Commit Graph

64062 Commits

Author SHA1 Message Date
Rémi Verschelde
4313524ae3
Merge pull request #91526 from bqqbarbhg/ufbx-bad-skin-fix
FBX: Fix handling missing skins using ufbx importer
2024-05-04 11:52:38 +02:00
Rémi Verschelde
e071f67c78
Merge pull request #91515 from AThousandShips/shortcut_fix
[Editor] Prevent some shortcut errors when generating docs
2024-05-04 11:52:35 +02:00
Rémi Verschelde
9ed8399514
Merge pull request #91509 from akien-mga/dotnet-fix-generating-glue-in-project-folder
.NET: Prevent generating mono glue in project folder
2024-05-04 11:52:32 +02:00
Rémi Verschelde
629e91acff
Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes
C#: Fix attributes for `sln`/`csproj` files
2024-05-04 11:52:29 +02:00
Rémi Verschelde
458106a73e
Merge pull request #91203 from pirey0/stringcomp_fix
C#: Fix `StringExtensions.CompareTo` IndexOutOfRangeException
2024-05-04 11:52:25 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde
8efe58476d
Merge pull request #89461 from Calinou/3d-import-collision-default-trimesh
Default to trimesh for generated collision shapes in Advanced Import Settings
2024-05-04 11:52:11 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Rémi Verschelde
35faf5003a
Merge pull request #85014 from jsjtxietian/fix-uint-not-highlight
Fix uint's suffix is not highlighted in text shader editor
2024-05-04 11:51:56 +02:00
Michael Alexsander
60f7a9af1a
Remove "AnalyzeTemporaryDtors" from clang-tidy file 2024-05-04 02:47:42 -03:00
Silc Lizard (Tokage) Renew
a22923daf7 Static allocation bones copy for SkeletonModifier
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
clayjohn
caeef3473b Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
MewPurPur
409202d574 Add notes in Object about TranslationServer methods 2024-05-04 02:58:12 +03:00
kit
55afb5b680 Fix EditorInspector crash when exiting 2024-05-03 16:27:59 -04:00
bqqbarbhg
b9ab0e46e2 Fix handling missing skins using ufbx importer
Previously, _asset_parse_skins() would mess with the order of skin indices.
However, the rest of the code expected these to match to ufbx skin indices.
To fix this, retain the original skin indices in FBXState::original_skin_indices.
2024-05-03 20:46:26 +03:00
Dario
c41e407e61 Add draw and dispatch count to timestamp validation. 2024-05-03 14:23:38 -03:00
Thaddeus Crews
64f2e8b64f
Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
A Thousand Ships
62c9a99ee3
[Editor] Don't open AnimationLibrary as a scene 2024-05-03 18:27:27 +02:00
A Thousand Ships
fd8a31b53d
[Editor] Prevent some shortcut errors when generating docs 2024-05-03 17:43:54 +02:00
jsjtxietian
b851514b10 Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
Rémi Verschelde
baec8da3b3
.NET: Prevent generating mono glue in project folder
Fixes #83128.
2024-05-03 14:24:35 +02:00
Pedro J. Estébanez
12fda2fc13 Windows: Fix WINDOW_EVENT_FOCUS_IN not delivered in some cases 2024-05-03 13:42:12 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
d898f37e35
Merge pull request #75482 from ajreckof/color-hint-for-arrays-and-dictionnaries
Add colored margin in Inspector for arrays and dictionaries
2024-05-03 12:25:19 +02:00
ajreckof
cba9606611 Add colored margin in Inspector for arrays and dictionaries.
Apply suggestions from code review

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +02:00
Rémi Verschelde
479b2ab777
Merge pull request #91466 from Riteo/gles-ftw
Wayland: Add support for OpenGL ES driver
2024-05-03 10:31:45 +02:00
Rémi Verschelde
c968374caa
Merge pull request #91012 from TheSofox/editor-log-line-limit
Add line limit to Output Log in Editor
2024-05-03 10:31:42 +02:00
Rémi Verschelde
fa3ad278a1
Merge pull request #89488 from AThousandShips/shader_hint_fix
[Rendering] Add hints to some uniform `PropertyInfo`s
2024-05-03 10:31:38 +02:00
Luca Martinelli (laptop)
c02540bd66 fixed StringExtensions.CompareTo IndexOutOfRangeException
fixes #91118
marked CompareTo obsolete
dropped CompareTo [-1,1] range

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-05-03 10:13:06 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfos
* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Magian
c538b30021 Fix shader highlighting the interruption in color_region caused by disabled_branch_regions. 2024-05-03 12:49:39 +08:00
Riteo
d3279fa552 Wayland: Add support for OpenGL ES driver
Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00
Rémi Verschelde
34b5e8f55c
Merge pull request #91481 from TokageItLab/auto-capture-option
Add argument options to AnimationPlayer for auto capture
2024-05-03 01:21:43 +02:00
Rémi Verschelde
4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
Rémi Verschelde
d798094e9b
Merge pull request #91322 from clayjohn/GLES3-bcs-error
Ensure that environment is available before checking for BCS
2024-05-03 01:21:37 +02:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Silc Lizard (Tokage) Renew
6fd8b25d38 Add argument options to AnimationPlayer for auto capture 2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
4900dddb88 Modify allocation process of the PhysicalBoneSimulator in Skeleton3D 2024-05-03 06:00:10 +09:00
clayjohn
bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 2024-05-02 13:17:09 -07:00
MJacred
717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
clayjohn
8eae822b54 Ensure that environment is available before checking for BCS 2024-05-02 11:34:48 -07:00
George Marques
22236380c0
GDScript: Initialize static variables with defaults in-editor
When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.

This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
Rémi Verschelde
b9e022302a
Merge pull request #91468 from akien-mga/dap-typo-parsing-PackedVector3Array
DAP: Fix typo in parsing of PackedVector3Array
2024-05-02 19:06:09 +02:00
Rémi Verschelde
7fef538223
Merge pull request #91464 from groud/fix_tilemap_layer_navmesh_baking
Fix TileMapLayer navmesh baking
2024-05-02 19:06:06 +02:00
Rémi Verschelde
5ea3f0bd75
Merge pull request #91143 from RadiantUwU/add-input-amplitude
Add `amplitude` argument to `Input.vibrate_handheld`
2024-05-02 19:06:03 +02:00
aaronp64
831a085f67 Fix FileSystemDock thumbnails sometimes not displaying
There were (at least) three cases where thumbnails would not display, if they were generated while the FileSystemDock was not visible:
	- current_path == "Favorites", due to p_path not starting with "Favorites"
	- current_path == "res://", due to current_path having last "/" trimmed for comparison
	- current_path pointing to a selected file instead of folder, since it no longer matches p_path's base directory

This change removes the current_path and is_visible_in_tree checks when determining whether to update the file's icon.

Fixes #90801
Fixes #91432
2024-05-02 13:05:53 -04:00