/**************************************************************************/ /* tool_button_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tool_button_editor_plugin.h" #include "scene/gui/button.h" void EditorInspectorToolButtonPlugin::_update_action_icon(Button *p_action_button, const String &p_action_icon) { p_action_button->set_button_icon(p_action_button->get_editor_theme_icon(p_action_icon)); } void EditorInspectorToolButtonPlugin::_call_action(const Variant &p_object, const StringName &p_property) { Object *object = p_object.get_validated_object(); ERR_FAIL_NULL_MSG(object, vformat(R"(Failed to get property "%s" on a previously freed instance.)", p_property)); const Variant value = object->get(p_property); ERR_FAIL_COND_MSG(value.get_type() != Variant::CALLABLE, vformat(R"(The value of property "%s" is %s, but Callable was expected.)", p_property, Variant::get_type_name(value.get_type()))); const Callable callable = value; ERR_FAIL_COND_MSG(!callable.is_valid(), vformat(R"(Tool button action "%s" is an invalid callable.)", callable)); Variant ret; Callable::CallError ce; callable.callp(nullptr, 0, ret, ce); ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, vformat(R"(Error calling tool button action "%s": %s)", callable, Variant::get_call_error_text(callable.get_method(), nullptr, 0, ce))); } bool EditorInspectorToolButtonPlugin::can_handle(Object *p_object) { return true; } bool EditorInspectorToolButtonPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField p_usage, const bool p_wide) { if (p_type != Variant::CALLABLE || p_hint != PROPERTY_HINT_TOOL_BUTTON || !p_usage.has_flag(PROPERTY_USAGE_EDITOR)) { return false; } const PackedStringArray splits = p_hint_text.rsplit(",", true, 1); const String &hint_text = splits[0]; // Safe since `splits` cannot be empty. const String &hint_icon = splits.size() > 1 ? splits[1] : "Callable"; Button *action_button = EditorInspector::create_inspector_action_button(hint_text); action_button->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED); action_button->set_disabled(p_usage & PROPERTY_USAGE_READ_ONLY); action_button->connect(SceneStringName(theme_changed), callable_mp(this, &EditorInspectorToolButtonPlugin::_update_action_icon).bind(action_button, hint_icon)); action_button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorToolButtonPlugin::_call_action).bind(p_object, p_path)); add_custom_control(action_button); return true; } ToolButtonEditorPlugin::ToolButtonEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }