Rémi Verschelde
81a30b6ea0
Merge pull request #84593 from brno32/vs-venv-fix
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Use Python venv if detected when building VS project
2023-12-04 23:04:25 +01:00
Rémi Verschelde
2b913cc84a
Merge pull request #84520 from Jordyfel/just-another-move-bug
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Fix errors on file rename or move in the Filesystem Dock
2023-12-04 23:04:00 +01:00
Rémi Verschelde
74880abd15
Merge pull request #84507 from SaracenOne/terrain_icon_fix
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Fix generating terrain icon with certain image formats.
2023-12-04 23:03:35 +01:00
Rémi Verschelde
6f16e3f257
Merge pull request #84416 from jsjtxietian/shadow_disabled
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Add `shadows_disabled` macro in Compatibility renderer
2023-12-04 23:03:10 +01:00
Rémi Verschelde
98882f1c69
Merge pull request #84310 from timothyqiu/dnd
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Allow dragging editable children
2023-12-04 23:02:45 +01:00
Rémi Verschelde
7113050e0b
Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
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Fix bad parameter for `rendering_method` crashes Godot
2023-12-04 23:02:21 +01:00
Rémi Verschelde
9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
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Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Rémi Verschelde
628af13338
Merge pull request #83907 from Calinou/doc-texture-filter
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Improve and clarify texture filtering documentation
2023-12-04 23:00:28 +01:00
Rémi Verschelde
4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
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Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde
1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
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Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
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Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
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Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
Rémi Verschelde
6f4da7a976
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
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Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-12-04 22:58:24 +01:00
Rémi Verschelde
1749ea8d00
Merge pull request #82804 from BlueCube3310/compat_correct_normals
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Automatically ensure correct normals in Compatibility renderer
2023-12-04 22:57:59 +01:00
Rémi Verschelde
cbae80006c
Merge pull request #82079 from RoyBerube/OutputScroll
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Enable scrolling of output with UI scale changes
2023-12-04 22:57:33 +01:00
Rémi Verschelde
94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
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Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
smix8
25bf20d7a5
Fix missing NavigationRegion property updates in constructor
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Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Rémi Verschelde
d76c1d0e51
Bump version to 4.3-dev
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The essential doesn't change.
-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde
46dc277917
Bump version to 4.2-stable \o/
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This has been another successful short release cycle for Godot 4, with
more than 1850 commits authored by over 350 contributors in 5 months!
We managed to publish 3 feature releases (4.0, 4.1, and 4.2) in a year,
for the first time ever. Despite the short development cycle, both 4.1
and 4.2 have been absolutely feature packed! We're happy with that
development pace overall, and ready to start planning our 2024 releases
with a similar workflow.
Thanks to all the contributors for your amazing work, and to the
Godot community at large for your incredible support <3
2023-11-29 22:45:33 +01:00
Rémi Verschelde
b8e92d1a03
Merge pull request #85510 from akien-mga/changelog-4.2
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Add changelog for Godot 4.2
2023-11-29 19:02:12 +01:00
Yuri Sizov
f89890b69b
Merge pull request #85517 from YuriSizov/editor-revert-some-enhancements
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Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 18:55:36 +01:00
Yuri Sizov
3c8efca57d
Merge pull request #85509 from akien-mga/minizip-fix-CVE-2023-45853
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minizip: Backport patch to fix CVE-2023-45853
2023-11-29 18:55:20 +01:00
Rémi Verschelde
01ac245a9c
Add changelog for Godot 4.2
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We're changing the format of the changelog as the previous one based on
Keep a Changelog required too much manual work to maintain.
We now link to relevant resources, notably our online interactive
changelog, and copy the grouped changelog generated by this tool.
It's a bit less curated than before, as we used to remove entries which
aren't that relevant to end users, and sort them under Added/Changed/
Removed/Fixed, but this was done manually and thus a huge chore.
Past changelogs are also removed and replaced with links to the
changelogs in their respective feature branches.
2023-11-29 18:08:07 +01:00
Yuri Sizov
3a67eb2675
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 17:39:39 +01:00
Rémi Verschelde
c17d73f140
i18n: Sync translations with Weblate
2023-11-29 17:21:35 +01:00
Rémi Verschelde
c8dee05bf0
minizip: Backport patch to fix CVE-2023-45853
2023-11-29 15:16:26 +01:00
Rémi Verschelde
4c5a148452
Merge pull request #85500 from bruvzg/arm_uint8
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Add unsigned char cast ifdef.
2023-11-29 12:28:07 +01:00
bruvzg
ec052cd38a
Add unsigned char cast ifdef.
2023-11-29 11:59:18 +02:00
Rémi Verschelde
a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
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TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde
83ae2b158f
Merge pull request #85461 from akien-mga/AnimationMixer-validate-object-before-blend
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AnimationMixer: Validate ObjectID before blend in case the object was freed
2023-11-28 13:37:06 +01:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old cell_quadrant_size
property name
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Fixes #85423 .
2023-11-28 12:44:07 +01:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
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Works around #85365 , but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde
f82bf35a03
Merge pull request #85457 from m4gr3d/fix_android_editor_restart_loop
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Fix an issue causing the running project window to loop-restart when closed
2023-11-28 09:14:11 +01:00
Fredia Huya-Kouadio
7cd604132b
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
Rémi Verschelde
a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
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Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde
d6dd1de644
Merge pull request #85454 from m4gr3d/fix_android_freeze_on_close
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Fix issue causing Godot Android apps / games to freeze on close
2023-11-28 08:22:14 +01:00
Fredia Huya-Kouadio
1e4af5269f
Fix issue causing Godot Android apps / games to freeze on close
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Rémi Verschelde
eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
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Fix radial inwards velocity clamping incorrectly (regression from #83488 )
2023-11-27 21:25:58 +01:00
Rémi Verschelde
03c251e659
Merge pull request #85427 from bruvzg/ed_restore_mode
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[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 19:42:38 +01:00
Rémi Verschelde
b3a0e077eb
Merge pull request #85432 from RandomShaper/fix_gds_exit_crash_lower
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Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 16:01:55 +01:00
Rémi Verschelde
a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
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Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
Rémi Verschelde
b20ecc91e4
Merge pull request #85366 from TokageItLab/more-stable-seek-discrete
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Check the seeking if it is processed immediately after playback as a special case
2023-11-27 16:01:03 +01:00
Pedro J. Estébanez
cfa7e72057
Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 13:01:37 +01:00
bruvzg
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +02:00
bruvzg
bf19ced15d
Fix crash on late mouse enter/exit event arrival.
2023-11-27 08:47:43 +02:00
Silc Lizard (Tokage) Renew
d3a429962f
Make AnimationPlaybakTrack keep state when stopping
2023-11-27 12:14:25 +09:00
Alex Drozd
3f22c1bfb6
use venv if detected when building godot.sln
2023-11-26 23:25:13 +01:00
Rémi Verschelde
5df9867967
Merge pull request #85357 from mhilbrunner/fix-generate-vsproj
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Fix generating vsproj with SCons 4.6.0+
2023-11-26 00:03:35 +01:00
Silc Lizard (Tokage) Renew
c36200b9a1
Check the seek process immediately after playback as a special case
2023-11-26 07:32:34 +09:00
Max Hilbrunner
72110134d6
Fix generating vsproj with SCons 4.6.0+
2023-11-25 21:27:18 +01:00