Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Robert Yevdokimov
f9826a1dd7
Fix various spelling errors
2024-01-04 09:56:43 -05:00
bruvzg
4c74c7d11a
[macOS] Improve ANGLE support detection.
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Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
bruvzg
2d0cd5f2cd
Fix macOS and Windows build with statically linked ANGLE/EGL.
2023-10-26 12:15:59 +03:00
Philip Whitfield
249aed43bf
add support for EGL 1.4
2023-10-25 12:08:48 +02:00
Riteo
4fd6777cf4
Linux/OpenGL: don't force vsync in the editor
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I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.
We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00