Yuri Rubinsky
7c9afbc139
Fix warning printing for VisualShaderNodeTextureParameter
2024-07-22 11:22:27 +03:00
Rémi Verschelde
caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
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Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
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Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
Yuri Rubinsky
14c36b733c
Fix internal connection count decreased if visual shader node removed
2024-07-18 11:40:02 +03:00
Yuri Rubinsky
cf70cb57ee
Few fixes for VisualShaderNodeRotationByAxis
2024-07-18 11:10:36 +03:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
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Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
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Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
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Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
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Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Pedro J. Estébanez
c1391489e3
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
Rémi Verschelde
022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
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Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Hugo Locurcio
281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
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Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
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Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
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Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994
Fix thread use causing navigation mesh data corruption
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Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f
Fix thread-use causing navigation source geometry data corruption
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Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
maski
734fab7f20
Improve SurfaceTool::generate_tangents UV error message
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Fixes #92395 .
2024-06-20 16:13:12 +02:00
Pedro J. Estébanez
e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
Yuri Rubinsky
99fa6ee6c4
Fix incorrect preview port in visual shader
2024-06-14 12:31:34 +03:00
Rémi Verschelde
b4e7947d3f
Merge pull request #93127 from BlueCube3310/material-ready
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Material: Fix marking as ready
2024-06-14 10:19:38 +02:00
Rémi Verschelde
6e1e6f0d3b
Merge pull request #92955 from libklein/fix-navigation-polygon-draw
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TileSet: Transform rotated navigation (sub)-polygons individually.
2024-06-14 10:19:32 +02:00
Patrick Sean Klein
2dc42e8a93
TileSet: Maintain NavigationPolygon sub-polygons when rotating
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The original implementation merged sub-polygons into a single polygon
when rotating. This can cause non-simple geometries downstream
algorithms cannot handle.
2024-06-13 22:16:46 +01:00
BlueCube3310
ea683cd152
Material: Fix marking as ready
2024-06-13 13:12:55 +02:00
Rémi Verschelde
f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
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Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
Rémi Verschelde
0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
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Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
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Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
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Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian
8d888807f7
Sync visual shader's distance fade using circular fade
2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f
Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
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When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader. This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type. Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.
Fixes #92832
2024-06-06 15:21:21 -04:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
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Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Flyn San
67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
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The results now match what our clang-format config would do.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
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- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Rémi Verschelde
76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
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Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde
2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
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Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde
93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
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Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00
Patrick Sean Klein
44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers.
2024-05-26 00:14:31 +01:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
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Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00