Mariano Javier Suligoy
7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
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Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Juan Linietsky
c5182a580a
Working Drag & Drop again in inspector
2018-05-17 19:41:49 -03:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
isaacremnant
e4f0ac558d
Restore support for minimal 3x3 autotile sets
2018-05-17 09:49:14 -04:00
Rémi Verschelde
5e20a229eb
Merge pull request #18529 from swarnimarun/master
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Fix StaticBody2D ignore in tileset bug
2018-05-17 09:35:51 +02:00
Eoin O'Neill
1378ca1e04
Added Rename Context Menu Option for SceneTreeDock
2018-05-16 23:27:07 +02:00
Rémi Verschelde
a404ceb128
Merge pull request #18930 from samdze/master
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Changed the name displayed for built-in scripts in the Script tab with a more descriptive one
2018-05-16 23:14:34 +02:00
Rémi Verschelde
0888f75c25
Merge pull request #18934 from YeldhamDev/project_metadata_expose
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Exposed set/get_project_metadata in EditorSettings
2018-05-16 23:13:47 +02:00
Rémi Verschelde
c31456b821
Merge pull request #18891 from groud/fix_bone_selection
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Bring back 2D bone selection
2018-05-16 22:50:58 +02:00
Rémi Verschelde
9c5dfdaf06
Merge pull request #18938 from guilhermefelipecgs/missing_header
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Add missing copyright headers
2018-05-16 22:50:09 +02:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Juan Linietsky
e62e7fd768
Properly show the property name on tooltip
2018-05-16 14:00:11 -03:00
Michael Alexsander Silva Dias
e03de3ddfc
Exposed set/get_project_metadata in EditorSettings.
2018-05-16 12:44:15 -03:00
Guilherme Felipe
22041264ed
[Doc] Fixes in find bar
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- Automatically select all text when find bar called.
- Adjust the size height when first displayed.
2018-05-16 12:11:20 -03:00
Karolis K
8694f98170
AssetLib pagination modifications
2018-05-16 17:06:15 +03:00
Samuele Zolfanelli
375c94510f
Changed the name displayed in the Script tab for built-in script with a more descriptive one
2018-05-16 15:23:56 +02:00
Juan Linietsky
dfd1331690
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
Rémi Verschelde
fcc321f75f
Merge pull request #18921 from volzhs/margin-find-replace-bar
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Add margin bottom with find/replace bar on script editor
2018-05-16 10:57:11 +02:00
Rémi Verschelde
98e5a3ea42
Merge pull request #18442 from StraToN/add-button-sort-methods-overview
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Add a ToggleButton for alphabetic sorting in methods overview
2018-05-16 10:53:55 +02:00
volzhs
592ff9bb9d
Add margin bottom with find/replace bar on script editor
2018-05-16 16:31:40 +09:00
Marcelo Fernandez
1dfb95de22
Fix compile error with clang
2018-05-15 20:43:00 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Rémi Verschelde
3b8bd50b41
Merge pull request #18894 from volzhs/fix-toggle-visibility
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Respect visibility change by Scene dock when using Sync Scene Changes
2018-05-15 17:34:02 +02:00
volzhs
bcb24a0bb7
Respect visibility change by Scene dock when using Sync Scene Changes
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Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15 23:13:48 +09:00
Gilles Roudiere
0021df3da3
Bring back 2D bone selection
2018-05-15 15:18:46 +02:00
Rémi Verschelde
0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
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Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde
911d01c102
Merge pull request #18881 from groud/fix_hovered_nodes2D
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Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 10:24:44 +02:00
Rémi Verschelde
e928473190
Merge pull request #14848 from ianb96/ww
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TextEdit Word Wrap
2018-05-15 10:23:24 +02:00
Gilles Roudiere
e614789882
Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 09:37:23 +02:00
Juan Linietsky
47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
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Enable autoload in editor
2018-05-14 17:59:34 -03:00
Ian
e1fff4bc09
TextEdit word wrap
2018-05-14 16:17:48 -04:00
Rémi Verschelde
8c71cbbe3f
Merge pull request #18797 from TailyFair/assetlib-video-overlay
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Added video thumbnail overlay in asset description
2018-05-14 08:39:27 +02:00
Martin Capitanio
1b8146f77b
Editor: make custom bold font config working
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Fixes #18737
2018-05-13 05:58:16 +02:00
Rémi Verschelde
fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
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Fix black script previews
2018-05-12 09:40:24 +02:00
Rémi Verschelde
d5a0d653c8
Merge pull request #18800 from dragmz/removefile
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fix for removing files
2018-05-12 09:40:14 +02:00
Max Hilbrunner
224d5371ff
Merge pull request #18742 from TailyFair/assetlib-fix
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Fix AssetLib icon if remote icon load fails
2018-05-11 22:46:40 +02:00
Karolis K
0711d865e2
Thumbnail overlay for videos in AssetLib
2018-05-11 23:43:59 +03:00
Marcin Zawiejski
9ecc26ce59
fix for removing files
2018-05-11 21:37:08 +02:00
Josh Faust
4e58db9f12
Fix crash on editor startup when running with platform=server
2018-05-11 11:20:27 -07:00
Chaosus
a081507be7
Fix black script previews
2018-05-11 20:08:17 +03:00
Rémi Verschelde
eaa6613f06
Merge pull request #18770 from eska014/cmdline
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Command line fixes
2018-05-11 14:20:50 +02:00
Julian Murgia
68b9fd79e4
Add button hbox with alphabetic sort toggle above methods outline.
2018-05-11 13:30:43 +02:00
Rémi Verschelde
f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
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fixed bold font error message
2018-05-11 08:20:20 +02:00
toger5
78af1e8dde
fixed bodl font error message
2018-05-11 03:38:16 +02:00
Yaakuro
9a50a4442d
Use mimetype according to glTF spec.
2018-05-10 23:21:05 +02:00
Leon Krause
af7926cf98
Allow exporting runnable presets from command line
2018-05-10 20:17:51 +02:00
Karolis K
c3e921fba3
Fix icon if remote icon load fails
2018-05-10 18:45:22 +03:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
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GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Peter Folkins
365d814361
Adding font preview to file browsers
2018-05-09 13:34:30 -05:00
DmitryKrutskikh
965b6ac273
Disable 'run' button if any project not selected and tiny refactoring
2018-05-09 19:13:53 +03:00
Swarnim Arun
8529763a0f
Fix tileset bug #18090 to use StaticBody2D position
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Using staticbody2d position to affect the collision shape position whenever a tileset is created.
Formatting the code
Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Guilherme Silva
d63cc11bee
Change from "search dialog" to "search bar" on help screen
2018-05-08 12:19:32 +00:00
Rémi Verschelde
9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
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Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
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It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde
e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
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Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Ruslan Mustakov
5cd12f6649
Perfect FreeType-based outlines for DynamicFonts
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- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279 .
2018-05-08 13:45:24 +07:00
Rémi Verschelde
64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
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Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Andrea Catania
6c4916ddf5
Removed pointer deletion during editor closing
2018-05-08 00:59:22 +02:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky
6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
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Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
8b9b653e76
Merge pull request #18113 from toger5/bold_font
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added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky
8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
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Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky
dbe95e6b42
Merge pull request #18519 from TheYokai/connectionsdock_upgrade
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ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
2018-05-07 13:17:46 -03:00
Juan Linietsky
d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
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Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky
b89e354ce6
Merge pull request #18610 from homer666/editor-popup-adjustments
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Adjust default editor dialog window sizes
2018-05-07 12:09:49 -03:00
Juan Linietsky
14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
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Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky
6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
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Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner
d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
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Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière
801657f64e
Merge pull request #18628 from raphael10241024/patch
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fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner
c587cac304
Merge pull request #18308 from ericmccarthy7/develop
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Fix clone down newline bug
2018-05-07 14:49:23 +02:00
RaphaelHunter
eeb0534426
Fix:code editor text size should change at least one each time, don't mind how you setting your display scale
2018-05-07 17:50:44 +08:00
Max Hilbrunner
9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
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Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
muiroc
884b239ca5
SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance()
2018-05-06 19:13:23 +02:00
Unknown
cdcfb9582e
Defaults to instancing child at tree root when none selected
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If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Unknown
c364a1278e
LinkButtons are now responsive to engine theme
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Fixes #18636 , so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Peter Folkins
0c1a71b047
Fix script editor CTRL+CLICK on singleton functions
2018-05-05 13:23:47 -05:00
groud
7331ca6f63
Fixes some 2d bones display problems
2018-05-05 15:45:26 +02:00
groud
3962862ea3
Fixes several selection problems in the 2D editor
2018-05-05 11:50:23 +02:00
Max Hilbrunner
fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
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Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner
27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
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'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
homer666
7ff3b52dea
Adjust default editor popup sizes
2018-05-05 12:09:56 +10:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa
Make bones have more contrast with outline
2018-05-04 11:54:21 -03:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00
Rémi Verschelde
6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
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Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Rémi Verschelde
d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
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Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias
5b0ddb1354
Small changes for some strings.
2018-05-03 18:07:18 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
Rémi Verschelde
e9c1957a3e
Merge pull request #16358 from JFonS/particlesgizmo_box_fix
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ParticlesGizmo solid box now follows actual visibility_aabb position.
2018-05-03 21:47:00 +02:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
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Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Unknown
4e26e5e268
Script Editor now displays positional column
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This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Robin Hübner
b16eaf5827
Remove unused duplicate wireframe shortcut, fixes #18067
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It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Rémi Verschelde
2e474f42b8
Merge pull request #18552 from Falke117/trailingSpace
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Folder name with trailing space fix
2018-05-03 11:31:14 +02:00
Rémi Verschelde
f3640621ad
i18n: Sync translation templates with current source
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(cherry picked from commit 056348a8c0
)
Note: Still syncing with the 3.0 code for now to allow updating translations
in the 3.0 branch. We'll eventually switch Weblate to use the strings of the
3.1-dev branch once it is stable enough.
2018-05-03 11:27:01 +02:00
Rémi Verschelde
9bf0acbfcb
i18n: Sync translations with Weblate
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(cherry picked from commit ddbe559c04
)
2018-05-03 11:26:49 +02:00
Felix Yang
164dceab28
Fix for Issue#18457 - Folder name with trailing space on Windows
2018-05-03 10:19:43 +02:00
Rémi Verschelde
741637b966
Merge pull request #18451 from volzhs/node-name
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Check invalid node name
2018-05-02 22:21:31 +02:00
volzhs
6758b6c131
Check invalid node name
2018-05-03 00:00:06 +09:00
Juan Linietsky
4c3c510a80
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
Rémi Verschelde
a04323e89a
Merge pull request #18400 from groud/fix_lock_and_groups
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Fixes locks and groups on 2d editor
2018-05-02 11:59:10 +02:00
Rémi Verschelde
de4ed8e706
Merge pull request #17059 from Jason0214/BugFix_favorite_updating
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Editor: update favorite dirs when dir got deleted
2018-05-02 10:53:31 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
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Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
04a4270a34
Merge pull request #18338 from Zylann/fix_find_in_files
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Fix Find in Files
2018-05-02 10:42:26 +02:00
groud
845a898f37
Fixes locks and groups on 2d editor
2018-05-02 10:37:37 +02:00
Rémi Verschelde
02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
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Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Jason0214
b11d1196c4
remove favorited dirs if original dir deleted
2018-05-02 08:57:56 +08:00
Marc Gilleron
4c415001b2
Fix Find in Files:
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- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00
Rémi Verschelde
1113a738ba
Merge pull request #18508 from AlexHolly/hide-tab-changed-debug-print
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hide tab changed debug print
2018-05-01 19:19:12 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
c9abe88110
Merge pull request #16502 from Paulb23/multi_group_editor
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Added multi group editor dialog, issue 13997
2018-05-01 18:18:05 +02:00
Pieter-Jan Briers
20dd2204db
Adds z-index properties to TileSets.
2018-05-01 17:24:57 +02:00
George Marques
decf178033
Enable autoload in editor
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- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Rémi Verschelde
007d1754e3
Revert "Added a more specific error message on export"
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This reverts commit 00c689d625
.
Reason: "Missing template" is just one possible explanation for
`err` being != OK here, it does not make sense to hardcode it in
the generic error message (and break translations doing so).
2018-05-01 13:07:11 +02:00
Rémi Verschelde
8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
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Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde
e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
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Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
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Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum
7d689dff71
Changed Sprite Frame move buttons for icons
2018-04-30 16:05:21 -05:00
Pedro J. Estébanez
de9d40a953
Implement universal translation of touch to mouse
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Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
** Summary of changes to settings: **
- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner
196fc8599a
Merge pull request #18373 from KidRigger/working
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Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner
f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
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Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Alexander Holland
31f28885f9
hide tab changed debug print
2018-04-30 18:41:11 +02:00
Max Hilbrunner
f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
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Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Max Hilbrunner
c408eb7520
Merge pull request #18506 from AlexHolly/export-more-specific-error-message
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Added a more specific error message on export
2018-04-30 18:14:35 +02:00
Max Hilbrunner
a07f81fc2f
Merge pull request #18515 from djrm/pr_icons
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Updated icons, add CSG icons
2018-04-30 18:10:31 +02:00
Hugo Locurcio
098f9b51b5
Improve the 3D editor grid
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Eoin O'Neill
37e166f4c7
Added disconnect_all and edit functionality to ConnectionsDock.
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Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.
Replaced pointers with references where appropriate.
2018-04-29 23:51:36 -07:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
...
Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Eoin O'Neill
6cef0eaa09
Added connection editing. Some refactoring.
2018-04-29 17:16:05 -07:00
Eoin O'Neill
62a858d4c9
Basic context menu added to connections docker w/ code cleanup.
2018-04-29 17:16:05 -07:00
Daniel J. Ramirez
f11649987d
Updated icons,
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Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Hein-Pieter van Braam
3bd3f41465
Merge pull request #18455 from neikeq/export-pck-zip-debug
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Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29 18:29:32 +02:00
Alexander Holland
00c689d625
Added a more specific error message on export
2018-04-29 15:26:33 +02:00
Hein-Pieter van Braam
91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
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Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
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This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky
93c77580aa
Fix how snapping is applied to 3D polygon editing, make it more friendly.
2018-04-28 11:22:22 -03:00
Eoin O'Neill
af1e2c7b21
Basic 'new script' feature added to File System browser
2018-04-27 22:55:48 -07:00
Juan Linietsky
8d199a9b2c
CSG Support for Godot!
...
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3
Made the Pin button disable when no AnimationPlayer is selected.
2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name.
2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c
Fix theme editor sample widgets
2018-04-27 20:42:57 +02:00
Marcelo Fernandez
9b4d23e898
Fix use64 used without being initialized
2018-04-27 10:43:48 -03:00
Michael Alexsander Silva Dias
6971604033
Numerous changes to the Animation Editor.
2018-04-26 22:58:30 -03:00
Ignacio Etcheverry
68b35de2b6
Make 'Export PCK/ZIP' work well with EditorExportPlugin
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Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Gilles Roudiere
8dcd39c3c4
Adds shortcuts for zooming in the 2D editor
2018-04-26 10:28:56 +02:00
Peter Folkins
223f085857
Fix AnimationPlayer edited scene bug
2018-04-23 14:06:40 -05:00
groud
e8a4c4fa4c
Fixes hard to select Node2D
2018-04-23 19:48:15 +02:00
groud
9c5a44aeee
Fixes 2d editor panning not working
2018-04-23 19:34:03 +02:00
Anish
cca7633739
Replaces CTRL with CMD in TileMapEditor for MacOS.
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Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)
Fixes : #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19
Fixes logically dead code (Coverity)
...
Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Paulb23
adeed58477
Added GDScript NodePath highlighting
2018-04-20 21:00:07 +01:00
Paulb23
4cd16f6ba9
Added GDScript function definition highlighting
2018-04-20 20:54:31 +01:00
Eric McCarthy
02b7b916b7
Fix clone down newline bug
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Previously cloning down at the end of a script was broken if there was
not an additional empty line.
This fix ensures there is an empty line before attempting to clone
downwards.
Fixes #18206 , cheers!
2018-04-19 20:35:42 -04:00
toger5
29216b2bad
added bold font to editor (support for coustom bold font)
2018-04-19 22:00:58 +02:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Gilles Roudiere
7e89dc432c
Fixes left/up axis not mappable as actions
2018-04-18 21:38:52 +02:00
Rémi Verschelde
9ce8d8ddda
Merge pull request #18261 from flashyincceo/export-project-default-filename
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Set default file name for exported projects
2018-04-18 16:37:57 +02:00
Rémi Verschelde
db70538688
Merge pull request #18168 from Chaosus/fixcrash
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Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Peter Folkins
bff73bdbf1
Set default file name for exported projects
2018-04-18 08:58:13 -05:00
Chaosus
026617b5fb
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:45:39 +03:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
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Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Gilles Roudiere
ebfa731012
Allow actions to provide an analog value
2018-04-16 23:20:43 +02:00
Paulb23
2fe05383df
Added multi group editor dialog, issue 13997
2018-04-15 19:42:48 +01:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
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Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez
00e98458ba
Revert "Unify http- and percent- encode/decode"
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This reverts commit b76ee30917
.
2018-04-12 21:12:34 +02:00
Markus Törnqvist
1c6ea572ca
Implement font shadows for RichTextLabel
2018-04-12 15:09:48 +03:00
Rémi Verschelde
24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
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Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Rémi Verschelde
9101a89510
Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-manager
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Fixed bug #17929 . Inconsistent sort in file manager.
2018-04-09 17:56:43 +02:00
ianb96
9ac3c474b8
Drag to rearrange Tabs and TabContainer
2018-04-08 20:23:37 -04:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
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Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
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Added find & replace in files
2018-04-08 17:24:26 -03:00
Chaosus
56a6d90f36
Fix #18058 regression
2018-04-08 20:01:38 +03:00
Juan Linietsky
2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
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The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Juan Linietsky
2ba01613a3
Merge pull request #17123 from Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
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Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08 11:36:55 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
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Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
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Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
47ffe107e6
Merge pull request #17967 from Nibodhika/all-device-mode
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Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Juan Linietsky
8a84f9df0d
Merge pull request #17741 from Essojadojef/fix-shortcut-categories
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Fix all categories unfold when one key binding is changed
2018-04-08 09:02:44 -03:00
Mintormo
41a3929d25
Fixed bug #17929 . Inconsistent sort in file manager.
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This commit fix a bug #17929
(https://github.com/godotengine/godot/issues/17929 )
in file manager. I'm just added sorting of files list
in method FileSystemDock::_update_files.
2018-04-08 13:18:01 +03:00
Nibodhika
1e28f63bcf
Allows to map an action to all devices.
...
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.
This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
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Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
d59ff07c1e
Merge pull request #17717 from NikodemL/master
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Extended node rename function to also support renaming node path script instance property
2018-04-07 16:46:49 -03:00
Juan Linietsky
187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
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Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky
b6bf26a549
Merge pull request #17754 from Crazy-P/Resloves_Replace_all_doesnt_replace_all
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Resloves Replace all doesnt replace all
2018-04-07 16:33:31 -03:00
Juan Linietsky
7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
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Improve popup menus usability
2018-04-07 16:22:00 -03:00
Juan Linietsky
829c455a48
Merge pull request #17840 from Dimonasdf/master
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Fix Collada material roughness import function
2018-04-07 16:19:11 -03:00
Pedro J. Estébanez
259ed1d400
Improve popup menus usability
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It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.
This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.
This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.
This improves UX a bit by saving unnecessary clicks.
From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Pedro J. Estébanez
d8765dd103
Fix skeleton import from glTF
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For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808 .
2018-04-06 22:22:59 +02:00
Rémi Verschelde
ec110076ca
Merge pull request #17970 from PJB3005/18-04-04-commandline-export-error-clarity
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Explicitly print an error when --export fails.
2018-04-06 08:36:16 +02:00
Rémi Verschelde
e223702776
Merge pull request #17784 from Rubonnek/rename-shortcut
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Added shortcut to rename files
2018-04-04 22:27:21 +02:00
Pieter-Jan Briers
4954982b95
Explicitly print an error when --export fails.
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Previously this would not explicitly say the export failed.
Sure you might see another error somewhere,
but that's not very reliable/obvious.
2018-04-04 16:51:35 +02:00
Alexander Alekseev
0853ac2006
Update transform buttons in tile editor while using T, A, S shortcuts ( fixes #17962 )
2018-04-04 16:02:44 +03:00
Rémi Verschelde
d991e99321
Merge pull request #17816 from NikodemL/fix_file_show_in_explorer
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FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-04-04 12:31:05 +02:00
Rémi Verschelde
950d4922a5
Merge pull request #17863 from covariantlabs/add-move-selected-tiles
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Add functionality to move selected tiles in tile map editor
2018-04-04 09:54:08 +02:00
Rémi Verschelde
5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
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Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Martin Rieke
d538fcd92d
Add functionality to move selected tiles in tile map editor
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This change adds a new entry "Move Selection" to the "Tile Map"
menu in the tile map editor. It allows the user to easily move
as set of selected tiles.
2018-04-04 09:23:56 +02:00
Gilles Roudiere
a724f34ef3
Displays node icon on hover
2018-04-03 23:56:37 +02:00
Rémi Verschelde
bcf5b748b5
Merge pull request #17832 from YeldhamDev/popups_size_fix
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Fixed some popups not shrinking their size back when losing items
2018-04-03 23:53:47 +02:00
Rémi Verschelde
82c26f74ad
Merge pull request #17865 from delftswa2018/enumLookupFix
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Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 22:43:07 +02:00
Gilles Roudiere
0251b08afa
Display nodes without rect's position
2018-04-03 22:04:19 +02:00
Gilles Roudiere
72ed1e4244
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
Felix Yang
7d5a40c3e6
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 21:56:54 +02:00
Gilles Roudiere
6435894275
Fixes issues with selectable children and locks
2018-04-03 21:31:15 +02:00
Dmitriy Romanov
0812468d05
Fix Collada material roughness import function 4
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Made import conversion linear.
2018-04-03 22:05:13 +03:00
Rémi Verschelde
36ca622466
Merge pull request #17935 from Rubonnek/remove-unneeded-sort
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Removed unneeded sort from SpriteFramesEditor plugin
2018-04-03 12:46:48 +02:00
Wilson E. Alvarez
bb9c75c5ed
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-02 19:06:13 -04:00
Paulb23
f7c727e6c3
Abstracted the syntax highlighter from text edit
2018-04-02 12:41:44 +01:00
Poommetee Ketson
a492d22952
Mesh: fix crash when creating mesh outline from QuadMesh
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Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.
This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Dmitriy Romanov
0e844f6c91
Fix Collada material roughness import function 3
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Improved readability and further tweaking of function
2018-03-31 13:44:46 +03:00
Nikodem Lokatelj
66d2cd3918
perform_node_renames fix for a case where the new name is empty
2018-03-30 14:49:21 +02:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
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Fix minus space.
2018-03-29 12:47:24 +03:00
Michael Alexsander Silva Dias
7cbf301f31
Fixed some popups not shrinking their size back when losing items.
2018-03-28 17:04:37 -03:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
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Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
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Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Nikodem Lokatelj
836565b249
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-03-28 11:34:46 +02:00
Chaosus
9a6b4a3f11
Enable snapping in 2D when control key pressed
2018-03-28 10:07:21 +03:00
Pedro J. Estébanez
a6dc160d5c
Use radio-button-like menu entries where applicable
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
bf14a6deff
Support radio-button entries in ItemListPlugin
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
ab3b1d9f3e
Add radio-button-looking entries to PopupMenu
...
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
b76ee30917
Unify http- and percent- encode/decode
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Wilson E. Alvarez
f0db7fca79
Added shortcut to rename files
2018-03-27 05:55:51 -04:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic
2018-03-26 14:30:51 -04:00
Crazy-P
efd413916e
Fixes replace all not replacing the first word
2018-03-25 15:39:37 +08:00
robfram
7821b70a00
Fix bug added in PR#17589. Resources couldn't be saved to files
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This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.
Should fix #17727 . Sorry for the troubles!
2018-03-24 19:16:47 +01:00
Alessandro
eda1e266c8
Fix all categories unfold when one key binding is changed
2018-03-24 17:02:18 +01:00
Poommetee Ketson
ed3b080ca6
Fix converting to tileset crashes Godot if existing file is not tileset
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also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
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Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
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This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Nikodem Lokatelj
6eac0f6817
Extended node renames function to also rename script instance node path properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
2018-03-23 12:59:31 +01:00
Rémi Verschelde
32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
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Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
Rémi Verschelde
1d07830182
Merge pull request #17490 from robfram/homogenize-check-prop-names
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Fix non-valid characters for `input_action`
2018-03-23 11:29:26 +01:00
Rémi Verschelde
f16652d1a2
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
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Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23 11:28:48 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
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add option to invert y-axis
2018-03-23 11:28:05 +01:00
Rémi Verschelde
74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
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Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
Ivan Vodopiviz
f5147befb6
Prevented external editor from running multiple times
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Fixes #16923 . I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-21 22:23:15 +01:00
Rémi Verschelde
d486973f58
Merge pull request #17589 from robfram/fix-always-save-at-run
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Fix saving unmodified scenes and resources
2018-03-20 11:17:19 +01:00
Julien CATINEAU
57e6b8781c
add option to invert y-axis
2018-03-20 08:03:38 +01:00
Rémi Verschelde
ebce36c22f
Merge pull request #17622 from RandomShaper/gltf-fixes
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A couple of fixes for glTF importing
2018-03-19 10:18:43 +01:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
robfram
28ab60422d
Fix saving unmodified scenes and resources
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When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.
This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).
Fix #6025 .
2018-03-18 11:58:40 +01:00
Mr-Slurpy
9da18f3974
Added tool menu functions in EditorPlugin
2018-03-17 14:41:50 -04:00
robfram
da6c07698f
Fix non-valid characters for input_action
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Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17 15:32:44 +01:00
Gilles Roudiere
038de54b1f
Fixes scrollbars in Canvas Item Editor
2018-03-17 12:18:33 +01:00
robfram
8939f44f6a
Fix pressing F3
do both changing to script editor AND find next text
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As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.
This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.
Fix #17334
2018-03-16 20:17:42 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00