A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody2D] can be attached to a [StaticBody2D] to create a pendulum or a seesaw.
If [code]true[/code], the pin maximum and minimum rotation, defined by [member angular_limit_lower] and [member angular_limit_upper] are applied.
The minimum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
The maximum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
When activated, a motor turns the pin.
Target speed for the motor. In radians per second.
The higher this value, the more the bond to the pinned partner can flex.