/**************************************************************************/ /* editor_asset_installer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_asset_installer.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/zip_io.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_toaster.h" #include "editor/progress_dialog.h" #include "editor/themes/editor_scale.h" #include "scene/gui/check_box.h" #include "scene/gui/label.h" #include "scene/gui/link_button.h" #include "scene/gui/separator.h" #include "scene/gui/split_container.h" void EditorAssetInstaller::_item_checked_cbk() { if (updating_source || !source_tree->get_edited()) { return; } updating_source = true; TreeItem *item = source_tree->get_edited(); item->propagate_check(0); _fix_conflicted_indeterminate_state(source_tree->get_root(), 0); _update_confirm_button(); _rebuild_destination_tree(); updating_source = false; } // Determine parent state based on non-conflict children, to avoid indeterminate state, and allow toggle dir with conflicts. bool EditorAssetInstaller::_fix_conflicted_indeterminate_state(TreeItem *p_item, int p_column) { if (p_item->get_child_count() == 0) { return false; } bool all_non_conflict_checked = true; bool all_non_conflict_unchecked = true; bool has_conflict_child = false; bool has_indeterminate_child = false; TreeItem *child_item = p_item->get_first_child(); while (child_item) { has_conflict_child |= _fix_conflicted_indeterminate_state(child_item, p_column); Dictionary child_meta = child_item->get_metadata(p_column); bool child_conflict = child_meta.get("is_conflict", false); if (child_conflict) { child_item->set_checked(p_column, false); has_conflict_child = true; } else { bool child_checked = child_item->is_checked(p_column); bool child_indeterminate = child_item->is_indeterminate(p_column); all_non_conflict_checked &= (child_checked || child_indeterminate); all_non_conflict_unchecked &= !child_checked; has_indeterminate_child |= child_indeterminate; } child_item = child_item->get_next(); } if (has_indeterminate_child) { p_item->set_indeterminate(p_column, true); } else if (all_non_conflict_checked) { p_item->set_checked(p_column, true); } else if (all_non_conflict_unchecked) { p_item->set_checked(p_column, false); } if (has_conflict_child) { p_item->set_custom_color(p_column, get_theme_color(SNAME("error_color"), EditorStringName(Editor))); } else { p_item->clear_custom_color(p_column); } return has_conflict_child; } bool EditorAssetInstaller::_is_item_checked(const String &p_source_path) const { return file_item_map.has(p_source_path) && (file_item_map[p_source_path]->is_checked(0) || file_item_map[p_source_path]->is_indeterminate(0)); } void EditorAssetInstaller::open_asset(const String &p_path, bool p_autoskip_toplevel) { package_path = p_path; asset_files.clear(); Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); unzFile pkg = unzOpen2(p_path.utf8().get_data(), &io); if (!pkg) { EditorToaster::get_singleton()->popup_str(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name), EditorToaster::SEVERITY_ERROR); return; } int ret = unzGoToFirstFile(pkg); while (ret == UNZ_OK) { //get filename unz_file_info info; char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); String source_name = String::utf8(fname); // Create intermediate directories if they aren't reported by unzip. // We are only interested in subfolders, so skip the root slash. int separator = source_name.find_char('/', 1); while (separator != -1) { String dir_name = source_name.substr(0, separator + 1); if (!dir_name.is_empty() && !asset_files.has(dir_name)) { asset_files.insert(dir_name); } separator = source_name.find_char('/', separator + 1); } if (!source_name.is_empty() && !asset_files.has(source_name)) { asset_files.insert(source_name); } ret = unzGoToNextFile(pkg); } unzClose(pkg); asset_title_label->set_text(asset_name); _check_has_toplevel(); // Default to false, unless forced. skip_toplevel = p_autoskip_toplevel; skip_toplevel_check->set_block_signals(true); skip_toplevel_check->set_pressed(!skip_toplevel_check->is_disabled() && skip_toplevel); skip_toplevel_check->set_block_signals(false); _update_file_mappings(); _rebuild_source_tree(); _rebuild_destination_tree(); popup_centered_clamped(Size2(620, 640) * EDSCALE); } void EditorAssetInstaller::_update_file_mappings() { mapped_files.clear(); bool first = true; for (const String &E : asset_files) { if (first) { first = false; if (!toplevel_prefix.is_empty() && skip_toplevel) { continue; } } String path = E; // We're going to mutate it. if (!toplevel_prefix.is_empty() && skip_toplevel) { path = path.trim_prefix(toplevel_prefix); } mapped_files[E] = path; } } void EditorAssetInstaller::_rebuild_source_tree() { updating_source = true; source_tree->clear(); TreeItem *root = source_tree->create_item(); root->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); root->set_checked(0, true); root->set_icon(0, get_theme_icon(SNAME("folder"), SNAME("FileDialog"))); root->set_text(0, "/"); root->set_editable(0, true); file_item_map.clear(); HashMap directory_item_map; int num_file_conflicts = 0; first_file_conflict = nullptr; for (const String &E : asset_files) { String path = E; // We're going to mutate it. bool is_directory = false; if (path.ends_with("/")) { path = path.trim_suffix("/"); is_directory = true; } TreeItem *parent_item; int separator = path.rfind_char('/'); if (separator == -1) { parent_item = root; } else { String parent_path = path.substr(0, separator); HashMap::Iterator I = directory_item_map.find(parent_path); ERR_CONTINUE(!I); parent_item = I->value; } TreeItem *ti; if (is_directory) { ti = _create_dir_item(source_tree, parent_item, path, directory_item_map); } else { ti = _create_file_item(source_tree, parent_item, path, &num_file_conflicts); } file_item_map[E] = ti; } _update_conflict_status(num_file_conflicts); _update_confirm_button(); updating_source = false; } void EditorAssetInstaller::_update_source_tree() { int num_file_conflicts = 0; first_file_conflict = nullptr; for (const KeyValue &E : file_item_map) { TreeItem *ti = E.value; Dictionary item_meta = ti->get_metadata(0); if ((bool)item_meta.get("is_dir", false)) { continue; } String asset_path = item_meta.get("asset_path", ""); ERR_CONTINUE(asset_path.is_empty()); bool target_exists = _update_source_item_status(ti, asset_path); if (target_exists) { if (first_file_conflict == nullptr) { first_file_conflict = ti; } num_file_conflicts += 1; } item_meta["is_conflict"] = target_exists; ti->set_metadata(0, item_meta); } _update_conflict_status(num_file_conflicts); _update_confirm_button(); } bool EditorAssetInstaller::_update_source_item_status(TreeItem *p_item, const String &p_path) { ERR_FAIL_COND_V(!mapped_files.has(p_path), false); String target_path = target_dir_path.path_join(mapped_files[p_path]); bool target_exists = FileAccess::exists(target_path); if (target_exists) { p_item->set_custom_color(0, get_theme_color(SNAME("error_color"), EditorStringName(Editor))); p_item->set_tooltip_text(0, vformat(TTR("%s (already exists)"), target_path)); p_item->set_checked(0, false); } else { p_item->clear_custom_color(0); p_item->set_tooltip_text(0, target_path); p_item->set_checked(0, true); } p_item->propagate_check(0); _fix_conflicted_indeterminate_state(p_item->get_tree()->get_root(), 0); return target_exists; } void EditorAssetInstaller::_rebuild_destination_tree() { destination_tree->clear(); TreeItem *root = destination_tree->create_item(); root->set_icon(0, get_theme_icon(SNAME("folder"), SNAME("FileDialog"))); root->set_text(0, target_dir_path + (target_dir_path == "res://" ? "" : "/")); HashMap directory_item_map; for (const KeyValue &E : mapped_files) { if (!_is_item_checked(E.key)) { continue; } String path = E.value; // We're going to mutate it. bool is_directory = false; if (path.ends_with("/")) { path = path.trim_suffix("/"); is_directory = true; } TreeItem *parent_item; int separator = path.rfind_char('/'); if (separator == -1) { parent_item = root; } else { String parent_path = path.substr(0, separator); HashMap::Iterator I = directory_item_map.find(parent_path); ERR_CONTINUE(!I); parent_item = I->value; } if (is_directory) { _create_dir_item(destination_tree, parent_item, path, directory_item_map); } else { int num_file_conflicts = 0; // Don't need it, but need to pass something. _create_file_item(destination_tree, parent_item, path, &num_file_conflicts); } } } TreeItem *EditorAssetInstaller::_create_dir_item(Tree *p_tree, TreeItem *p_parent, const String &p_path, HashMap &p_item_map) { TreeItem *ti = p_tree->create_item(p_parent); if (p_tree == source_tree) { ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); ti->set_editable(0, true); ti->set_checked(0, true); ti->propagate_check(0); _fix_conflicted_indeterminate_state(ti->get_tree()->get_root(), 0); Dictionary meta; meta["asset_path"] = p_path + "/"; meta["is_dir"] = true; meta["is_conflict"] = false; ti->set_metadata(0, meta); } ti->set_text(0, p_path.get_file() + "/"); ti->set_icon(0, get_theme_icon(SNAME("folder"), SNAME("FileDialog"))); p_item_map[p_path] = ti; return ti; } TreeItem *EditorAssetInstaller::_create_file_item(Tree *p_tree, TreeItem *p_parent, const String &p_path, int *r_conflicts) { TreeItem *ti = p_tree->create_item(p_parent); if (p_tree == source_tree) { ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); ti->set_editable(0, true); bool target_exists = _update_source_item_status(ti, p_path); if (target_exists) { if (first_file_conflict == nullptr) { first_file_conflict = ti; } *r_conflicts += 1; } Dictionary meta; meta["asset_path"] = p_path; meta["is_dir"] = false; meta["is_conflict"] = target_exists; ti->set_metadata(0, meta); } String file = p_path.get_file(); String extension = file.get_extension().to_lower(); if (extension_icon_map.has(extension)) { ti->set_icon(0, extension_icon_map[extension]); } else { ti->set_icon(0, generic_extension_icon); } ti->set_text(0, file); return ti; } void EditorAssetInstaller::_update_conflict_status(int p_conflicts) { if (p_conflicts >= 1) { asset_conflicts_link->set_text(vformat(TTRN("%d file conflicts with your project and won't be installed", "%d files conflict with your project and won't be installed", p_conflicts), p_conflicts)); asset_conflicts_link->show(); asset_conflicts_label->hide(); } else { asset_conflicts_link->hide(); asset_conflicts_label->show(); } } void EditorAssetInstaller::_update_confirm_button() { TreeItem *root = source_tree->get_root(); get_ok_button()->set_disabled(!root || (!root->is_checked(0) && !root->is_indeterminate(0))); } void EditorAssetInstaller::_toggle_source_tree(bool p_visible, bool p_scroll_to_error) { source_tree_vb->set_visible(p_visible); show_source_files_button->set_pressed_no_signal(p_visible); // To keep in sync if triggered by something else. if (p_visible) { show_source_files_button->set_button_icon(get_editor_theme_icon(SNAME("Back"))); } else { show_source_files_button->set_button_icon(get_editor_theme_icon(SNAME("Forward"))); } if (p_visible && p_scroll_to_error && first_file_conflict) { source_tree->scroll_to_item(first_file_conflict, true); } } void EditorAssetInstaller::_check_has_toplevel() { // Check if the file structure has a distinct top-level directory. This is typical // for archives generated by GitHub, etc, but not for manually created ZIPs. toplevel_prefix = ""; skip_toplevel_check->set_pressed(false); skip_toplevel_check->set_disabled(true); skip_toplevel_check->set_tooltip_text(TTR("This asset doesn't have a root directory, so it can't be ignored.")); if (asset_files.is_empty()) { return; } String first_asset; for (const String &E : asset_files) { if (first_asset.is_empty()) { // Checking the first file/directory. if (!E.ends_with("/")) { return; // No directories in this asset. } // We will match everything else against this directory. first_asset = E; continue; } if (!E.begins_with(first_asset)) { return; // Found a file or a directory that doesn't share the same base path. } } toplevel_prefix = first_asset; skip_toplevel_check->set_disabled(false); skip_toplevel_check->set_tooltip_text(TTR("Ignore the root directory when extracting files.")); } void EditorAssetInstaller::_set_skip_toplevel(bool p_checked) { if (skip_toplevel == p_checked) { return; } skip_toplevel = p_checked; _update_file_mappings(); _update_source_tree(); _rebuild_destination_tree(); } void EditorAssetInstaller::_open_target_dir_dialog() { if (!target_dir_dialog) { target_dir_dialog = memnew(EditorFileDialog); target_dir_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); target_dir_dialog->set_title(TTR("Select Install Folder")); target_dir_dialog->set_current_dir(target_dir_path); target_dir_dialog->connect("dir_selected", callable_mp(this, &EditorAssetInstaller::_target_dir_selected)); add_child(target_dir_dialog); } target_dir_dialog->popup_file_dialog(); } void EditorAssetInstaller::_target_dir_selected(const String &p_target_path) { if (target_dir_path == p_target_path) { return; } target_dir_path = p_target_path; _update_file_mappings(); _update_source_tree(); _rebuild_destination_tree(); } void EditorAssetInstaller::ok_pressed() { _install_asset(); } void EditorAssetInstaller::_install_asset() { Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); unzFile pkg = unzOpen2(package_path.utf8().get_data(), &io); if (!pkg) { EditorToaster::get_singleton()->popup_str(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name), EditorToaster::SEVERITY_ERROR); return; } Vector failed_files; int ret = unzGoToFirstFile(pkg); ProgressDialog::get_singleton()->add_task("uncompress", TTR("Uncompressing Assets"), file_item_map.size()); Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); for (int idx = 0; ret == UNZ_OK; ret = unzGoToNextFile(pkg), idx++) { unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); if (ret != UNZ_OK) { break; } String source_name = String::utf8(fname); if (!_is_item_checked(source_name)) { continue; } HashMap::Iterator E = mapped_files.find(source_name); if (!E) { continue; // No remapped path means we don't want it; most likely the root. } String target_path = target_dir_path.path_join(E->value); Dictionary asset_meta = file_item_map[source_name]->get_metadata(0); bool is_dir = asset_meta.get("is_dir", false); if (is_dir) { if (target_path.ends_with("/")) { target_path = target_path.substr(0, target_path.length() - 1); } da->make_dir_recursive(target_path); } else { Vector uncomp_data; uncomp_data.resize(info.uncompressed_size); unzOpenCurrentFile(pkg); unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size()); unzCloseCurrentFile(pkg); // Ensure that the target folder exists. da->make_dir_recursive(target_path.get_base_dir()); Ref f = FileAccess::open(target_path, FileAccess::WRITE); if (f.is_valid()) { f->store_buffer(uncomp_data.ptr(), uncomp_data.size()); } else { failed_files.push_back(target_path); } ProgressDialog::get_singleton()->task_step("uncompress", target_path, idx); } } ProgressDialog::get_singleton()->end_task("uncompress"); unzClose(pkg); if (failed_files.size()) { String msg = vformat(TTR("The following files failed extraction from asset \"%s\":"), asset_name) + "\n\n"; for (int i = 0; i < failed_files.size(); i++) { if (i > 10) { msg += "\n" + vformat(TTR("(and %s more files)"), itos(failed_files.size() - i)); break; } msg += "\n" + failed_files[i]; } if (EditorNode::get_singleton() != nullptr) { EditorNode::get_singleton()->show_warning(msg); } } else { if (EditorNode::get_singleton() != nullptr) { EditorNode::get_singleton()->show_warning(vformat(TTR("Asset \"%s\" installed successfully!"), asset_name), TTR("Success!")); } } EditorFileSystem::get_singleton()->scan_changes(); } void EditorAssetInstaller::set_asset_name(const String &p_asset_name) { asset_name = p_asset_name; } String EditorAssetInstaller::get_asset_name() const { return asset_name; } void EditorAssetInstaller::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { if (show_source_files_button->is_pressed()) { show_source_files_button->set_button_icon(get_editor_theme_icon(SNAME("Back"))); } else { show_source_files_button->set_button_icon(get_editor_theme_icon(SNAME("Forward"))); } asset_conflicts_link->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor))); generic_extension_icon = get_editor_theme_icon(SNAME("Object")); extension_icon_map.clear(); { extension_icon_map["bmp"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["dds"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["exr"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["hdr"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["jpg"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["jpeg"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["png"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["svg"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["tga"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["webp"] = get_editor_theme_icon(SNAME("ImageTexture")); extension_icon_map["wav"] = get_editor_theme_icon(SNAME("AudioStreamWAV")); extension_icon_map["ogg"] = get_editor_theme_icon(SNAME("AudioStreamOggVorbis")); extension_icon_map["mp3"] = get_editor_theme_icon(SNAME("AudioStreamMP3")); extension_icon_map["scn"] = get_editor_theme_icon(SNAME("PackedScene")); extension_icon_map["tscn"] = get_editor_theme_icon(SNAME("PackedScene")); extension_icon_map["escn"] = get_editor_theme_icon(SNAME("PackedScene")); extension_icon_map["dae"] = get_editor_theme_icon(SNAME("PackedScene")); extension_icon_map["gltf"] = get_editor_theme_icon(SNAME("PackedScene")); extension_icon_map["glb"] = get_editor_theme_icon(SNAME("PackedScene")); extension_icon_map["gdshader"] = get_editor_theme_icon(SNAME("Shader")); extension_icon_map["gdshaderinc"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["gd"] = get_editor_theme_icon(SNAME("GDScript")); if (ClassDB::class_exists("CSharpScript")) { extension_icon_map["cs"] = get_editor_theme_icon(SNAME("CSharpScript")); } else { // Mark C# support as unavailable. extension_icon_map["cs"] = get_editor_theme_icon(SNAME("ImportFail")); } extension_icon_map["res"] = get_editor_theme_icon(SNAME("Resource")); extension_icon_map["tres"] = get_editor_theme_icon(SNAME("Resource")); extension_icon_map["atlastex"] = get_editor_theme_icon(SNAME("AtlasTexture")); // By default, OBJ files are imported as Mesh resources rather than PackedScenes. extension_icon_map["obj"] = get_editor_theme_icon(SNAME("MeshItem")); extension_icon_map["txt"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["md"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["rst"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["json"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["yml"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["yaml"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["toml"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["cfg"] = get_editor_theme_icon(SNAME("TextFile")); extension_icon_map["ini"] = get_editor_theme_icon(SNAME("TextFile")); } } break; } } EditorAssetInstaller::EditorAssetInstaller() { VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); // Status bar. HBoxContainer *asset_status = memnew(HBoxContainer); vb->add_child(asset_status); Label *asset_label = memnew(Label); asset_label->set_text(TTR("Asset:")); asset_label->set_theme_type_variation("HeaderSmall"); asset_status->add_child(asset_label); asset_title_label = memnew(Label); asset_status->add_child(asset_title_label); // File remapping controls. HBoxContainer *remapping_tools = memnew(HBoxContainer); vb->add_child(remapping_tools); show_source_files_button = memnew(Button); show_source_files_button->set_toggle_mode(true); show_source_files_button->set_tooltip_text(TTR("Open the list of the asset contents and select which files to install.")); remapping_tools->add_child(show_source_files_button); show_source_files_button->connect(SceneStringName(toggled), callable_mp(this, &EditorAssetInstaller::_toggle_source_tree).bind(false)); Button *target_dir_button = memnew(Button); target_dir_button->set_text(TTR("Change Install Folder")); target_dir_button->set_tooltip_text(TTR("Change the folder where the contents of the asset are going to be installed.")); remapping_tools->add_child(target_dir_button); target_dir_button->connect(SceneStringName(pressed), callable_mp(this, &EditorAssetInstaller::_open_target_dir_dialog)); remapping_tools->add_child(memnew(VSeparator)); skip_toplevel_check = memnew(CheckBox); skip_toplevel_check->set_text(TTR("Ignore asset root")); skip_toplevel_check->set_tooltip_text(TTR("Ignore the root directory when extracting files.")); skip_toplevel_check->connect(SceneStringName(toggled), callable_mp(this, &EditorAssetInstaller::_set_skip_toplevel)); remapping_tools->add_child(skip_toplevel_check); remapping_tools->add_spacer(); asset_conflicts_label = memnew(Label); asset_conflicts_label->set_theme_type_variation("HeaderSmall"); asset_conflicts_label->set_text(TTR("No files conflict with your project")); remapping_tools->add_child(asset_conflicts_label); asset_conflicts_link = memnew(LinkButton); asset_conflicts_link->set_theme_type_variation("HeaderSmallLink"); asset_conflicts_link->set_v_size_flags(Control::SIZE_SHRINK_CENTER); asset_conflicts_link->set_tooltip_text(TTR("Show contents of the asset and conflicting files.")); asset_conflicts_link->set_visible(false); remapping_tools->add_child(asset_conflicts_link); asset_conflicts_link->connect(SceneStringName(pressed), callable_mp(this, &EditorAssetInstaller::_toggle_source_tree).bind(true, true)); // File hierarchy trees. HSplitContainer *tree_split = memnew(HSplitContainer); tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(tree_split); source_tree_vb = memnew(VBoxContainer); source_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); source_tree_vb->set_visible(show_source_files_button->is_pressed()); tree_split->add_child(source_tree_vb); Label *source_tree_label = memnew(Label); source_tree_label->set_text(TTR("Contents of the asset:")); source_tree_label->set_theme_type_variation("HeaderSmall"); source_tree_vb->add_child(source_tree_label); source_tree = memnew(Tree); source_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); source_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); source_tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_checked_cbk)); source_tree_vb->add_child(source_tree); VBoxContainer *destination_tree_vb = memnew(VBoxContainer); destination_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); tree_split->add_child(destination_tree_vb); Label *destination_tree_label = memnew(Label); destination_tree_label->set_text(TTR("Installation preview:")); destination_tree_label->set_theme_type_variation("HeaderSmall"); destination_tree_vb->add_child(destination_tree_label); destination_tree = memnew(Tree); destination_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); destination_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); destination_tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_checked_cbk)); destination_tree_vb->add_child(destination_tree); // Dialog configuration. set_title(TTR("Configure Asset Before Installing")); set_ok_button_text(TTR("Install")); set_hide_on_ok(true); }