Ignacio Etcheverry
eb920406ae
Fix dot separated assembly names confused with file extensions
2017-10-07 22:00:35 +02:00
Ignacio Etcheverry
5ab3537179
Fix sizeof wrong type
2017-10-07 04:22:26 +02:00
Ignacio Etcheverry
9eda9be3cf
Fix assembly load hooks
2017-10-07 04:21:55 +02:00
Ignacio Etcheverry
14280ac44b
Quote MSBuild arguments. Fixes #11892
2017-10-07 01:21:11 +02:00
Ignacio Etcheverry
fdc3de009c
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:43:02 +02:00
Ignacio Etcheverry
1d309439cb
Uninitialized local and domain finalize fixes
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- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05 00:12:36 +02:00
Ignacio Etcheverry
df22bbd7ed
Add C# script to csproj when attaching it to an object
2017-10-05 00:10:51 +02:00
Ignacio Etcheverry
b4d758e067
Add alternative search locations for msbuild
2017-10-05 00:08:38 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00
Andreas Haas
29b44801b2
Merge pull request #11658 from BastiaanOlij/mobile_vr
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Reintroduce generic mobile vr interface
2017-10-02 23:13:21 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
e8f0817eac
Merge pull request #11724 from marcelofg55/visualscript_crashfix
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VisualScript crashfix when returns are too few
2017-10-02 23:40:44 +07:00
Emmanuel Leblond
c55b8217ab
[GDnative] Add active_library_path to init options struct
2017-10-02 13:45:47 +02:00
Emmanuel Leblond
c11c951871
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
2017-10-02 13:25:53 +02:00
Gilles Roudiere
d10e5eabed
Merge pull request #11719 from toger5/svg_color_convert_alpha
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keep alpha when converting svg colors fixes #11289
2017-10-01 22:38:57 +02:00
Hein-Pieter van Braam
6c15c23889
Replace a OPCODE_BREAK with break in opcode 31
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This was a mistake made in 520d84e
. There are no more other looping
structures left in this function.
2017-10-01 16:51:05 +02:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Marcelo Fernandez
57ef77376f
VisualScript crashfix when returns are too few
2017-09-30 11:18:50 -03:00
toger5
b3826901c7
keep alpha when converting svg colors fixes #11289
2017-09-30 14:48:41 +02:00
Juan Linietsky
0a5799fb43
Properly allow completion on variable initializer arguments, closes #9359
2017-09-29 19:43:31 -03:00
BastiaanOlij
ca4f055db0
reintroduce generic mobile vr interface
2017-09-28 22:44:41 +10:00
Rémi Verschelde
da144fed4c
Merge pull request #11617 from groud/fix_bad_display
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Fixes bad display
2017-09-27 22:15:00 +02:00
Scayze
0722df4829
Fixed wrong break statement in GDFunction::call
2017-09-27 03:23:39 +02:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde
c79fc6716e
Merge pull request #11518 from hpvb/gdscript-direct-dispatch
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Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
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Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Rémi Verschelde
dae02a9041
Merge pull request #11580 from endragor/ios-export
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Enhance iOS export
2017-09-25 22:23:49 +02:00
Juan Linietsky
c5da28f24c
Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258
2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade
3e69d19116
Use BoolVariable in platform-specific options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Ruslan Mustakov
f5b3b24c22
Enhance iOS export
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- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Hein-Pieter van Braam
0a338a28d9
Remove several checks on DEBUG_RELEASE
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These errors shouldn't be possible on a tested game. Remove the checks
on release. Shaves about 10% off of tight loops.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam
520d84e042
Use computed goto to dispatch next opcode
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On compulers that define __GNUC__ use computed goto to directly dispatch
the next instruction rather than going through another switch statement.
This saves a jump and some comparisons.
In tight loops this is is roughly 10% faster than the switch() method.
2017-09-25 18:29:13 +02:00
Elliott Sales de Andrade
00c03bdd2b
Add support for OpenSSL 1.1.0.
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This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624 .
2017-09-24 02:11:02 -04:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
be60689812
Merge pull request #11461 from hpvb/add-likely-macros
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Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Ross Hadden
1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
22358babda
Implement Linux-style likely()/unlikely() macros
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This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)
See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely
There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Ruslan Mustakov
52cb4ec232
Do not compile Recast for Android
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At least this makes Godot compile for Android until there is a better
solution.
2017-09-20 12:57:33 +07:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
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Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Hein-Pieter van Braam
833c3917b2
Allow booleanization of all types
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We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde
33e1716f13
Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
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Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Rémi Verschelde
ba4439c491
Merge pull request #11386 from kosz78/fix-msvc-compile-errors
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Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Konstantin Zaitsev
28dc30cd59
Change structure order for godot nim compatibility
2017-09-19 11:35:51 +07:00
Konstantin Zaitsev
c386a02654
Fix MSVC compilation errors
2017-09-19 10:33:07 +07:00