#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") Import("env_modules") env_navigation = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] # Recast Thirdparty source files if env["builtin_recastnavigation"]: thirdparty_dir = "#thirdparty/recastnavigation/Recast/" thirdparty_sources = [ "Source/Recast.cpp", "Source/RecastAlloc.cpp", "Source/RecastArea.cpp", "Source/RecastAssert.cpp", "Source/RecastContour.cpp", "Source/RecastFilter.cpp", "Source/RecastLayers.cpp", "Source/RecastMesh.cpp", "Source/RecastMeshDetail.cpp", "Source/RecastRasterization.cpp", "Source/RecastRegion.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) # RVO 2D Thirdparty source files if env["builtin_rvo2_2d"]: thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/" thirdparty_sources = [ "Agent2d.cpp", "Obstacle2d.cpp", "KdTree2d.cpp", "RVOSimulator2d.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_navigation.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) # RVO 3D Thirdparty source files if env["builtin_rvo2_3d"]: thirdparty_dir = "#thirdparty/rvo2/rvo2_3d/" thirdparty_sources = [ "Agent3d.cpp", "KdTree3d.cpp", "RVOSimulator3d.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_navigation.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_navigation.add_source_files(module_obj, "*.cpp") env_navigation.add_source_files(module_obj, "2d/*.cpp") if not env["disable_3d"]: env_navigation.add_source_files(module_obj, "3d/*.cpp") if env.editor_build: env_navigation.add_source_files(module_obj, "editor/*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)