Commit Graph

52857 Commits

Author SHA1 Message Date
Ron B. Yeh
7e7ac1bb87 Rename mkv_list to mvk_list (MoltenVK path list). 2023-03-06 16:25:00 -08:00
Ryan Roden-Corrent
6b17c2b6e7
Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.

Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
2023-03-06 18:53:55 -05:00
clayjohn
06042a23b6 Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update 2023-03-06 15:46:40 -08:00
clayjohn
e9d80a821d Set properties of ImageTexture3D when creating 2023-03-06 14:57:17 -08:00
Arman Elgudzhyan
688d00b706 Don't autocomplete numbers in GDScript
Cancel code autocompletion when a numerical value is entered. Avoids interference when setting numbers.
2023-03-06 14:20:24 -08:00
Marius Hanl
da4ec87673 Add conversion for Vector2 method tangent() -> orthogonal()
For C# also: Perpendicular() -> Orthogonal()
2023-03-06 22:41:52 +01:00
juliuse98
7a0d12182e
Fix blend-file import when using custom color management in blender
When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.

Fixes #74439.
2023-03-06 22:36:03 +01:00
Marius Hanl
862296273b Convert OpenSimplexNoise to FastNoiseLite
- class name and octaves property
2023-03-06 22:19:35 +01:00
Rémi Verschelde
5f2137a050
Merge pull request #74087 from bruvzg/get_screen_px
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
stmSi
f1f4c5b10b Fix Find in Files Search Results cannot open builtin script 2023-03-07 02:49:14 +06:30
Rémi Verschelde
d857005f5f
Merge pull request #74479 from RedworkDE/net-base64-fix
C#: Fix building projects for MSBuild before 17.3
2023-03-06 19:58:06 +01:00
Rémi Verschelde
e80ab423ef
Merge pull request #73793 from myaaaaaaaaa/init-race
Fix some race conditions that happen during initialization
2023-03-06 19:57:38 +01:00
RedworkDE
6019f497b8 C#: Fix building projects for MSBuild before 17.3 2023-03-06 17:58:20 +01:00
myaaaaaaaaa
d337ed1c64 Fix data races in startup/teardown 2023-03-06 11:47:12 -05:00
Rémi Verschelde
3695fe5a57
Merge pull request #74488 from bruvzg/novdraw
[TextEdit] Do not draw virtual spaces (word break / justification points).
2023-03-06 16:23:00 +01:00
Rémi Verschelde
f17864eab0
Merge pull request #74482 from AThousandShips/property_selector_fix
Fix type icons in `PropertySelector`
2023-03-06 16:22:37 +01:00
Ninni Pipping
ca86d53e7f Fix type icons in PropertySelector
And adding a check to prevent future issues.
2023-03-06 16:21:25 +01:00
Hakim
5aa8b9ee61 Reload built in script to get its methods on signal connection 2023-03-06 16:20:30 +01:00
Rémi Verschelde
fd755ae1c6
Merge pull request #74457 from isaaccp/isaaccp-thread-doc-new
Clarify Thread documentation
2023-03-06 16:15:21 +01:00
Rémi Verschelde
9ae2f30afb
Merge pull request #74432 from rcorre/3to4-tool
Move tool declarations to top in 3to4.
2023-03-06 16:14:57 +01:00
Rémi Verschelde
65bf56b2c0
Merge pull request #74355 from tlobig/patch-1
remove incorrect rename of get_used_cells_by_id
2023-03-06 16:14:28 +01:00
Isaac Clerencia
2a4f38d54f Clarify Thread documentation
The current documentation uses the term "running" for two different things.

In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.

In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".

Updated the functions documentation slighly to make this clear.
2023-03-06 09:01:25 -05:00
bruvzg
25bc62ad13
[TextEdit] Do not draw virtual spaces (word break / justification points). 2023-03-06 15:01:43 +02:00
Ryan Roden-Corrent
9a474fb99f
Move tool declarations to top in 3to4.
In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
2023-03-06 06:34:56 -05:00
bruvzg
016b2f3555
[TextServer] Fix justification on punctuation characters. 2023-03-06 12:39:08 +02:00
Rémi Verschelde
2267646bf4
Merge pull request #74476 from bruvzg/js_phy_keycode
[Web] Fix some missing keycode mappings.
2023-03-06 10:59:01 +01:00
Rémi Verschelde
0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Rémi Verschelde
45738d078a
Merge pull request #74472 from bruvzg/ime_single_pos
Fix IME position in the single window mode sub-windows.
2023-03-06 10:57:25 +01:00
bruvzg
0b0587af97
[Web] Fix some missing keycode mappings. 2023-03-06 11:55:49 +02:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde
7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
Rémi Verschelde
9fa320852e
Merge pull request #74460 from KoBeWi/undo_mergundo
Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:53:22 +01:00
Rémi Verschelde
f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
Rémi Verschelde
90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
Rémi Verschelde
d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
Rémi Verschelde
19a51467af
Merge pull request #74398 from necrashter/android-vk-height
Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
Rémi Verschelde
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
Rémi Verschelde
a18820a5da
Merge pull request #74287 from hakro/gltf-import-export-unlit-extension
Set the unlit / unshaded extension when importing / exporting GLTF
2023-03-06 10:48:47 +01:00
Rémi Verschelde
cf1739fcc6
Merge pull request #74193 from Maran23/project-converter-comments
Project Converter: Do not convert lines that start with a comment
2023-03-06 10:48:23 +01:00
kobewi
38c50b4ed3 Fix EditorUndoRedoManager's handling of MERGE_ENDS 2023-03-06 10:40:45 +01:00
Fredia Huya-Kouadio
a5fdc95515 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
bruvzg
ba995c6ea1 [Windows] Update modifier key status during IME input. 2023-03-06 10:31:23 +02:00
Marius Hanl
8cf7ac3a45 Project Converter: Do not convert lines that start with a comment
Lines that start with # or // are ignored
2023-03-06 09:12:40 +01:00
bruvzg
3ca3ee36ab
Fix IME position in the single window mode sub-windows. 2023-03-06 10:08:55 +02:00
Rémi Verschelde
ad9302bafc
Merge pull request #74473 from godotengine/ci-scons-pin-4.4.0
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
2023-03-06 08:56:16 +01:00
Rémi Verschelde
85bb561713
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2023-03-06 08:42:51 +01:00
Hakim
e14fa5532b Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
necrashter
61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:18:39 +03:00
Rémi Verschelde
b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
Fixes #74339.
2023-03-05 18:18:04 +01:00
Danil Alexeev
ea5fd3d732
Fix GDScript code style regarding colon 2023-03-05 17:03:20 +03:00