RedworkDE
6b050a3502
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:52:45 +01:00
Hugo Locurcio
7899726b98
Add a property hint to fix crash when setting max convex hulls below 0
...
Generating less than 1 convex hull is not valid anyway.
2023-02-23 13:51:12 +01:00
Vsono
5cb60dff96
Fix WebSocketMultiplayerPeer server crash
2023-02-23 20:00:00 +09:00
Lyuma
51a4fe1d53
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
...
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Rémi Verschelde
1b512a75e7
Merge pull request #73809 from akien-mga/labhell
...
Revert Label text reshaping fix #71553 and subsequent regression fixes
2023-02-23 11:06:05 +01:00
Rémi Verschelde
a386b79983
Merge pull request #73806 from Faless/mp/4.x_fix_prop_config_from_code
...
[MP] Fix replication config not updating sync/spawn props from code.
2023-02-23 11:05:19 +01:00
Rémi Verschelde
b87f9f679e
Merge pull request #73647 from RandomShaper/fix_threaded_load
...
Fix threading issues in resource loading
2023-02-23 11:04:55 +01:00
Rémi Verschelde
cb9eb02788
Merge pull request #73797 from lyuma/import_primitive_defaults
...
import: Pass the correct defaults to generated collision shapes.
2023-02-23 10:57:05 +01:00
Rémi Verschelde
76d4d09bfa
Revert Label text reshaping fix #71553 and subsequent regression fixes
...
Despite a lot of great work from Pedro to try to improve the Label text
reshaping logic and fix subsequent regressions, we found ourselves still
chasing more edge cases, such as #73736 (which got reverted already due
to it causing yet another regression).
In parallel, it seems like the crash scenario that #71553 was addressing
got solved differently in the master branch, so it appears like this
change is no longer necessary at all (at least not urgently), so we
decided to revert to the previous known "ok" state of Label.
- Revert #71553 "Prevent infinite cascade of re-layout after label text reshaping"
This reverts commit ed8c5cd52f
.
- Revert #72387 "Enhance label sizing algorithm"
This reverts commit 5131b81a4d
.
- Revert #73234 "Fix blank non-autowrapping labels"
This reverts commit 3ccabee9ae
.
- Revert #73343 "Make label sizing algorithm more robust"
This reverts commit 4f7f1ef60b
.
- Revert #73426 "Fix width determination of non-trimmed, non-wrapped labels"
This reverts commit 73b6c0b972
.
2023-02-23 10:36:42 +01:00
Fabio Alessandrelli
72f5bbde82
[MP] Fix replication config not updating sync/spawn props from code.
2023-02-23 10:03:19 +01:00
Dmitrii Maganov
b0b1eaeb6d
GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23 10:49:06 +02:00
Dmitrii Maganov
7ee011051a
GDScript: Fix usage of enum value as range argument
2023-02-23 10:38:53 +02:00
Lyuma
cb35471cb0
import: Pass the correct defaults to generated collision shapes.
...
Solves incorrect defaults, as well as applied scale failing to apply.
The default values are removed, and they differ from collision shape defaults
These values must match the defaults defined in resource_importer_scene.cpp
2023-02-23 03:03:04 +01:00
Rémi Verschelde
19c9fd6926
Merge pull request #73715 from clayjohn/HDR-import
...
Use multiple threads to import HDR images
2023-02-22 22:47:49 +01:00
Rémi Verschelde
02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
...
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Rémi Verschelde
ae7b16c80b
Merge pull request #73776 from vnen/addon-load-script-without-cache
...
Load script for addons without cache
2023-02-22 22:45:52 +01:00
Rémi Verschelde
d66f6b3b04
Revert "Fix visible_lines calculation"
...
This reverts commit ceee405cec
.
This caused regressions, see #73736 and #73780 .
Fixes #73780 .
2023-02-22 22:44:55 +01:00
Rémi Verschelde
0a9deaa440
Warn users when using non existing --export flag, replaced by --export-release
...
See #73782 .
2023-02-22 22:20:57 +01:00
clayjohn
f7e72d1f3d
Remove CVTT upstream changes to packing unpacking of BC6H formats
...
This fixes the quality regression without impacting performance
2023-02-22 13:20:26 -08:00
Nicholas Huelin
961d6763fb
Modify the default theme GraphNode close_h_offset
...
Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.
2023-02-22 14:51:15 -05:00
Hugo Locurcio
8ebc5b2875
Disable incompatible rendering methods in the project manager
...
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).
While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques
554b55ae74
Load script for addons without cache
...
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne
7bbd7833de
Fix ownership bug on ancestor nodes when scene is reimported.
2023-02-22 18:21:14 +00:00
clayjohn
2cf5927920
Use multiple threads to import HDR images
2023-02-22 09:35:15 -08:00
Rémi Verschelde
999bb91dc6
Merge pull request #73761 from dalexeev/doc-gds-is-instance-of
...
Document `@GDScript.is_instance_of` method
2023-02-22 16:51:34 +01:00
Rémi Verschelde
868be8004b
Merge pull request #73764 from bruvzg/tts_callable
...
[Linux TTS] Use Callable instead of registering methods.
2023-02-22 16:51:25 +01:00
Danil Alexeev
a98a0f5d34
Document @GDScript.is_instance_of
method
2023-02-22 17:06:55 +03:00
bruvzg
97062ddf2b
[Linux TTS] Use Callable instead of registering methods.
2023-02-22 16:05:17 +02:00
Rémi Verschelde
5f3dee5988
Merge pull request #73753 from bruvzg/ios_fix_project
...
[iOS] Fix Xcode project file list.
2023-02-22 14:50:25 +01:00
Rémi Verschelde
32bd912bb6
Merge pull request #73750 from bruvzg/brace
...
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22 14:50:18 +01:00
Rémi Verschelde
d8014e9fab
Merge pull request #73736 from helviett/fix_visible_lines_calculation
...
Fix visible_lines calculation
2023-02-22 14:50:06 +01:00
Rémi Verschelde
47f7c250c0
Merge pull request #73748 from bruvzg/ed_filters
...
Add some missing EditorFileDialog methods and properties.
2023-02-22 14:49:54 +01:00
Rémi Verschelde
9e75ae878d
Merge pull request #73744 from bruvzg/mainw_init_flags
...
[Windows] Take initial flags into account when creating main window.
2023-02-22 14:49:44 +01:00
fabriceci
1381e6da4f
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
2023-02-22 14:08:32 +01:00
bruvzg
e1d3e18322
[iOS] Fix Xcode project file list.
2023-02-22 13:37:41 +02:00
bruvzg
693afe95d3
Fix X11 QUOTELEFT / SECTION physical key mapping.
2023-02-22 13:16:58 +02:00
bruvzg
fdf56a2fc2
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22 12:39:30 +02:00
helviett
ceee405cec
Fix visible_lines calculation
2023-02-22 14:17:52 +04:00
bruvzg
4593ad23fd
Add some missing EditorFileDialog methods and properties.
2023-02-22 11:55:08 +02:00
Rémi Verschelde
ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
...
Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde
be336cea1e
Merge pull request #73587 from YuriSizov/rtl-the-underliner
...
Ensure minimal thickness for `RichTextLabel` underlines
2023-02-22 10:14:32 +01:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
...
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde
7fab2d7f46
Merge pull request #73740 from bruvzg/win_codesign
...
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message.
2023-02-22 10:13:52 +01:00
Rémi Verschelde
290451408a
Merge pull request #73733 from BastiaanOlij/fix_texture_array_in_binds
...
Fix issue with default textures requiring arrays when using multiview
2023-02-22 10:13:18 +01:00
Rémi Verschelde
c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
...
Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde
e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
...
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde
44e9690108
Merge pull request #73714 from KoBeWi/tireset
...
Fix reset_state() in TileSet
2023-02-22 10:13:01 +01:00
Rémi Verschelde
91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
...
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
bruvzg
ba7ab0e1cb
[Windows] Take initial flags into account when creating main window.
2023-02-22 10:52:26 +02:00
Danil Alexeev
d49ac0466f
Fix SpriteFrames
data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00