Commit Graph

34664 Commits

Author SHA1 Message Date
Lamia
a412922c2b
LSP: Improve handling of file URI scheme
Fixes #63205.

(cherry picked from commits 3fa943fe23,
42a16ef76e and
2ff69d6181)
2022-12-12 15:58:20 +01:00
Rémi Verschelde
3a2f2d99f6
Merge pull request #69957 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 10th batch
2022-12-12 15:53:39 +01:00
DeeJayLSP
f694ab1c64
Update embree to 3.13.5
(cherry picked from commit 5e4158eb48)
2022-12-12 14:49:24 +01:00
Rémi Verschelde
39b1c06a59
SCons: Fix MSVC D9025 warning overriding opt level
And cleanup disable_warnings too to avoid setting `/w` / `-w` multiple times.

(cherry picked from commit 9505f5fdd8)
2022-12-12 14:49:24 +01:00
jfons
99aa9a99f9
Force optimized builds for thirdparty Embree files
(cherry picked from commit b197fc2079)
2022-12-12 14:49:24 +01:00
Joan Fons
759ce9b689
Upgrade Embree and enable ray packets
Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.

(cherry picked from commits 595cbacdf1
and eb0f67a541)
2022-12-12 14:49:24 +01:00
Hugo Locurcio
c54c1b0b6b
Fix infinite loop when calling Control.popup_centered_minsize()
Co-authored-by: sriramun <sriramun2@gmail.com>
(cherry picked from commit 08e804b3b7)
2022-12-12 14:49:23 +01:00
Rémi Verschelde
84d2f884f8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf

(cherry picked from commit 5f35b1d516)
2022-12-12 14:49:23 +01:00
Dawid Marzec
ecef4804f2
Fix errors while deselecting all tree items; issue #65185
(cherry picked from commit d4d5df2314)
2022-12-12 14:49:23 +01:00
kobewi
b5bf60e04f
Fix crash in EditorPropertyArray
(cherry picked from commit d80a2a89f0)
2022-12-12 14:49:23 +01:00
Fredia Huya-Kouadio
de45636fd3
Upgrade Android gradle plugin to version 7.2.1
(cherry picked from commit 151233b702)
2022-12-12 14:49:23 +01:00
Fabio Alessandrelli
eda014197f
[Web] Add the "serve" and "run" scons targets.
You can now run the test HTTP server by calling:

scons p=javascript serve

If you also wish to run the browser, call instead:

scons p=javascript run

The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.

(cherry picked from commit a06602363c)
2022-12-12 14:49:22 +01:00
Hugo Locurcio
816db5c215
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57)
2022-12-12 14:49:22 +01:00
Rémi Verschelde
b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
DeeJayLSP
bd248650d1
Update miniupnpc to 2.2.4
(cherry picked from commit f592f6ba0c)
2022-12-12 14:15:06 +01:00
Rémi Verschelde
912cd43418
miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.

(cherry picked from commit 432ac521ef)
2022-12-12 14:15:06 +01:00
Fabio Alessandrelli
41b880582e
[Web] Add PS3 gamepad mapping for FF+Linux.
(cherry picked from commit 0fe0505f77)
2022-12-12 14:15:06 +01:00
Rémi Verschelde
0e594bb815
Merge pull request #48037 from ray90514/bug#47720
Fix Script editor completion doesn't suggest members of a script for type hints
2022-12-12 13:40:28 +01:00
Rémi Verschelde
bfce0c1e52
Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline
Fix wrong visible line count for newline
2022-12-12 13:40:14 +01:00
ray90514
7afbd5904e
Fix Script editor completion doesn't suggest members of a script for type hints 2022-12-12 13:36:32 +01:00
Rémi Verschelde
004c174086
Merge pull request #69929 from aaronfranke/3.x-gltf-subclasses
[3.x] Backport moving camera and light logic to GLTF subclasses, fix ortho cameras
2022-12-12 12:28:07 +01:00
Rémi Verschelde
16ad014dd3
Merge pull request #67040 from Calinou/xdg-paths-linux-only-3.x
Only support XDG directory path configuration on Linux (3.x)
2022-12-12 12:27:56 +01:00
Rémi Verschelde
0efa2cec08
Merge pull request #67767 from Calinou/doc-debanding-3d-only-3.x
Document debanding only affecting 3D rendering by default (3.x)
2022-12-12 12:27:50 +01:00
Hugo Locurcio
06c266f231
Only support XDG directory path configuration on Linux
This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
Hugo Locurcio
4475a93736
Document debanding only affecting 3D rendering by default 2022-12-12 11:01:26 +01:00
Rémi Verschelde
9ef525c3a0
Merge pull request #69946 from godotengine/revert-59234-3.x-rid-comparison-id
Revert "RID: Change comparison operators to use RID_Data id instead of address"
2022-12-12 10:23:50 +01:00
Rémi Verschelde
c404cc0e58
Revert "RID: Change comparison operators to use RID_Data id instead of address" 2022-12-12 09:10:37 +01:00
Rémi Verschelde
495a1e3fb9
Merge pull request #69943 from timothyqiu/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 9th batch
2022-12-12 08:23:24 +01:00
Hugo Locurcio
5e0ef339ff Document print_stack() and get_stack() requiring a debugger connection
(cherry picked from commit 530e31d4a3)
2022-12-12 14:55:23 +08:00
Pedro J. Estébanez
0873cf0656 Keep a single, portable implementation of OS::get_processor_count()
(cherry picked from commit 6bf02c0162)
2022-12-12 14:47:37 +08:00
Emmanouil Papadeas
0754c7ee1a Fix InputEventAction's is_action method ignoring exact_match parameter
(cherry picked from commit 38b51942d6)
2022-12-12 14:44:20 +08:00
nyanpasu64
8f5ccfa21f Fix burning CPU with udev disabled on Flatpak
Fixes #67355.

(cherry picked from commit 0cbd1c85a9)
2022-12-12 14:42:23 +08:00
Phnix
9ac09dfb64 incorrect range value with min value and step
If the minimum value and the steps are greater than 0, the value will not be calculated correctly.

Co-Authored-By: Astral-Sheep <109028693+Astral-Sheep@users.noreply.github.com>
(cherry picked from commit fe1f8443a4)
2022-12-12 14:22:54 +08:00
smix8
16bb34d23d Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.

(cherry picked from commit f30ebacbe8)
2022-12-12 14:19:46 +08:00
Steve Cotton
8770197731 doc: link GPUParticles2D to the 2D Particles demo
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.

(cherry picked from commit 6db9752f23)
2022-12-12 14:06:49 +08:00
Rémi Verschelde
ae94cc4ecc SCons: Fix MSVC warning LNK4042 about dupe objects in regex
(cherry picked from commit 3fd9452a8c)
2022-12-12 14:03:04 +08:00
Ricardo Buring
40357471dc Fix typo bug in heightmap shape
(cherry picked from commit 55eceb5150)
2022-12-12 14:00:37 +08:00
Hugo Locurcio
ac14c31ca6 Fix libtheora source code being mistakenly .gitignored
(cherry picked from commit ffb9f2b53f)
2022-12-12 13:57:58 +08:00
Haoyu Qiu
dd1c96b547 Add note about GROUP_CALL_UNIQUE not considering arguments
(cherry picked from commit 3f2d6f5f6c)
2022-12-12 13:57:28 +08:00
DeeJayLSP
b661ed90f5 Update CA certificates to 2022.10 revision
(cherry picked from commit a81c1e8a58)
2022-12-12 13:55:26 +08:00
bruvzg
5978268f79 [MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
(cherry picked from commit d99c32668a)
2022-12-12 13:54:32 +08:00
ocean (they/them)
e8c2e0e876 Add VS's enc_temp_folder to .gitignore
(cherry picked from commit 8ae66c143b)
2022-12-12 13:53:56 +08:00
Josh Jones
7b20f05db6 Add MSVC problem matcher to CI
(cherry picked from commit ed2c1d1c51)
2022-12-12 13:53:03 +08:00
Raul Santos
72b6c4062a Add GCC problem matcher to CI
(cherry picked from commit d3641c9d0d)
2022-12-12 13:52:38 +08:00
Aaron Franke
a887f48d1d
[3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
Rémi Verschelde
f128170a18
Merge pull request #69558 from timothyqiu/canvas-layer-unique-call
[3.x] Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 15:39:57 +01:00
Rémi Verschelde
bd4be9f644
Merge pull request #69775 from Calinou/backbuffercopy-only-show-rect-when-relevant-3.x
Fix BackBufferCopy `rect` property appearing when not relevant in inspector (3.x)
2022-12-11 13:39:14 +01:00
Rémi Verschelde
bf295fcc6b
Merge pull request #69879 from aaronfranke/3.x-gltf-doc-p-parameter
[3.x] Consistently use `p_` for parameters in GLTFDocument
2022-12-11 13:39:05 +01:00
Rémi Verschelde
25f02bf920
Merge pull request #69823 from madmiraal/fix-65773
[3.x] Store Bullet total gravity, linear damp and angular damp calculations
2022-12-11 13:38:56 +01:00
Aaron Franke
d8b1c9ff3c
[3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-10 17:02:13 -06:00