Commit Graph

3706 Commits

Author SHA1 Message Date
Rémi Verschelde
4956d93ce6
Fix issues in last GameControllerDB sync
We don't support 'misc1' as an output string yet (seems used for PS5 controller).
Yet another broken CSV line with 'CO.,LTD'.
2021-02-07 11:47:40 +01:00
Rémi Verschelde
c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Fabio Alessandrelli
27b78f13b9 Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
Rémi Verschelde
2c2fffcb02
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1.
2021-02-06 01:06:57 +01:00
kobewi
fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Rémi Verschelde
3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00
Pedro J. Estébanez
a2b3a73e2d Make audio bus channels' peak volume consistent
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).
2021-02-02 11:30:32 +01:00
Aaron Franke
f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez
99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke
a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Rémi Verschelde
976e768e71
Merge pull request #45489 from aaronfranke/core
Type consistencies in core
2021-01-27 21:16:20 +01:00
Aaron Franke
1be0d6b30e
Type consistencies in core 2021-01-26 13:04:22 -05:00
Yuri Roubinsky
38a5d22079 Renamed String.ord_at to unicode_at 2021-01-26 20:36:12 +03:00
George Marques
fa498f6105
Merge pull request #45373 from aaronfranke/gdnative-sizeof
Define GDNative sizes using sizeof(godot_real) and sizeof(int32_t)
2021-01-26 14:00:32 -03:00
Rémi Verschelde
d6765c8d8b
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Add an `OS.get_thread_caller_id()` method
2021-01-26 15:54:25 +01:00
Rémi Verschelde
1940197ac7
Merge pull request #45309 from VedatGunel/fix-string-ends-with
Fix String.ends_with() for empty string arguments
2021-01-26 15:23:59 +01:00
Marcel Admiraal
8b983bddfb Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
Aaron Franke
6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
Rémi Verschelde
d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Rémi Verschelde
8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
reduz
099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
PouleyKetchoupp
356d0fccc2
Remove useless "else" statements from vector3.h 2021-01-19 16:36:29 -05:00
Vedat Günel
1d0437c95b Fix String.ends_with() for empty string arguments 2021-01-19 15:33:41 +03:00
Pedro J. Estébanez
8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Fabio Alessandrelli
bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli
a1533f2c44 Better gamepad axis event injection.
In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.

The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.

This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde
70a70a4f2b
Merge pull request #45161 from Xrayez/bind-emit-changed
Expose `Resource.emit_changed()` to script
2021-01-14 15:56:26 +01:00
Rémi Verschelde
0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Andrii Doroshenko (Xrayez)
e94f46dcdb Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde
d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Aaron Franke
ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Gilles Roudière
831247b39c Improve UndoRedo class 2021-01-12 14:34:46 +01:00
Rémi Verschelde
c26510359a
Merge pull request #42270 from AndreaCatania/AndreaCatania-patch-4
Added the function `remove_unordered` to the LocalVector container.
2021-01-11 14:48:00 +01:00
Rémi Verschelde
f6be114d02
Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval
Fix bitwise-and eval not updating return type
2021-01-11 13:53:27 +01:00
AndreaCatania
5ba60c17dd Add function LocalVector::remove_unordered
Added LocalVector unit tests.
2021-01-11 13:47:31 +01:00
Marcel Admiraal
2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Aaron Franke
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
Rémi Verschelde
9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde
8fd3545753
Merge pull request #44904 from maiself/fix-plane-xform_inv
Fix xform_inv of Plane, intermediate results were ignored
2021-01-05 15:15:17 +01:00
Juan Linietsky
d8a0dc9fcc
Merge pull request #44838 from reduz/renderer-reorganization
Reorganize renderer code + cache and threading optimizations.
2021-01-05 11:07:56 -03:00
Rémi Verschelde
eea3287c2d
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
Fixes: GDscript min and max are inverted
2021-01-05 13:42:08 +01:00
reduz
77bc3e9ac3 Threaded optimizations to cull and render
-Reorganize thread work pool for rendering
-Fixes to make secondary command buffers to work (disabled because they need more testing)
2021-01-05 08:50:18 -03:00
reduz
5d2a1d7892 Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
reduz
9a2f18f8e7 Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
2021-01-05 08:50:18 -03:00
Joshua Dahl
453ef0ba89 Remove Unnecessary Double List
_OS::print_resources_by_type had two of the exact same list, one of which was never used.
2021-01-04 12:24:18 -08:00