/**************************************************************************/ /* message_queue.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef MESSAGE_QUEUE_H #define MESSAGE_QUEUE_H #include "core/object/object_id.h" #include "core/os/thread_safe.h" #include "core/templates/local_vector.h" #include "core/templates/paged_allocator.h" #include "core/variant/variant.h" class Object; class CallQueue { friend class MessageQueue; public: enum { PAGE_SIZE_BYTES = 4096 }; struct Page { uint8_t data[PAGE_SIZE_BYTES]; }; // Needs to be public to be able to define it outside the class. // Needs to lock because there can be multiple of these allocators in several threads. typedef PagedAllocator Allocator; private: enum { TYPE_CALL, TYPE_NOTIFICATION, TYPE_SET, TYPE_END, // End marker. FLAG_NULL_IS_OK = 1 << 13, FLAG_SHOW_ERROR = 1 << 14, FLAG_MASK = FLAG_NULL_IS_OK - 1, }; Mutex mutex; Allocator *allocator = nullptr; bool allocator_is_custom = false; LocalVector pages; LocalVector page_bytes; uint32_t max_pages = 0; uint32_t pages_used = 0; bool flushing = false; #ifdef DEV_ENABLED bool is_current_thread_override = false; #endif struct Message { Callable callable; int16_t type; union { int16_t notification; int16_t args; }; }; _FORCE_INLINE_ void _ensure_first_page() { if (unlikely(pages.is_empty())) { pages.push_back(allocator->alloc()); page_bytes.push_back(0); pages_used = 1; } } void _add_page(); void _call_function(const Callable &p_callable, const Variant *p_args, int p_argcount, bool p_show_error); String error_text; public: Error push_callp(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false); template Error push_call(ObjectID p_id, const StringName &p_method, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } return push_callp(p_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); } Error push_callablep(const Callable &p_callable, const Variant **p_args, int p_argcount, bool p_show_error = false); Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value); Error push_notification(ObjectID p_id, int p_notification); template Error push_callable(const Callable &p_callable, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } return push_callablep(p_callable, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); } Error push_callp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false); template Error push_call(Object *p_object, const StringName &p_method, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } return push_callp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); } Error push_notification(Object *p_object, int p_notification); Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value); Error flush(); void clear(); void statistics(); bool has_messages() const; bool is_flushing() const; int get_max_buffer_usage() const; CallQueue(Allocator *p_custom_allocator = nullptr, uint32_t p_max_pages = 8192, const String &p_error_text = String()); virtual ~CallQueue(); }; class MessageQueue : public CallQueue { static CallQueue *main_singleton; static thread_local CallQueue *thread_singleton; friend class CallQueue; public: _FORCE_INLINE_ static CallQueue *get_singleton() { return thread_singleton ? thread_singleton : main_singleton; } _FORCE_INLINE_ static CallQueue *get_main_singleton() { return main_singleton; } static void set_thread_singleton_override(CallQueue *p_thread_singleton); MessageQueue(); ~MessageQueue(); }; #endif // MESSAGE_QUEUE_H