#!/usr/bin/env python Import("env") if env["platform"] in ["macos", "windows", "linuxbsd"]: # Thirdparty source files thirdparty_dir = "#thirdparty/glad/" thirdparty_sources = ["gl.c"] if not env.get("angle_libs"): thirdparty_sources += ["egl.c"] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC. if not env.msvc: env.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) else: env.Prepend(CPPPATH=[thirdparty_dir]) env.Append(CPPDEFINES=["GLAD_ENABLED"]) env.Append(CPPDEFINES=["EGL_ENABLED"]) env_thirdparty = env.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) # Godot source files env.add_source_files(env.drivers_sources, "*.cpp")