Zach Coleman
601c42be66
Add ProMotion Support to iOS Exports
2022-10-31 09:33:39 -04:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
...
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
6946bc56ef
Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
...
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-31 11:54:38 +01:00
Wei Guo
d7e39e313b
Make window creation with custom position do not flash
2022-10-24 13:50:25 +08:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Rémi Verschelde
235c5c60f8
Merge pull request #67322 from ztc0611/add-ios-ui-options
...
Add iOS UI Options
2022-10-17 17:30:55 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Gilles Roudière
55010a2d9f
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-13 10:03:30 +02:00
Zach Coleman
d78051c92c
Add iOS UI Options
2022-10-12 15:22:54 -04:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps
and associated project setting to max_fps
...
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
...
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
clayjohn
a09bb9037e
Use mobile as the default rendering method on mobile when vulkan is supported
2022-09-30 09:57:00 +02:00
Aaron Franke
bb71e92826
Fix project manager not working in self-contained mode
2022-09-24 13:15:11 -05:00
Rémi Verschelde
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
...
Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Aaron Franke
cac7887b11
Error if trying to run a self-contained editor in a project folder
2022-09-21 10:48:12 -05:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
...
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Ricardo Buring
532e378cd9
Expose registration of physics servers to GDExtension
...
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
bruvzg
57829b7cc4
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers).
2022-09-03 19:16:03 +03:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Rémi Verschelde
992104bc12
Merge pull request #64396 from qarmin/add_line_length_options
2022-08-30 09:20:32 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Rafał Mikrut
3b1259a98a
Speedup conversion and add option to set maximum line length to prevent freezes
2022-08-29 21:26:36 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database
2022-08-29 14:02:21 +02:00
Fabio Alessandrelli
d20b32186f
[Web] Rename JavaScript platform to Web.
...
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Pedro J. Estébanez
335a4099de
Fix forwarding of CLI arguments taking an option
2022-08-25 08:42:59 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Rémi Verschelde
1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support
2022-08-22 19:36:03 +02:00
Rémi Verschelde
43ff5dd890
Merge pull request #64642 from aaronfranke/mesh-cleanup
2022-08-22 17:36:33 +02:00
Ignacio Roldán Etcheverry
f9a67ee9da
C#: Begin move to .NET Core
...
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Aaron Franke
8893b2bdb4
Clean up mesh include code and comments
2022-08-20 13:24:40 -05:00
Juan Linietsky
a3936adb29
Add Startup benchmarking support
...
This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Pedro J. Estébanez
e886d662ec
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:15:56 +02:00
Yuri Sizov
72e25f794c
Merge pull request #55032 from Calinou/tweak-default-window-size
...
Increase the default project window size for better usability
2022-08-18 23:43:01 +03:00
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
...
The new default window size is tuned to:
- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
(tested on Windows 10 with default settings).
This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio
f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
...
This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
RedMser
c939f336d6
Only define keep_screen_on
project setting once
2022-08-06 22:10:24 +02:00
Rémi Verschelde
62423b691e
Tests: Silence some intentional errors
...
Also fix printing messages in ClassDB test.
2022-08-04 22:03:44 +02:00
Rémi Verschelde
33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
...
Variant memory pools
2022-08-02 15:54:18 +02:00
Juan Linietsky
0dd65378e7
Add support for command-line user arguments.
...
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`
Example:
`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
...
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
...
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
...
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
...
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00