Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order
2022-04-30 16:32:32 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties.
2022-04-30 15:09:30 +03:00
Rémi Verschelde
f131ec336b
Merge pull request #60614 from timothyqiu/lerp-angle-doc
2022-04-30 13:25:04 +02:00
Haoyu Qiu
492903a0b2
Document lerp_angle behavior when angles are approximately PI apart
2022-04-30 19:02:21 +08:00
Rémi Verschelde
e619e0e4d4
Merge pull request #59419 from Calinou/doc-basematerial3d-detail
2022-04-30 10:49:36 +02:00
Rémi Verschelde
7d999b7507
Merge pull request #59411 from Calinou/doc-tonemap
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Improve documentation for tonemapping operators
2022-04-29 23:14:29 +02:00
Hugo Locurcio
91f9a48ada
Merge pull request #59418 from Calinou/doc-environment
2022-04-29 21:50:08 +02:00
Rémi Verschelde
0e98dbb19c
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
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Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
kobewi
8187a777ce
Small improvements to get_first_node_in_group()
2022-04-29 16:14:48 +02:00
Rémi Verschelde
ce01bf22be
Merge pull request #60405 from CheetoMonster/documentation-edits
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BoxContainer description to point to the "Using Containers" page
2022-04-29 08:04:32 +02:00
bruvzg
be2ee9d277
[Label3D] Add offset property.
2022-04-28 21:23:15 +03:00
Rémi Verschelde
5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
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Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Haoyu Qiu
6c01ef8f4c
Miscellaneous Tween fixes
2022-04-28 21:19:01 +08:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Chris verBurg
3b941ed98c
Link to Container tutorial
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Users happening across any of the Container pages may not already know the intent of Containers, or which others are available. This commit adds a link to the existing "GUI containers" page in their tutorials sections.
2022-04-28 00:22:43 -07:00
Rémi Verschelde
3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
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Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde
6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll
2022-04-27 13:56:58 +02:00
Rémi Verschelde
1de51133c9
Merge pull request #60331 from KoBeWi/tween_static()
2022-04-27 13:20:11 +02:00
Rémi Verschelde
a680493397
Merge pull request #60275 from octetdev2/prefer-constant-for-docs
2022-04-27 12:19:08 +02:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
2022-04-27 11:51:49 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest
2022-04-27 11:06:42 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
Rémi Verschelde
74ae1ec545
doc: Update iOS hint for Input.vibrate_handheld after #60397
2022-04-27 09:45:44 +02:00
kobewi
b80e52f048
Expose move_to_trash()
2022-04-27 01:02:11 +02:00
Rémi Verschelde
e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
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Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Fabio Alessandrelli
aee2240d5f
[Net] Allow branch-specific MultiplayerAPIs.
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Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node
2022-04-26 09:42:19 +02:00
Rémi Verschelde
bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
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small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde
3e1df91ca6
Merge pull request #60450 from timothyqiu/packed-array-doc
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Remove `Array` link in description of `Packed*Array`
2022-04-25 23:05:18 +02:00
Rémi Verschelde
baa0b4fdec
i18n: Sync classref translations with Weblate
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(cherry picked from commit 4c68304e2f
)
2022-04-25 17:19:45 +02:00
Rémi Verschelde
ac4e322ac8
Merge pull request #60472 from KoBeWi/dragging_rights
2022-04-25 16:56:57 +02:00
Rémi Verschelde
df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo
2022-04-25 16:51:09 +02:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
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This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Rémi Verschelde
9c2ea7e296
Node: Re-add find_node
as find_child
, improve docs
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The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.
Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
kobewi
31a23ab33f
Improve descriptions for drag methods
2022-04-24 20:41:00 +02:00
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00
FireForge
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon
ce1fcfcff9
Changed "pair" to "triplet" in Vector3 definition
2022-04-23 12:15:14 +01:00
Haoyu Qiu
24febff2dc
Remove Array link in description of PackedArrays
2022-04-23 11:06:02 +08:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-22 17:13:08 -05:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Hugo Locurcio
3ca4514866
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
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`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
kobewi
3017530e26
Make Tween.interpolate_value() static
2022-04-17 23:13:39 +02:00
Silc 'Tokage' Renew
4d4ffa3a2c
Implement global rest
2022-04-18 02:11:19 +09:00