Commit Graph

11213 Commits

Author SHA1 Message Date
Rémi Verschelde
7f1f9799c5
Merge pull request #92263 from HolonProduction/autocompletion-get-node-set-value-if-type-compatible
Autocompletion: Keep `get_node` values which are compatible with type hint
2024-10-02 15:00:42 +02:00
Rémi Verschelde
24b4607309
Merge pull request #97693 from bruvzg/ts_fb_silent
[TextServer] Silently skip invalid system fallback fonts.
2024-10-01 17:33:38 +02:00
Rémi Verschelde
c73a18adbd
Merge pull request #97648 from twrightsman/fix-icu-load
Fix ICU support data loading
2024-10-01 17:31:35 +02:00
Rémi Verschelde
cbff25096b
Merge pull request #97638 from mhilbrunner/fix-duplicate-words
Docs: remove duplicate words
2024-10-01 17:31:28 +02:00
Rémi Verschelde
49700c335e
Merge pull request #97607 from pafuent/firsts_multiplayer_unit_tests
Add unit tests for `SceneMultiplayer`
2024-10-01 17:31:21 +02:00
Rémi Verschelde
cf1d910e10
Merge pull request #92237 from timothyqiu/url-fragment
String: Parse fragment from URL
2024-10-01 17:30:16 +02:00
bruvzg
d222daa9c8
[TextServer] Silently skip invalid system fallback fonts. 2024-10-01 17:22:16 +03:00
Travis Wrightsman
c4b7d6f5c3 Fix ICU support data loading
This fixes an error in loading the ICU support data on platforms that
don't use either the builtin icu4c or the static ICU support data.
2024-09-30 09:03:15 -07:00
Max Hilbrunner
a6997d37cc Docs: remove duplicate words 2024-09-30 12:21:30 +02:00
Pablo Andres Fuente
e376c4f30c Add unit tests for SceneMultiplayer
This PR aims to help "fix" #43440

Also fixing a small typo on `SceneMultiplayer` docs.
2024-09-29 21:44:52 -03:00
Rémi Verschelde
1fc8208765
Merge pull request #97589 from pkowal1982/fix_97454
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Fix error message on startup when camera is busy
2024-09-29 00:47:15 +02:00
Rémi Verschelde
0e2a76d57f
Merge pull request #97547 from lalitshankarchowdhury/audio-code-fix
Vorbis: Remove redundant bounds check
2024-09-29 00:47:12 +02:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
Expose CameraFeed setters
2024-09-29 00:47:09 +02:00
Rémi Verschelde
422306ef87
Merge pull request #97325 from BlueCube3310/bcdec
Replace squish with bcdec for BC decompression
2024-09-29 00:47:02 +02:00
Paweł
0178bb88e0 Fix error message on startup when camera is busy 2024-09-28 17:00:29 +02:00
Danil Alexeev
85dfd89653 Add @export_tool_button annotation for easily creating inspector buttons
Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Lalit Shankar Chowdhury
2caaa2cae5
Vorbis: Remove redundant bounds check 2024-09-27 21:04:46 +05:30
Jason Kuo
38d7ec1640 Expose CameraFeed setters 2024-09-27 20:07:36 +08:00
Rémi Verschelde
543fa16b4c
Merge pull request #68233 from raulsntos/dotnet/raise-events
C#: Generate strongly-typed method to raise signal events and fix event accessibility
2024-09-27 13:53:11 +02:00
Haoyu Qiu
6516ca6b11 Parse fragment from URL 2024-09-27 19:42:30 +08:00
Raul Santos
da37998dc8
C#: Generate On{EventName} method to raise signal events 2024-09-26 20:10:53 +02:00
Rémi Verschelde
807136b679
Merge pull request #97425 from CrayolaEater/better-description-multiplayer-spawner-signals
Better description for multiplayer spawner signals
2024-09-26 18:45:42 +02:00
Fabio Alessandrelli
8ffb7699af [mbedTLS] Enable TLS 1.3 support
Move library initialization to module registration functions.

Only set library debug threshold when verbose output is enabled.

TLSv1.3 functions seems to be a bit more verbose then expected, and
generate a lot of noise. Yet, some level of debugging without
recompiling the engine would be nice. We should discuss this upstream.
2024-09-26 17:37:38 +02:00
BlueCube3310
2167157aaf Replace squish with bcdec for BC decompression 2024-09-26 14:42:54 +02:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
8493a39e91
Merge pull request #97479 from dustdfg/csg_redudant_3d_disabled_check
Remove redundant `_3D_DISABLED` check from csg module
2024-09-26 12:45:58 +02:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
Yevhen Babiichuk (DustDFG)
e3eb5ee607 Remove redudant _3D_DISABLED check from csg module
It even won't be considered for building so there is no any sense
for compile time checks

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-26 10:24:10 +03:00
Thaddeus Crews
32c83a228d
Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde
5d5cdc02c5
Merge pull request #97392 from BastiaanOlij/xr_cleanup_action_map_dialogs
Cleanup of action map dialogs
2024-09-25 12:39:25 +02:00
Rémi Verschelde
95e7e653f2
Merge pull request #97101 from aryan-11825114/fix-network-profiler-not-disabling-buttons
Fix Network Profiler not disabling buttons
2024-09-25 12:39:14 +02:00
Paweł
b88585abfc Add linux camera support 2024-09-25 12:08:06 +02:00
Bogdan Inculet
2cfe6d9f64 Better description for multiplayer spawner signals 2024-09-24 23:15:51 +03:00
Rémi Verschelde
39115be8eb
Merge pull request #95261 from rburing/2d_physics_module
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-24 12:56:59 +02:00
Rémi Verschelde
6bea41d68f
Merge pull request #88363 from Delsin-Yu/master
C#: Implement proper generic type name printing for Godot Editor
2024-09-24 12:56:52 +02:00
Ricardo Buring
7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
4254946de9
Merge pull request #97323 from timothyqiu/drop-unicode-identifier
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🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
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Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 16:14:08 +02:00
Rémi Verschelde
ea8d20d35b
Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding
[.NET] Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding`
2024-09-23 16:13:49 +02:00
Rémi Verschelde
b030638863
Merge pull request #97252 from dsnopek/gdext-android-surface-swapchain
OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-23 12:28:07 +02:00
Rémi Verschelde
833be1f00d
Merge pull request #97139 from akien-mga/miniupnpc-2.2.8
miniupnpc: Update to 2.2.8 (new major 18)
2024-09-23 12:28:03 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
c65ab71230
Merge pull request #94953 from raulsntos/dotnet/signals-with-typed-arrays
C#: Generate signal delegates with typed arrays
2024-09-23 12:27:45 +02:00
DE-YU_H14
b5cd06b9ae C#: Implement proper generic type name printing for Godot Editor
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-09-23 15:32:10 +08:00
Raul Santos
445e822bcf
C#: Generate signal event with the same accessibility as the delegate 2024-09-23 03:38:18 +02:00
Haoyu Qiu
a751c05b15 Fix script editor wrongly replaces and quotes non-ASCII letters 2024-09-23 00:05:16 +08:00
DE YU
307224927c Replace Reflection-Based implementation with Generated one
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-22 18:01:14 +08:00
Ricardo Buring
0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server
If the module is enabled (default), 3D physics works as it did before.

If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).

The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Rémi Verschelde
f246419c58
Merge pull request #97259 from alesliehughes/openxr_copy_paste
OpenXR: Correctly set the Depth swapchain name
2024-09-21 11:50:49 +02:00