Commit Graph

7902 Commits

Author SHA1 Message Date
Rémi Verschelde
d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
Silc Renew
a52479f770 Fix out of sync PropertyUsageFlags for cs 2022-12-16 06:27:04 +09:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Rémi Verschelde
15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
Adam Scott
3684fd249e Fix GDScript::_get_gdscript_from_variant() crash
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Alberto Vilches
2d60b9c6e4 Added Projection to ConvertTo<T> and CreateFrom<T> 2022-12-15 13:38:09 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
Rémi Verschelde
b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
Rémi Verschelde
353fccc0e0
Merge pull request #69968 from raulsntos/dotnet/signal
C#: Rename `SignalInfo` to `Signal` and make awaitable
2022-12-14 00:17:02 +01:00
Rémi Verschelde
cd855f6516
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
Various fixes for OpenXR action map meta data and editing
2022-12-13 10:16:19 +01:00
Rémi Verschelde
cb7984e411
Merge pull request #70010 from akien-mga/graphite-mit
graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde
5ddd59fc79
Merge pull request #69992 from rune-scape/stringname-not-compat
GDScript Analyzer: Fix String type compatibility being too permissive
2022-12-13 10:12:13 +01:00
Rémi Verschelde
0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Aaron Franke
cee8f1a786
Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
Ignacio Roldán Etcheverry
833b252ce7 C#: Fix premature free of returned Variant in vararg methods
Notably, this fixes obscure issues after calling `script.New()` when
the returned instance is a `RefCounted`.
2022-12-12 17:54:28 +01:00
Raul Santos
1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable 2022-12-12 17:30:14 +01:00
Raul Santos
1ab4f26cc4
C#: Fix bindings generator for methods that return signals 2022-12-12 17:04:03 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
rune-scape
08449ab16e Fix String type compatibility being too permissive 2022-12-12 07:27:41 -05:00
smix8
194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
333504453c
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
Pass GLTFState to the export_preflight method
2022-12-12 08:25:42 +01:00
Rémi Verschelde
1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
Rémi Verschelde
0580790140
Merge pull request #69933 from neikeq/issue-69822
C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
ocean (they/them)
c8293a73b4 Add GDScript member initializer implicit type conversion 2022-12-11 16:55:02 -05:00
Ignacio Roldán Etcheverry
51f2d7b59f
Merge pull request #69869 from raulsntos/dotnet/attributes
C#: Expose attribute properties and add documentation
2022-12-11 22:40:35 +01:00
Rémi Verschelde
71eccdff8b
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
check for empty string TextServer _string_to_upper
2022-12-11 22:34:42 +01:00
Rémi Verschelde
8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
Ignacio Roldán Etcheverry
5c6c766732 C#: Fix exported properties of GodotObject[] type
This was a regression from 17b2838f39.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
evan-gordon
88015b0edb check for empty string TextServer _string_to_upper 2022-12-11 12:01:54 -08:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
Rémi Verschelde
05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape
98e1a2031d Fix subscript of preloaded script 2022-12-11 07:59:43 -05:00
Rémi Verschelde
1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
poohcom1
1845d927dc Fix autocomplete on functions returning variants
- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
0139bd04b2 Fix GDScriptCache::clear() crash when clearing packed scenes 2022-12-10 19:10:12 -05:00
Aaron Franke
5c48dfac48
Consistently use p_ for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
Rémi Verschelde
a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde
c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde
8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Josh Jones
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Raul Santos
a86f076321
C#: Expose attribute properties and add documentation
- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Adam Scott
beaef88abd Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
Adam Scott
65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
Adam Scott
ff544df926 Fix GDScriptCache to not remove scripts/scenes individually when clearing 2022-12-10 12:48:07 -05:00
Hugo Locurcio
063637ec77
Rename float=64 SCons option to precision=double
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00