/**************************************************************************/ /* steam_tracker.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef STEAM_TRACKER_H #define STEAM_TRACKER_H #if defined(STEAMAPI_ENABLED) #include "core/os/os.h" // SteamTracker is used to load SteamAPI dynamic library and initialize // the interface, this notifies Steam that Godot editor is running and // allow tracking of the usage time of child instances of the engine // (e.g., opened projects). // // Currently, SteamAPI is not used by the engine in any way, and is not // exposed to the scripting APIs. enum SteamAPIInitResult { SteamAPIInitResult_OK = 0, SteamAPIInitResult_FailedGeneric = 1, SteamAPIInitResult_NoSteamClient = 2, SteamAPIInitResult_VersionMismatch = 3, }; // https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init typedef bool (*SteamAPI_InitFunction)(); typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg); // https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown typedef void (*SteamAPI_ShutdownFunction)(); class SteamTracker { void *steam_library_handle = nullptr; SteamAPI_InitFunction steam_init_function = nullptr; SteamAPI_InitFlatFunction steam_init_flat_function = nullptr; SteamAPI_ShutdownFunction steam_shutdown_function = nullptr; bool steam_initalized = false; public: SteamTracker(); ~SteamTracker(); }; #endif // STEAMAPI_ENABLED #endif // STEAM_TRACKER_H