/*************************************************************************/ /* animation_bezier_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANIMATION_BEZIER_EDITOR_H #define ANIMATION_BEZIER_EDITOR_H #include "animation_track_editor.h" class ViewPanner; class AnimationBezierTrackEdit : public Control { GDCLASS(AnimationBezierTrackEdit, Control); enum { MENU_KEY_INSERT, MENU_KEY_DUPLICATE, MENU_KEY_DELETE, MENU_KEY_SET_HANDLE_FREE, MENU_KEY_SET_HANDLE_BALANCED, }; AnimationTimelineEdit *timeline = nullptr; UndoRedo *undo_redo = nullptr; Node *root = nullptr; Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster float play_position_pos = 0; Ref animation; int selected_track; Vector view_rects; Ref bezier_icon; Ref bezier_handle_icon; Ref selected_icon; Map subtracks; enum { REMOVE_ICON, LOCK_ICON, SOLO_ICON, VISIBILITY_ICON }; Map> subtrack_icons; Set locked_tracks; Set hidden_tracks; int solo_track = -1; bool is_filtered = false; float v_scroll = 0; float v_zoom = 1; PopupMenu *menu = nullptr; void _zoom_changed(); void _update_locked_tracks_after(int p_track); void _update_hidden_tracks_after(int p_track); virtual void gui_input(const Ref &p_event) override; void _menu_selected(int p_index); void _play_position_draw(); Vector2 insert_at_pos; typedef Pair IntPair; bool moving_selection_attempt = false; IntPair select_single_attempt; bool moving_selection = false; int moving_selection_from_key; int moving_selection_from_track; Vector2 moving_selection_offset; bool box_selecting_attempt = false; bool box_selecting = false; bool box_selecting_add = false; Vector2 box_selection_from; Vector2 box_selection_to; int moving_handle = 0; //0 no move -1 or +1 out int moving_handle_key = 0; int moving_handle_track = 0; Vector2 moving_handle_left; Vector2 moving_handle_right; int moving_handle_mode; // value from Animation::HandleMode void _clear_selection(); void _clear_selection_for_anim(const Ref &p_anim); void _select_at_anim(const Ref &p_anim, int p_track, float p_pos); void _change_selected_keys_handle_mode(Animation::HandleMode p_mode); Vector2 menu_insert_key; struct AnimMoveRestore { int track = 0; float time = 0; Variant key; float transition = 0; }; AnimationTrackEditor *editor = nullptr; struct EditPoint { Rect2 point_rect; Rect2 in_rect; Rect2 out_rect; int track; int key; }; Vector edit_points; struct SelectionCompare { bool operator()(const IntPair &lh, const IntPair &rh) { if (lh.first == rh.first) { return lh.second < rh.second; } else { return lh.first < rh.first; } } }; typedef Set SelectionSet; SelectionSet selection; Ref panner; void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _pan_callback(Vector2 p_scroll_vec); void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right); void _draw_track(int p_track, const Color &p_color); float _bezier_h_to_pixel(float p_h); protected: static void _bind_methods(); void _notification(int p_what); public: virtual String get_tooltip(const Point2 &p_pos) const override; Ref get_animation() const; void set_animation_and_track(const Ref &p_animation, int p_track); virtual Size2 get_minimum_size() const override; void set_undo_redo(UndoRedo *p_undo_redo); void set_timeline(AnimationTimelineEdit *p_timeline); void set_editor(AnimationTrackEditor *p_editor); void set_root(Node *p_root); void set_filtered(bool p_filtered); void set_play_position(float p_pos); void update_play_position(); void duplicate_selection(); void delete_selection(); AnimationBezierTrackEdit(); }; #endif // ANIMATION_BEZIER_EDITOR_H