Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
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[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
bruvzg
c151c7dce0
[Editor] Unload addons when using --import
or --quit
.
2024-07-09 09:54:41 +03:00
Rémi Verschelde
40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
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Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +02:00
Hilderin
a7c4522c04
Fix custom shortcut Ctrl-Space in Script Editor add a space
2024-07-07 15:53:48 -04:00
Hilderin
5a13cf0aea
Fix re-import glb model doesn't change the old glb model
2024-07-07 02:01:03 -04:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +02:00
passivestar
28a0d67233
[macOS] Change the distraction-free mode shortcut
2024-06-30 22:01:12 +04:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Rémi Verschelde
54dbb17273
Merge pull request #85513 from KoBeWi/that_one_weird_plugin_that_uses_no_Resources
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Save external data even without scene
2024-06-26 14:51:11 +02:00
kobewi
b70368b78a
Don't insert newline while saving
2024-06-26 13:19:25 +02:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 -04:00
Rémi Verschelde
dc4085060b
Merge pull request #93558 from kitbdev/fix-exit-plugin-crash
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Fix crash on exit with shader editor
2024-06-25 09:25:57 +02:00
Hugo Locurcio
555f0aa2f7
Add comment for editor particles Restart Emission shortcut not using Cmd on macOS
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This is done to avoid a conflict, but it's not obvious when looking
at the code.
2024-06-25 02:22:00 +02:00
kit
da55b6a01c
Fix crash on exit with shader editor
2024-06-24 11:56:46 -04:00
Rémi Verschelde
a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
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Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
Hilderin
64ba2cf3a9
Fix Can't reopen signals panel immediately after connecting a signal #92996
2024-06-18 18:24:40 -04:00
Rémi Verschelde
edf2f8cb0d
Merge pull request #93238 from bruvzg/ed_unload_addons
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[Editor] Unload addons before quitting to allow cleanup.
2024-06-18 17:59:16 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
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Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
passivestar
e0ab91a193
Allow theming renderer colors
2024-06-17 19:45:19 +04:00
bruvzg
d96c58bbd0
[Editor] Unload addons before quitting to allow cleanup.
2024-06-16 17:44:51 +03:00
Rémi Verschelde
b6ad4b193f
System info: Remove empty parentheses when video adapter driver name is unknown
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Seems to be the case at least for me on Fedora, and in various issues I see from
other Linux users.
2024-06-11 16:18:20 +02:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
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This reverts commit 72856d633a
.
Fixes #93022 .
2024-06-11 11:46:35 +02:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 -04:00
Rémi Verschelde
5241d30bfa
Merge pull request #92836 from WhalesState/screenshot
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Fix editor screenshots menu button's tooltip
2024-06-10 16:40:56 +02:00
Mounir Tohami
d9452552fa
Fix editor screenshots menu button's tooltip.
2024-06-10 14:13:35 +00:00
风青山
85a1662e3b
Call EditorNode::set_edited_scene()
manually instead of via the replacing_by
signal
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Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
kobewi
f08a7e32c8
Fix project settings reloading
2024-06-01 11:38:43 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
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Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal
in more places
2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
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Some 3D asset files are treated as scenes and may cause some errors when
importing.
When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`
This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.
Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
Rémi Verschelde
47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
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Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +02:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
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Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
Saracen
e57312d84e
Updated scene hot-reloading:
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Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 -07:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
Saracen
846bafd47f
Changes the scene reimport function to handle some crash edge cases:
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* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 -07:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred()
with .call_deferred(...)
2024-05-27 13:29:57 +02:00