Rémi Verschelde
c9acbf5a79
SCons: Fix up build after cache logic changes
2024-11-15 18:18:12 +01:00
Thaddeus Crews
6c9337de36
Merge pull request #99217 from dustdfg/refactor_compiler_min_detection
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Buildsystem: Refactor compiler detection code
2024-11-15 10:42:42 -06:00
Thaddeus Crews
0e4a4e3c4d
SCons: Improve cache purging logic
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• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00
Yevhen Babiichuk (DustDFG)
d55ed0cb15
Buildsystem: Refactor compiler detection code
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* Delete old check for gcc 8 as we support 9 or higher
* Flatten branches for clang and apple clang
* Renamed is_vanilla_clang to is_apple_clang to be more clear
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-15 12:59:46 +02:00
Thaddeus Crews
49023c0f7d
Merge pull request #99138 from dustdfg/remove_old_vs_proj_code
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Delete old unused code for VS project generation
2024-11-13 08:34:13 -06:00
Yevhen Babiichuk (DustDFG)
216488ad9b
Delete old unused code for VS project generation
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Also ensured that sorting of files for hashing actually happens
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-12 21:26:12 +02:00
Thaddeus Crews
66fe2c8b44
SCons: Bump minimum SCons & Python versions
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SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
2024-11-12 11:30:24 -06:00
Yevhen Babiichuk (DustDFG)
0c4575b4e5
Delete old function for parsing CG shaders
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This lonely dinosaur was overlooked by a meteor. Its family was
killed but it managed to survive until today. People noticed him
but they didn't understood he should be dead... So our dino even
got medicine on a level of all other animals of our zoo. Good bye!
All the CG and HLSL functions (except this) were removed years ago
when GLSL2 shaders support was added:
Look at: eac4c984df
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-08 21:47:03 +02:00
Yevhen Babiichuk (DustDFG)
32e2b45430
Replace _find_scu_section_name function with SCons builtins
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-06 11:29:08 +02:00
Hugo Locurcio
180f079fa7
Remove pre-Visual Studio 2017 detection code in the buildsystem
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Visual Studio 2017 or later has been required to build Godot for a while now.
2024-11-05 13:54:15 +01:00
Yevhen Babiichuk (DustDFG)
81a032337c
Deleted stale check. Now SCons supports globbing with #
inside path
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Some parts of the buildsystem already were using it with `#` in path
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-02 22:20:17 +02:00
Yevhen Babiichuk (DustDFG)
8e75e029b3
Make module dependency check recursive
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The `env.disabled_modules` and `methods.disable_module` weren't used anywhere
so the first one was repurposed and the second just deleted
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-23 08:26:22 +03:00
九軒
607585e22b
SCons: Fix MSVC version check for VS Preview
2024-10-02 14:08:53 +02:00
Thaddeus Crews
1d3c4e192c
SCons: Include pre-release in MSVC detection
2024-09-29 11:00:17 -05:00
Thaddeus Crews
9a8fcd5263
SCons: Fix MSVC decode error
2024-09-29 09:02:13 -05:00
Thaddeus Crews
1043c00137
SCons: Detect msvc compiler version
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• C standard now passed on msvc if the version is supported
2024-09-27 11:16:33 -05:00
Rémi Verschelde
804d9775b5
Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile
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Remove `ARFLAGS` hack for Windows, replace with `TEMPFILE`
2024-09-18 17:40:53 +02:00
A Thousand Ships
acffc53e01
[Buildsystem] Improve cache handling
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Prevents cache issues by not purging cache before starting a build.
Splits cache purge related code from progress code and delays the purge
until after final build is done.
2024-09-09 16:36:56 +02:00
Alvin Wong
28b95ff550
Remove ARFLAGS hack for Windows, replace with TEMPFILE
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TEMPFILE is the built-in way of SCons to use a response file for command
lines that are too long.
2024-09-01 04:10:30 +08:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
Alvin Wong
c7a7a5a973
MinGW: Print compiler warnings on Windows
2024-08-28 18:20:16 +08:00
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
Rémi Verschelde
4e5ed0bbfb
Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
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SCons: Fix output with `vsproj=yes`
2024-07-22 17:30:25 +02:00
Rémi Verschelde
5514510f7f
Merge pull request #94117 from mhilbrunner/fix-94090-vsproj-scons-4.8
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Fix VS project generation with SCons 4.8.0+
2024-07-09 16:47:29 +02:00
Max Hilbrunner
f682406cf2
Fix VS project generation with SCons 4.8.0+
2024-07-09 09:55:41 +02:00
Zorvalt
5a81d2440f
Fix build fetching git_timestamp if git log.showsignature=true
2024-07-08 21:52:07 +02:00
Thaddeus Crews
8a24f44fe5
SCons: Fix output with vsproj=yes
2024-06-29 13:11:19 -05:00
Kusok
0c6dbbd050
Fix not using encoding="utf-8"
when writing to files or reading from them
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Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com>
2024-06-19 23:35:03 +08:00
Thaddeus Crews
5d265e9a7e
SCons: Minor fixes/adjustments for web compilation
2024-05-24 12:30:24 -05:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
Thaddeus Crews
34fb3f7730
SCons: Generate all scripts natively
2024-05-07 15:30:45 -05:00
Thaddeus Crews
dec2a121a9
SCons: Fixes for warn/error colorization
2024-04-29 11:56:21 -05:00
Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
Thaddeus Crews
fd2ab721e2
SCons: scons_version
to environment variable
2024-04-24 09:41:12 +02:00
A Thousand Ships
173692d05d
[Web] Fix building for web on Windows
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On Windows the command for emscripten are provided as `.bat` files,
which causes the compiler version check to fail without `shell=True`
2024-04-20 14:06:45 +02:00
Thaddeus Crews
a7e7167a85
SCons: Disable show_progress
with ninja
2024-04-18 09:42:02 -05:00
Andreia Gaita
7336ec1f7e
Visual Studio: Fix indentation in sln file, VS is VERY PICKY
2024-04-12 16:04:35 +02:00
Andreia Gaita
536ca28ea9
Ensure all Visual Studio files are generated with CRLF
2024-04-10 17:26:36 +02:00
Rémi Verschelde
1f71d491d0
Merge pull request #88244 from shana/vs-improve-settings
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Visual Studio: Don't override user options. Add additional vs hint information
2024-04-08 11:19:58 +02:00
Thaddeus Crews
ccb5e15ac2
SCons: Ensure *all* generated files can be cleaned
2024-04-05 10:49:44 -05:00
Rémi Verschelde
7fa97f37fb
Merge pull request #89452 from Riteo/name-a-better-duo
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SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
2024-04-04 14:31:24 +02:00
A Thousand Ships
4933fa8bf5
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
Riteo
a5cf92664d
SCons: unify code generations routine and minimize timestamp changes
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Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.
This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
2024-03-15 15:43:53 +01:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess
dependency
2024-03-11 13:20:09 -05:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with
statement where applicable
2024-03-10 12:57:57 -05:00
Thaddeus Crews
d9fa40f2df
Enforce \n
eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Rémi Verschelde
d9296e5fdd
Merge pull request #88949 from shana/vs-performance-improvement
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Visual Studio: Improve performance of parsing project file
2024-02-29 13:54:27 +01:00
Andreia Gaita
d6f2bec890
VS: Improve performance of parsing project file
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VS doesn't handle string parsing very well, so having all the files in one
property slows down VS a lot when loading the projects. Splitting the files
up into per-directory properties brings down project processing times from
20 seconds to 1 second (on my machine).
2024-02-28 13:19:22 +01:00
Hugo Locurcio
67e9ccdbc4
Display the build date in the editor and when starting the engine
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This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.
The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.
The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00