Commit Graph

154 Commits

Author SHA1 Message Date
CowThing
bf13410626 Finished Timer Documentation
Finished Timer Documentation
2016-05-02 11:10:31 -04:00
CowThing
957c265f11 Documented YSort (#4515)
Documented YSort
2016-05-01 23:55:24 +02:00
Daniel J. Ramirez
c2bdb3727b Documented ColorRamp 2016-05-01 13:34:25 -05:00
Daniel J. Ramirez
3cd58fe0ba Partial documentation for Particles2D 2016-05-01 12:36:45 -05:00
Bojidar Marinov
5cdf4a6379 Document Popup, PopupDialog, PopupMenu, and PopupPanel 2016-05-01 17:52:42 +03:00
Rémi Verschelde
18c09acf9f classref: Run doctool and merge BitmapFont
BitmapFont was split from the Font class, so the relevant method
descriptions were readded manually.
2016-04-29 18:28:07 +02:00
Geequlim
a518792d89 Add more documentations for this classes:
* BoxContainer
* CenterContainer
* ScrollContainer
* SplitContainer
* Vector2
* StringArray
* FileDiloags
2016-04-29 22:27:16 +08:00
Rémi Verschelde
a0dce1e66f Merge pull request #4482 from Geequlim/master
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29 10:43:50 +02:00
Geequlim
5c61e17c10 Add more documentations and fix AcceptDialog::add_cancel 2016-04-29 16:34:07 +08:00
Rémi Verschelde
c97cc362e3 Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
Hooked up RigidBody2D torque methods
2016-04-29 10:29:12 +02:00
Geequlim
4de3f8944e Fill in the blank in the Array, CenterContainer and Dictionary class reference (#4476) 2016-04-29 07:32:13 +02:00
Daniel J. Ramirez
faf21b81e8 Documentation for Canvas Modulate, ColorPicker, ColorPickerButton 2016-04-29 07:27:18 +02:00
Rémi Verschelde
0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
Daniel Ramirez
9f29b4b26a Partial documentation for Polygon2D and Raycast2D (#4467) 2016-04-28 10:14:55 +02:00
Rémi Verschelde
3a4ec88b37 Classref: Document Button and ButtonArray
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde
e9a5471ee1 Merge pull request #4461 from djrm/classref-edit
Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Daniel J. Ramirez
a5b4c1d64f GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left 2016-04-27 16:09:48 -05:00
Jan Heemstra
e301ca3544 fixed some mistakes in WeakRef documentation 2016-04-27 17:27:01 +02:00
Jan Heemstra
edff81c214 Documented WeakRef and member functions 2016-04-27 16:10:10 +02:00
Jan Heemstra
f2a73816c2 Sync classes reference template with current code base 2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN
87aa128228 Documented Node2D 2016-04-26 23:19:45 +02:00
Josh Grams
a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams
bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Julian Murgia
81e405545b Edited classes.xml : GraphEdit finished (#4450) 2016-04-26 12:48:47 +02:00
Josh Grams
f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00
Alexander Holland
a379ed56ea string ends_with 2016-04-17 23:49:21 +02:00
Rémi Verschelde
d454e64f42 Sync docs with source 2016-04-07 21:27:29 +02:00
Josh Grams
ef08fed277 doc/base/classes.xml: String.match, Node.find_node
Clarify wildcard behavior.
2016-03-27 08:21:14 -04:00
Kyle Luce
674c6f2f2d Add function to convert Date time from a dictionary to Epoch
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
  consistent.

Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Bojidar Marinov
0e8a8d2cb1 Add option to keep margins when changing anchors, closes #3979
Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
2016-03-09 21:14:17 +02:00
Rémi Verschelde
32bb7a04a2 Merge pull request #3833 from AlexHolly/feature-file-md5
expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
hondres
1b806ef54e doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5) 2016-03-06 13:40:37 +01:00
Martin Chuckeles
ff7c89ebaf Add more verbose build-in functions descriptions
Add descriptions for some global constants
2016-03-06 10:34:07 +01:00
Martin Chuckeles
cd1184d56c Write GDScript documentation 2016-03-05 15:06:31 +01:00
Stabington
6b7ec5de69 set_time_scale docs
This is correct?
2016-03-03 10:07:10 +01:00
Rémi Verschelde
002ff3cc9a Revert "Merge pull request #3814 from est31/iterators_for_for"
This reverts commit adf5056889, reversing
changes made to ee2bc87c0e.
2016-03-01 18:09:48 +01:00
Rémi Verschelde
a12c63ef9e Quick fixes to tween documentation formatting
Maybe the reST parser should be improved instead though ;)
2016-03-01 08:37:35 +01:00
Juan Linietsky
640443be6a Merge pull request #3864 from leezh/editorplugin_extras
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
est31
f81153eb69 Add xrange builtin function
Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Zher Huei Lee
3546403af2 Updated the docs for EditorPlugin
One thing to note is that visibilty of the bottom panel items are automatically
managed by the buttons along the bottom.
2016-02-28 20:09:15 +00:00
Bojidar Marinov
49e1cc6fa9 Document Tween class 2016-02-28 22:04:01 +02:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland
d093f558ab expose md5 for file(s) to gdscript 2016-02-25 19:25:29 +01:00
David
00d3c657de applied some typo fixes. see godotengine/godot-docs#18 2016-02-24 01:53:44 -06:00
Josh Grams
d2ac38679d doc (NodePath): Rewrite description and all methods. 2016-02-22 17:59:18 -05:00
Josh Grams
47a2213580 docs: RigidBody2D._integrate_forces: Explain in more detail. 2016-02-20 21:18:24 -05:00
Alexander Holland
d809987827 update doc on HTTPClient headers case-sensitivity 2016-02-20 00:37:43 +01:00
Rémi Verschelde
0dce4f7eb2 Remove broken [image] usage in classref 2016-02-19 18:39:16 +01:00