/**************************************************************************/ /* shader_globals_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "shader_globals_editor.h" #include "core/config/project_settings.h" #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" #include "servers/rendering/shader_language.h" static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = { "bool", "bvec2", "bvec3", "bvec4", "int", "ivec2", "ivec3", "ivec4", "rect2i", "uint", "uvec2", "uvec3", "uvec4", "float", "vec2", "vec3", "vec4", "color", "rect2", "mat2", "mat3", "mat4", "transform_2d", "transform", "sampler2D", "sampler2DArray", "sampler3D", "samplerCube", }; class ShaderGlobalsEditorInterface : public Object { GDCLASS(ShaderGlobalsEditorInterface, Object) void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Set Shader Global Variable")); undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value); undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value); RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name); Dictionary gv; gv["type"] = global_var_type_names[type]; if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) { Ref res = p_value; if (res.is_valid()) { gv["value"] = res->get_path(); } else { gv["value"] = ""; } } else { gv["value"] = p_value; } String path = "shader_globals/" + String(p_name); undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv); undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path)); undo_redo->add_do_method(this, "_var_changed"); undo_redo->add_undo_method(this, "_var_changed"); block_update = true; undo_redo->commit_action(); block_update = false; } void _var_changed() { emit_signal(SNAME("var_changed")); } protected: static void _bind_methods() { ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed); ADD_SIGNAL(MethodInfo("var_changed")); } bool _set(const StringName &p_name, const Variant &p_value) { Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name); if (existing.get_type() == Variant::NIL) { return false; } callable_mp(this, &ShaderGlobalsEditorInterface::_set_var).call_deferred(p_name, p_value, existing); return true; } bool _get(const StringName &p_name, Variant &r_ret) const { r_ret = RS::get_singleton()->global_shader_parameter_get(p_name); return r_ret.get_type() != Variant::NIL; } void _get_property_list(List *p_list) const { Vector variables; variables = RS::get_singleton()->global_shader_parameter_get_list(); for (int i = 0; i < variables.size(); i++) { PropertyInfo pinfo; pinfo.name = variables[i]; switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) { case RS::GLOBAL_VAR_TYPE_BOOL: { pinfo.type = Variant::BOOL; } break; case RS::GLOBAL_VAR_TYPE_BVEC2: { pinfo.type = Variant::INT; pinfo.hint = PROPERTY_HINT_FLAGS; pinfo.hint_string = "x,y"; } break; case RS::GLOBAL_VAR_TYPE_BVEC3: { pinfo.type = Variant::INT; pinfo.hint = PROPERTY_HINT_FLAGS; pinfo.hint_string = "x,y,z"; } break; case RS::GLOBAL_VAR_TYPE_BVEC4: { pinfo.type = Variant::INT; pinfo.hint = PROPERTY_HINT_FLAGS; pinfo.hint_string = "x,y,z,w"; } break; case RS::GLOBAL_VAR_TYPE_INT: { pinfo.type = Variant::INT; } break; case RS::GLOBAL_VAR_TYPE_IVEC2: { pinfo.type = Variant::VECTOR2I; } break; case RS::GLOBAL_VAR_TYPE_IVEC3: { pinfo.type = Variant::VECTOR3I; } break; case RS::GLOBAL_VAR_TYPE_IVEC4: { pinfo.type = Variant::VECTOR4I; } break; case RS::GLOBAL_VAR_TYPE_RECT2I: { pinfo.type = Variant::RECT2I; } break; case RS::GLOBAL_VAR_TYPE_UINT: { pinfo.type = Variant::INT; } break; case RS::GLOBAL_VAR_TYPE_UVEC2: { pinfo.type = Variant::VECTOR2I; } break; case RS::GLOBAL_VAR_TYPE_UVEC3: { pinfo.type = Variant::VECTOR3I; } break; case RS::GLOBAL_VAR_TYPE_UVEC4: { pinfo.type = Variant::VECTOR4I; } break; case RS::GLOBAL_VAR_TYPE_FLOAT: { pinfo.type = Variant::FLOAT; } break; case RS::GLOBAL_VAR_TYPE_VEC2: { pinfo.type = Variant::VECTOR2; } break; case RS::GLOBAL_VAR_TYPE_VEC3: { pinfo.type = Variant::VECTOR3; } break; case RS::GLOBAL_VAR_TYPE_VEC4: { pinfo.type = Variant::VECTOR4; } break; case RS::GLOBAL_VAR_TYPE_RECT2: { pinfo.type = Variant::RECT2; } break; case RS::GLOBAL_VAR_TYPE_COLOR: { pinfo.type = Variant::COLOR; } break; case RS::GLOBAL_VAR_TYPE_MAT2: { pinfo.type = Variant::PACKED_FLOAT32_ARRAY; } break; case RS::GLOBAL_VAR_TYPE_MAT3: { pinfo.type = Variant::BASIS; } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: { pinfo.type = Variant::TRANSFORM2D; } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { pinfo.type = Variant::TRANSFORM3D; } break; case RS::GLOBAL_VAR_TYPE_MAT4: { pinfo.type = Variant::PROJECTION; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Texture2D"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Texture3D"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; pinfo.hint_string = "Cubemap,CompressedCubemap"; } break; default: { } break; } p_list->push_back(pinfo); } } public: bool block_update = false; ShaderGlobalsEditorInterface() { } }; static Variant create_var(RS::GlobalShaderParameterType p_type) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: { return false; } case RS::GLOBAL_VAR_TYPE_BVEC2: { return 0; //bits } case RS::GLOBAL_VAR_TYPE_BVEC3: { return 0; //bits } case RS::GLOBAL_VAR_TYPE_BVEC4: { return 0; //bits } case RS::GLOBAL_VAR_TYPE_INT: { return 0; //bits } case RS::GLOBAL_VAR_TYPE_IVEC2: { return Vector2i(); } case RS::GLOBAL_VAR_TYPE_IVEC3: { return Vector3i(); } case RS::GLOBAL_VAR_TYPE_IVEC4: { return Vector4i(); } case RS::GLOBAL_VAR_TYPE_RECT2I: { return Rect2i(); } case RS::GLOBAL_VAR_TYPE_UINT: { return 0; } case RS::GLOBAL_VAR_TYPE_UVEC2: { return Vector2i(); } case RS::GLOBAL_VAR_TYPE_UVEC3: { return Vector3i(); } case RS::GLOBAL_VAR_TYPE_UVEC4: { return Vector4i(); } case RS::GLOBAL_VAR_TYPE_FLOAT: { return 0.0; } case RS::GLOBAL_VAR_TYPE_VEC2: { return Vector2(); } case RS::GLOBAL_VAR_TYPE_VEC3: { return Vector3(); } case RS::GLOBAL_VAR_TYPE_VEC4: { return Vector4(); } case RS::GLOBAL_VAR_TYPE_RECT2: { return Rect2(); } case RS::GLOBAL_VAR_TYPE_COLOR: { return Color(); } case RS::GLOBAL_VAR_TYPE_MAT2: { Vector xform; xform.resize(4); xform.write[0] = 1; xform.write[1] = 0; xform.write[2] = 0; xform.write[3] = 1; return xform; } case RS::GLOBAL_VAR_TYPE_MAT3: { return Basis(); } case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: { return Transform2D(); } case RS::GLOBAL_VAR_TYPE_TRANSFORM: { return Transform3D(); } case RS::GLOBAL_VAR_TYPE_MAT4: { return Projection(); } case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { return ""; } case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { return ""; } case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { return ""; } case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { return ""; } default: { return Variant(); } } } String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) { if (p_variable_name.is_empty()) { return TTR("Name cannot be empty."); } if (!p_variable_name.is_valid_ascii_identifier()) { return TTR("Name must be a valid identifier."); } return ""; } LineEdit *ShaderGlobalsEditor::get_name_box() const { return variable_name; } void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) { const String &warning = _check_new_variable_name(p_variable_name.strip_edges()); variable_add->set_tooltip_text(warning); variable_add->set_disabled(!warning.is_empty()); } void ShaderGlobalsEditor::_variable_added() { String var = variable_name->get_text().strip_edges(); if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) { EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists."), var)); return; } List keywords; ShaderLanguage::get_keyword_list(&keywords); if (keywords.find(var) != nullptr || var == "script") { EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var)); return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected())); undo_redo->create_action(TTR("Add Shader Global Parameter")); undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value); undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var); Dictionary gv; gv["type"] = global_var_type_names[variable_type->get_selected()]; gv["value"] = value; undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant()); undo_redo->add_do_method(this, "_changed"); undo_redo->add_undo_method(this, "_changed"); undo_redo->commit_action(); variable_name->clear(); } void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Shader Global Parameter")); undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable); undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable)); undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant()); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable)); undo_redo->add_do_method(this, "_changed"); undo_redo->add_undo_method(this, "_changed"); undo_redo->commit_action(); } void ShaderGlobalsEditor::_changed() { emit_signal(SNAME("globals_changed")); if (!interface->block_update) { interface->notify_property_list_changed(); } } void ShaderGlobalsEditor::_bind_methods() { ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed); ADD_SIGNAL(MethodInfo("globals_changed")); } void ShaderGlobalsEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible_in_tree()) { inspector->edit(interface); } } break; case NOTIFICATION_THEME_CHANGED: { variable_add->set_button_icon(get_editor_theme_icon(SNAME("Add"))); } break; case NOTIFICATION_PREDELETE: { inspector->edit(nullptr); } break; } } ShaderGlobalsEditor::ShaderGlobalsEditor() { ProjectSettings::get_singleton()->add_hidden_prefix("shader_globals/"); HBoxContainer *add_menu_hb = memnew(HBoxContainer); add_child(add_menu_hb); add_menu_hb->add_child(memnew(Label(TTR("Name:")))); variable_name = memnew(LineEdit); variable_name->set_h_size_flags(SIZE_EXPAND_FILL); variable_name->set_clear_button_enabled(true); variable_name->connect(SceneStringName(text_changed), callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed)); variable_name->connect("text_submitted", callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1)); add_menu_hb->add_child(variable_name); add_menu_hb->add_child(memnew(Label(TTR("Type:")))); variable_type = memnew(OptionButton); variable_type->set_h_size_flags(SIZE_EXPAND_FILL); add_menu_hb->add_child(variable_type); for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) { variable_type->add_item(global_var_type_names[i]); } variable_add = memnew(Button(TTR("Add"))); variable_add->set_disabled(true); add_menu_hb->add_child(variable_add); variable_add->connect(SceneStringName(pressed), callable_mp(this, &ShaderGlobalsEditor::_variable_added)); inspector = memnew(EditorInspector); inspector->set_v_size_flags(SIZE_EXPAND_FILL); add_child(inspector); inspector->set_use_wide_editors(true); inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW); inspector->set_use_deletable_properties(true); inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED); interface = memnew(ShaderGlobalsEditorInterface); interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed)); } ShaderGlobalsEditor::~ShaderGlobalsEditor() { memdelete(interface); }