/**************************************************************************/ /* add_metadata_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ADD_METADATA_DIALOG_H #define ADD_METADATA_DIALOG_H #include "core/object/callable_method_pointer.h" #include "editor/editor_help.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_validation_panel.h" #include "editor/themes/editor_scale.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/tree.h" class AddMetadataDialog : public ConfirmationDialog { GDCLASS(AddMetadataDialog, ConfirmationDialog); public: AddMetadataDialog(); void open(const StringName p_title, List &p_existing_metas); StringName get_meta_name(); Variant get_meta_defval(); private: List _existing_metas; void _check_meta_name(); void _complete_init(const StringName &p_label); LineEdit *add_meta_name = nullptr; OptionButton *add_meta_type = nullptr; EditorValidationPanel *validation_panel = nullptr; }; #endif // ADD_METADATA_DIALOG_H