Rémi Verschelde
7f1f9799c5
Merge pull request #92263 from HolonProduction/autocompletion-get-node-set-value-if-type-compatible
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Autocompletion: Keep `get_node` values which are compatible with type hint
2024-10-02 15:00:42 +02:00
Rémi Verschelde
24b4607309
Merge pull request #97693 from bruvzg/ts_fb_silent
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[TextServer] Silently skip invalid system fallback fonts.
2024-10-01 17:33:38 +02:00
Rémi Verschelde
c73a18adbd
Merge pull request #97648 from twrightsman/fix-icu-load
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Fix ICU support data loading
2024-10-01 17:31:35 +02:00
Rémi Verschelde
cbff25096b
Merge pull request #97638 from mhilbrunner/fix-duplicate-words
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Docs: remove duplicate words
2024-10-01 17:31:28 +02:00
Rémi Verschelde
49700c335e
Merge pull request #97607 from pafuent/firsts_multiplayer_unit_tests
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Add unit tests for `SceneMultiplayer`
2024-10-01 17:31:21 +02:00
Rémi Verschelde
cf1d910e10
Merge pull request #92237 from timothyqiu/url-fragment
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String: Parse fragment from URL
2024-10-01 17:30:16 +02:00
bruvzg
d222daa9c8
[TextServer] Silently skip invalid system fallback fonts.
2024-10-01 17:22:16 +03:00
Travis Wrightsman
c4b7d6f5c3
Fix ICU support data loading
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This fixes an error in loading the ICU support data on platforms that
don't use either the builtin icu4c or the static ICU support data.
2024-09-30 09:03:15 -07:00
Max Hilbrunner
a6997d37cc
Docs: remove duplicate words
2024-09-30 12:21:30 +02:00
Pablo Andres Fuente
e376c4f30c
Add unit tests for SceneMultiplayer
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This PR aims to help "fix" #43440
Also fixing a small typo on `SceneMultiplayer` docs.
2024-09-29 21:44:52 -03:00
Rémi Verschelde
1fc8208765
Merge pull request #97589 from pkowal1982/fix_97454
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
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Fix error message on startup when camera is busy
2024-09-29 00:47:15 +02:00
Rémi Verschelde
0e2a76d57f
Merge pull request #97547 from lalitshankarchowdhury/audio-code-fix
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Vorbis: Remove redundant bounds check
2024-09-29 00:47:12 +02:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
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Expose CameraFeed setters
2024-09-29 00:47:09 +02:00
Rémi Verschelde
422306ef87
Merge pull request #97325 from BlueCube3310/bcdec
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Replace squish with bcdec for BC decompression
2024-09-29 00:47:02 +02:00
Paweł
0178bb88e0
Fix error message on startup when camera is busy
2024-09-28 17:00:29 +02:00
Danil Alexeev
85dfd89653
Add @export_tool_button
annotation for easily creating inspector buttons
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Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Lalit Shankar Chowdhury
2caaa2cae5
Vorbis: Remove redundant bounds check
2024-09-27 21:04:46 +05:30
Jason Kuo
38d7ec1640
Expose CameraFeed setters
2024-09-27 20:07:36 +08:00
Rémi Verschelde
543fa16b4c
Merge pull request #68233 from raulsntos/dotnet/raise-events
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C#: Generate strongly-typed method to raise signal events and fix event accessibility
2024-09-27 13:53:11 +02:00
Haoyu Qiu
6516ca6b11
Parse fragment from URL
2024-09-27 19:42:30 +08:00
Raul Santos
da37998dc8
C#: Generate On{EventName} method to raise signal events
2024-09-26 20:10:53 +02:00
Rémi Verschelde
807136b679
Merge pull request #97425 from CrayolaEater/better-description-multiplayer-spawner-signals
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Better description for multiplayer spawner signals
2024-09-26 18:45:42 +02:00
Fabio Alessandrelli
8ffb7699af
[mbedTLS] Enable TLS 1.3 support
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Move library initialization to module registration functions.
Only set library debug threshold when verbose output is enabled.
TLSv1.3 functions seems to be a bit more verbose then expected, and
generate a lot of noise. Yet, some level of debugging without
recompiling the engine would be nice. We should discuss this upstream.
2024-09-26 17:37:38 +02:00
BlueCube3310
2167157aaf
Replace squish with bcdec for BC decompression
2024-09-26 14:42:54 +02:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
8493a39e91
Merge pull request #97479 from dustdfg/csg_redudant_3d_disabled_check
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Remove redundant `_3D_DISABLED` check from csg module
2024-09-26 12:45:58 +02:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
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Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format
pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Yevhen Babiichuk (DustDFG)
e3eb5ee607
Remove redudant _3D_DISABLED check from csg module
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It even won't be considered for building so there is no any sense
for compile time checks
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-26 10:24:10 +03:00
Thaddeus Crews
32c83a228d
Style: Add WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
5d5cdc02c5
Merge pull request #97392 from BastiaanOlij/xr_cleanup_action_map_dialogs
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Cleanup of action map dialogs
2024-09-25 12:39:25 +02:00
Rémi Verschelde
95e7e653f2
Merge pull request #97101 from aryan-11825114/fix-network-profiler-not-disabling-buttons
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Fix Network Profiler not disabling buttons
2024-09-25 12:39:14 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Bogdan Inculet
2cfe6d9f64
Better description for multiplayer spawner signals
2024-09-24 23:15:51 +03:00
Rémi Verschelde
39115be8eb
Merge pull request #95261 from rburing/2d_physics_module
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Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-24 12:56:59 +02:00
Rémi Verschelde
6bea41d68f
Merge pull request #88363 from Delsin-Yu/master
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C#: Implement proper generic type name printing for Godot Editor
2024-09-24 12:56:52 +02:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
4254946de9
Merge pull request #97323 from timothyqiu/drop-unicode-identifier
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 16:14:08 +02:00
Rémi Verschelde
ea8d20d35b
Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding
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[.NET] Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding`
2024-09-23 16:13:49 +02:00
Rémi Verschelde
b030638863
Merge pull request #97252 from dsnopek/gdext-android-surface-swapchain
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OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-23 12:28:07 +02:00
Rémi Verschelde
833be1f00d
Merge pull request #97139 from akien-mga/miniupnpc-2.2.8
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miniupnpc: Update to 2.2.8 (new major 18)
2024-09-23 12:28:03 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
c65ab71230
Merge pull request #94953 from raulsntos/dotnet/signals-with-typed-arrays
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C#: Generate signal delegates with typed arrays
2024-09-23 12:27:45 +02:00
DE-YU_H14
b5cd06b9ae
C#: Implement proper generic type name printing for Godot Editor
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-09-23 15:32:10 +08:00
Raul Santos
445e822bcf
C#: Generate signal event with the same accessibility as the delegate
2024-09-23 03:38:18 +02:00
Haoyu Qiu
a751c05b15
Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 00:05:16 +08:00
DE YU
307224927c
Replace Reflection-Based implementation with Generated one
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-22 18:01:14 +08:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
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If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Rémi Verschelde
f246419c58
Merge pull request #97259 from alesliehughes/openxr_copy_paste
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OpenXR: Correctly set the Depth swapchain name
2024-09-21 11:50:49 +02:00