Rémi Verschelde
a68401df6e
Merge pull request #55653 from KoBeWi/↩
2021-12-06 14:57:32 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
ede7614fe2
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
2021-12-06 14:19:40 +01:00
Rémi Verschelde
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection
2021-12-06 14:03:01 +01:00
kobewi
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
kobewi
f77a494d22
Allow to add RESET values from existing keys
2021-12-06 13:35:54 +01:00
Rémi Verschelde
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy
2021-12-06 13:30:53 +01:00
Rémi Verschelde
a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode
2021-12-06 13:27:27 +01:00
kobewi
cb2bdcd286
Unexpose joy_connection_changed method
2021-12-06 13:10:17 +01:00
kobewi
9cb66cac2d
Add a constant StringName for RESET animation
2021-12-06 12:26:42 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints
2021-12-06 10:30:37 +01:00
Rémi Verschelde
9b41b13370
Merge pull request #55649 from Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips
2021-12-06 10:30:07 +01:00
Rémi Verschelde
0c92edddc1
Merge pull request #55658 from timothyqiu/remove-inspector-plugin
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Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup
2021-12-06 08:37:15 +01:00
Haoyu Qiu
f18de71b56
Fix crash when update() is called inside _draw()
2021-12-06 14:20:26 +08:00
Haoyu Qiu
da94b61d09
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
2021-12-06 10:25:01 +08:00
Max Hilbrunner
b8ebe3b0bf
Merge pull request #55652 from OverloadedOrama/patch-1
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Fix link to the supported image formats in the Image class
2021-12-06 02:20:08 +01:00
Raul Santos
3609ca67df
Replace deprecated GetItemCount() with ItemsCount
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Replace the deprecated method `GetItemCount()` with the new property
`ItemsCount`.
2021-12-06 02:17:03 +01:00
Max Hilbrunner
a709fe0b62
Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapse
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Document SceneTreeTimer being freed automatically when elapsed
2021-12-06 02:15:35 +01:00
Ignacio Roldán Etcheverry
97034939fe
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
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Fix C# `Godot.SourceGenerators` for generic classes
2021-12-06 00:04:36 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio
4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
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This fixes the issue with labels being cut off (or becoming too long
when not clipped).
This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Manolis Papadeas
c01c4c687b
Fix link to the supported image formats in the Image class
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It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats
Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-06 00:01:19 +02:00
Hugo Locurcio
8c0f9b18d7
Document SceneTreeTimer being freed automatically when elapsed
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The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:40:28 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked
2021-12-05 18:37:19 +01:00
Raul Santos
d5d1645e15
Bump Godot.NET.Sdk and SourceGenerators versions
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Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
2021-12-05 15:56:18 +01:00
Raul Santos
c52f21335c
Fix Godot.SourceGenerators for generic classes
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Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
2021-12-05 15:52:25 +01:00
Rémi Verschelde
8c5e58ed74
Merge pull request #55631 from KoBeWi/are_they_visible
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Bind column_titles_visible as property
2021-12-05 09:32:31 +01:00
Fabio Alessandrelli
8310d40646
Merge pull request #53241 from nathanfranke/auto-increment-debugger-port
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[4.x] Auto-Increment Debugger Port (And a bit of cleanup)
2021-12-05 06:40:42 +01:00
kobewi
7f6ab0006d
Bind column_titles_visible as property
2021-12-05 02:55:38 +01:00
Nathan Franke
de7873c2d8
Auto-Increment Debugger Port
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Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
Francois Belair
66f1b4bf66
Prevent LSP adding signal func to non GDScripts
2021-12-04 10:58:05 -05:00
Ignacio Roldán Etcheverry
2a9dd654bc
Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class
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Fix C# `get_all_delegates` method for generic classes
2021-12-04 12:38:09 +01:00
Rémi Verschelde
d394cbce99
Merge pull request #55613 from YeldhamDev/base_type_none
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Disable base type changing when no type is selected in the theme editor
2021-12-04 08:33:23 +01:00
Raul Santos
d28be4d580
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Rémi Verschelde
4f298237bf
Merge pull request #55595 from Paulb23/text-edit-underline
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Fixed TextEdit underline draw pos
2021-12-04 00:55:48 +01:00
Rémi Verschelde
b8914ab8b6
Merge pull request #55605 from raulsntos/gdscript_parser-typo
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Fix typo in `gdscript_parser`
2021-12-04 00:42:19 +01:00
Hugo Locurcio
5761b90f3c
Add an OS.crash()
method for testing system crash handler
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This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Raul Santos
c3fb5ff359
Fix typo in gdscript_parser
2021-12-03 21:47:27 +01:00
Rémi Verschelde
d12ee86c22
Merge pull request #55600 from RandomShaper/fix_world_env_warning
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Fix WorldEnvironment node warning about unset resources
2021-12-03 21:15:25 +01:00
Luis Sanchez
40f26cb260
Fix files_dropped in HTML5 export.
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(Ignore trailing slash when creating the temporary directory)
2021-12-03 20:21:39 +01:00
Pedro J. Estébanez
441928c7e3
Fix WorldEnvironment node warning about unset resources
2021-12-03 20:04:50 +01:00
PouleyKetchoupp
2273a78af1
Update space parameters in 2D and 3D
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Clarified space parameters for contacts and added missing ones.
List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
2021-12-03 12:01:38 -07:00
Michael Alexsander
3ff78c34e7
Disable base type changing when no type is selected in the theme editor
2021-12-03 15:03:39 -03:00
Yuri Roubinsky
ea66ea9060
Merge pull request #55590 from Chaosus/shader_dock
2021-12-03 20:48:15 +03:00
PouleyKetchoupp
5cbc7149a1
Improve RigidDynamicBody contacts in 2D and 3D
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Changed the algorithm for solving contacts to keep previous contacts as
long as they are under the max separation threshold to keep contact
impulses more consistent and contacts more stable.
Also made 2D consistent with 3D and changed some default parameters:
-Contact bias is now 0.8 instead of 0.3 to avoid springy contacts
-Solver iterations are 16 instead of 8 by default for better stability
Performance considerations:
Tested with stress tests that include lots of contacts from overlapping
bodies.
3D: There's no measurable difference in performance.
2D: Performance is a bit lower (close to 10% slower in extreme cases)
The benefit for 2D physics to be much more stable outweighs the slight
decrease in performance, and this could be alleviated by changing the
algorithm to use jacobians for contact solving to help with cache
efficiency and memory allocations.
2021-12-03 10:40:15 -07:00
Paulb23
f9b66da748
Fixed TextEdit underline draw pos
2021-12-03 16:56:01 +00:00
Yuri Roubinsky
771491d358
Add New Shader
option to the FileSystemDock popup menu.
2021-12-03 19:42:58 +03:00
Rémi Verschelde
0e26152392
Merge pull request #55570 from DeleteSystem32/mp3-expose-loop
2021-12-03 16:39:41 +01:00
Yuri Sizov
b3992f7e6e
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00