/**************************************************************************/ /* scene_cache_interface.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scene_cache_interface.h" #include "scene_multiplayer.h" #include "core/io/marshalls.h" #include "scene/main/node.h" #include "scene/main/window.h" SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) { const ObjectID oid = p_node->get_instance_id(); NodeCache *nc = nodes_cache.getptr(oid); if (!nc) { nodes_cache[oid] = NodeCache(); p_node->connect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT); } return nodes_cache[oid]; } void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) { NodeCache *nc = nodes_cache.getptr(p_oid); if (!nc) { return; } if (nc->cache_id) { assigned_ids.erase(nc->cache_id); } #if 0 // TODO: Find a way to cleanup recv_nodes without breaking visibility and RPCs interactions. for (KeyValue &E : nc->recv_ids) { PeerInfo *pinfo = peers_info.getptr(E.key); ERR_CONTINUE(!pinfo); pinfo->recv_nodes.erase(E.value); } #endif for (KeyValue &E : nc->confirmed_peers) { PeerInfo *pinfo = peers_info.getptr(E.key); ERR_CONTINUE(!pinfo); pinfo->sent_nodes.erase(p_oid); } nodes_cache.erase(p_oid); } void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { if (p_connected) { peers_info.insert(p_id, PeerInfo()); } else { PeerInfo *pinfo = peers_info.getptr(p_id); ERR_FAIL_NULL(pinfo); // Bug. for (KeyValue E : pinfo->recv_nodes) { NodeCache *nc = nodes_cache.getptr(E.value.oid); if (!nc) { // Node might have already been deleted locally. continue; } nc->recv_ids.erase(p_id); } for (const ObjectID &oid : pinfo->sent_nodes) { NodeCache *nc = nodes_cache.getptr(oid); ERR_CONTINUE(!nc); nc->confirmed_peers.erase(p_id); } peers_info.erase(p_id); } } void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { ERR_FAIL_COND(!peers_info.has(p_from)); // Bug. ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); ERR_FAIL_NULL(root_node); int ofs = 1; String methods_md5; methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); ofs += 33; int id = decode_uint32(&p_packet[ofs]); ofs += 4; ERR_FAIL_COND_MSG(peers_info[p_from].recv_nodes.has(id), vformat("Duplicate remote cache ID %d for peer %d", id, p_from)); String paths; paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); const NodePath path = paths; Node *node = root_node->get_node(path); ERR_FAIL_NULL(node); const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; if (valid_rpc_checksum == false) { ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); } peers_info[p_from].recv_nodes.insert(id, RecvNode(node->get_instance_id(), path)); NodeCache &cache = _track(node); cache.recv_ids.insert(p_from, id); // Send ack. Vector packet; packet.resize(1 + 1 + 4); packet.write[0] = SceneMultiplayer::NETWORK_COMMAND_CONFIRM_PATH; packet.write[1] = valid_rpc_checksum; encode_uint32(id, &packet.write[2]); Ref multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND(multiplayer_peer.is_null()); multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); multiplayer->send_command(p_from, packet.ptr(), packet.size()); } void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { ERR_FAIL_COND_MSG(p_packet_len != 6, "Invalid packet received. Size too small."); Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); ERR_FAIL_NULL(root_node); const bool valid_rpc_checksum = p_packet[1]; int id = decode_uint32(&p_packet[2]); const ObjectID *oid = assigned_ids.getptr(id); if (oid == nullptr) { return; // May be trying to confirm a node that was removed. } if (valid_rpc_checksum == false) { const Node *node = Object::cast_to(ObjectDB::get_instance(*oid)); ERR_FAIL_NULL(node); // Bug. ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + node->get_path()); } NodeCache *cache = nodes_cache.getptr(*oid); ERR_FAIL_NULL(cache); // Bug. bool *confirmed = cache->confirmed_peers.getptr(p_from); ERR_FAIL_NULL_MSG(confirmed, "Invalid packet received. Tries to confirm a node which was not requested."); *confirmed = true; } Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodeCache &p_cache, const List &p_peers) { // Encode function name. const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8(); const int path_len = encode_cstring(path.get_data(), nullptr); // Extract MD5 from rpc methods list. const String methods_md5 = multiplayer->get_rpc_md5(p_node); const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. Vector packet; packet.resize(1 + 4 + path_len + methods_md5_len); int ofs = 0; packet.write[ofs] = SceneMultiplayer::NETWORK_COMMAND_SIMPLIFY_PATH; ofs += 1; ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); ofs += encode_uint32(p_cache.cache_id, &packet.write[ofs]); ofs += encode_cstring(path.get_data(), &packet.write[ofs]); Ref multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); Error err = OK; for (int peer_id : p_peers) { multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); err = multiplayer->send_command(peer_id, packet.ptr(), packet.size()); ERR_FAIL_COND_V(err != OK, err); // Insert into confirmed, but as false since it was not confirmed. p_cache.confirmed_peers.insert(peer_id, false); ERR_CONTINUE(!peers_info.has(peer_id)); peers_info[peer_id].sent_nodes.insert(p_node->get_instance_id()); } return err; } bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) { ERR_FAIL_NULL_V(p_node, false); const ObjectID oid = p_node->get_instance_id(); NodeCache *cache = nodes_cache.getptr(oid); bool *confirmed = cache ? cache->confirmed_peers.getptr(p_peer) : nullptr; return confirmed && *confirmed; } int SceneCacheInterface::make_object_cache(Object *p_obj) { Node *node = Object::cast_to(p_obj); ERR_FAIL_NULL_V(node, -1); NodeCache &cache = _track(node); if (cache.cache_id == 0) { cache.cache_id = last_send_cache_id++; assigned_ids[cache.cache_id] = p_obj->get_instance_id(); } return cache.cache_id; } bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) { Node *node = Object::cast_to(p_obj); ERR_FAIL_NULL_V(node, false); // See if the path is cached. NodeCache &cache = _track(node); if (cache.cache_id == 0) { cache.cache_id = last_send_cache_id++; assigned_ids[cache.cache_id] = p_obj->get_instance_id(); } r_id = cache.cache_id; bool has_all_peers = true; List peers_to_add; // If one is missing, take note to add it. if (p_peer_id > 0) { // Fast single peer check. ERR_FAIL_COND_V_MSG(!peers_info.has(p_peer_id), false, "Peer doesn't exist: " + itos(p_peer_id)); bool *confirmed = cache.confirmed_peers.getptr(p_peer_id); if (!confirmed) { peers_to_add.push_back(p_peer_id); // Need to also be notified. has_all_peers = false; } else if (!(*confirmed)) { has_all_peers = false; } } else { // Long and painful. for (KeyValue &E : peers_info) { if (p_peer_id < 0 && E.key == -p_peer_id) { continue; // Continue, excluded. } bool *confirmed = cache.confirmed_peers.getptr(E.key); if (!confirmed) { peers_to_add.push_back(E.key); // Need to also be notified. has_all_peers = false; } else if (!(*confirmed)) { has_all_peers = false; } } } if (peers_to_add.size()) { _send_confirm_path(node, cache, peers_to_add); } return has_all_peers; } Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { PeerInfo *pinfo = peers_info.getptr(p_from); ERR_FAIL_NULL_V(pinfo, nullptr); RecvNode *recv_node = pinfo->recv_nodes.getptr(p_cache_id); ERR_FAIL_NULL_V_MSG(recv_node, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); Node *node = Object::cast_to(ObjectDB::get_instance(recv_node->oid)); if (!node) { // Fallback to path lookup. Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); ERR_FAIL_NULL_V(root_node, nullptr); node = root_node->get_node(recv_node->path); if (node) { recv_node->oid = node->get_instance_id(); } } ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id)); return node; } void SceneCacheInterface::clear() { for (KeyValue &E : nodes_cache) { Object *obj = ObjectDB::get_instance(E.key); ERR_CONTINUE(!obj); obj->disconnect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache)); } peers_info.clear(); nodes_cache.clear(); assigned_ids.clear(); last_send_cache_id = 1; }