01:00
main.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub [3.x] Don't define NO_EDITOR_SPLASH in export templates 2024-05-14 18:13:02 +02:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00