Godot editor's dock for managing files in the project. This class is available only in [EditorPlugin]s and can't be instantiated. You can access it using [method EditorInterface.get_file_system_dock]. While [FileSystemDock] doesn't expose any methods for file manipulation, it can listen for various file-related signals. Registers a new [EditorResourceTooltipPlugin]. Sets the given [param path] as currently selected, ensuring that the selected file/directory is visible. Removes an [EditorResourceTooltipPlugin]. Fails if the plugin wasn't previously added. Emitted when the user switches file display mode or split mode. Emitted when the given [param file] was removed. Emitted when a file is moved from [param old_file] path to [param new_file] path. Emitted when folders change color. Emitted when a folder is moved from [param old_folder] path to [param new_folder] path. Emitted when the given [param folder] was removed. Emitted when a new scene is created that inherits the scene at [param file] path. Emitted when the given scenes are being instantiated in the editor. Emitted when an external [param resource] had its file removed.