/**************************************************************************/ /* cast_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "cast_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" #include "scene/2d/physics/ray_cast_2d.h" #include "scene/2d/physics/shape_cast_2d.h" void Cast2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { get_tree()->connect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed)); } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed)); } break; } } void Cast2DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; } } bool Cast2DEditor::forward_canvas_gui_input(const Ref &p_event) { if (!node || !node->is_visible_in_tree()) { return false; } Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Ref mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { Vector2 target_position = node->get("target_position"); Vector2 gpoint = mb->get_position(); if (mb->is_pressed()) { if (xform.xform(target_position).distance_to(gpoint) < 8) { pressed = true; original_target_position = target_position; original_mouse_pos = gpoint; return true; } else { pressed = false; return false; } } else if (pressed) { if (original_mouse_pos != gpoint) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Set Target Position")); undo_redo->add_do_property(node, "target_position", target_position); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_property(node, "target_position", original_target_position); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); undo_redo->commit_action(); } pressed = false; return true; } } Ref mm = p_event; if (mm.is_valid() && pressed) { Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); point = node->get_global_transform().affine_inverse().xform(point); node->set("target_position", point); canvas_item_editor->update_viewport(); return true; } return false; } void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { if (!node || !node->is_visible_in_tree()) { return; } Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); const Ref handle = get_editor_theme_icon(SNAME("EditorHandle")); p_overlay->draw_texture(handle, gt.xform((Vector2)node->get("target_position")) - handle->get_size() / 2); } void Cast2DEditor::edit(Node2D *p_node) { if (!canvas_item_editor) { canvas_item_editor = CanvasItemEditor::get_singleton(); } if (Object::cast_to(p_node) || Object::cast_to(p_node)) { node = p_node; } else { node = nullptr; } canvas_item_editor->update_viewport(); } /////////////////////// void Cast2DEditorPlugin::edit(Object *p_object) { cast_2d_editor->edit(Object::cast_to(p_object)); } bool Cast2DEditorPlugin::handles(Object *p_object) const { return Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr; } void Cast2DEditorPlugin::make_visible(bool p_visible) { if (!p_visible) { edit(nullptr); } } Cast2DEditorPlugin::Cast2DEditorPlugin() { cast_2d_editor = memnew(Cast2DEditor); EditorNode::get_singleton()->get_gui_base()->add_child(cast_2d_editor); }