# GLSL-specific rules. # The rules should be the same as .clang-format, except those explicitly mentioned. BasedOnStyle: LLVM AccessModifierOffset: -4 AlignAfterOpenBracket: DontAlign AlignOperands: DontAlign AlignTrailingComments: Kind: Never OverEmptyLines: 0 AllowAllParametersOfDeclarationOnNextLine: false BreakConstructorInitializers: AfterColon ColumnLimit: 0 ConstructorInitializerIndentWidth: 8 ContinuationIndentWidth: 8 Cpp11BracedListStyle: false IncludeCategories: - Regex: ^".*"$ Priority: 1 - Regex: ^<.*\.h>$ Priority: 2 - Regex: ^<.*>$ Priority: 3 IndentCaseLabels: true IndentWidth: 4 JavaImportGroups: - org.godotengine - android - androidx - com.android - com.google - java - javax KeepEmptyLinesAtTheStartOfBlocks: false ObjCBlockIndentWidth: 4 PackConstructorInitializers: NextLine RemoveSemicolon: false # Differs from base .clang-format SpacesInLineCommentPrefix: Minimum: 0 Maximum: -1 Standard: c++20 TabWidth: 4 UseTab: Always