Commit Graph

21 Commits

Author SHA1 Message Date
Haoyu Qiu
8bf4ecc026 Add String.is_valid_unicode_identifier()
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
bitsawer
3c042fb99f Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
Johan Aires Rastén
6e1f68109b Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
Rémi Verschelde
2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
bitsawer
67038471ff Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
bitsawer
34896d8e89 Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
bitsawer
35c970f4f6 Fix shader preprocessor include resource check 2023-02-26 13:59:29 +02:00
bitsawer
0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
bitsawer
6f5598979f Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
bitsawer
6f57aae0ab Fix shader preprocessor memory leak 2023-01-19 22:06:59 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky
344aa610e3 Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
Yuri Rubinsky
499fd0a4e7 Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
Yuri Rubinsky
8779f51a5e
Merge pull request #63960 from bitsawer/fix-macro-expansion 2022-08-19 23:37:47 +03:00
Yuri Rubinsky
13ab70ed2a Add elif directive to shader preprocessor 2022-08-15 22:06:49 +03:00
Yuri Rubinsky
22df2c527b Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
bitsawer
691e067ef5 Fix shader preprocessor macro expansion 2022-08-05 17:41:24 +03:00
Yuri Rubinsky
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00