Commit Graph

9675 Commits

Author SHA1 Message Date
Rémi Verschelde
3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde
c2daec1769
Merge pull request #95156 from BastiaanOlij/add_openxr_debug_utils
Add support for the debug utils extension in OpenXR
2024-08-27 16:54:54 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Chaosus
db251a3f99 Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
Bastiaan Olij
08ffa5d89e Add support for the debug utils extension in OpenXR 2024-08-27 12:07:01 +10:00
Rémi Verschelde
db76de5de8
Merge pull request #95927 from vinni-richburgh/master
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Document that `Node.duplicate` also duplicates its children.
2024-08-26 23:29:14 +02:00
Rémi Verschelde
4a798ad85d
Merge pull request #95749 from Mickeon/documentation-example-pruning
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +02:00
Rémi Verschelde
c5eacb8698
Merge pull request #95381 from tetrapod00/time-rollover-description
Document shader time rollover project setting
2024-08-26 23:28:50 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Rémi Verschelde
b5603ed8e2
Merge pull request #96118 from aaronp64/sort_custom_example
Fix `Array.sort_custom` example code
2024-08-26 22:46:10 +02:00
Rémi Verschelde
a8516b8c3b
Merge pull request #96066 from AThousandShips/is_null_doc
[Doc] Clarify `is_null` methods of `Callable` and `Signal`
2024-08-26 22:45:50 +02:00
Rémi Verschelde
4a947f0811
Merge pull request #96021 from jwodicka/jwodicka-docfix
Fix C# code example for `Object._get_property_list`
2024-08-26 22:45:45 +02:00
Rémi Verschelde
dd4ba9cce5
Merge pull request #95886 from jadoc/mouse-motion-caveat
Add movement caveats to InputEventMouseMotion docs
2024-08-26 22:45:33 +02:00
Jason Wodicka
97cf2c147e Fix C# code example for Object._get_property_list
There were two small errors in this code example that kept it from working when copied to a new node locally. These are the fixes I used locally to test the example.
2024-08-26 12:36:01 -07:00
aaronp64
39ca8b4e23 Fix Array.sort_custom example code
Array.sort_custom descending sort example was comparing index 0, but had expected result based on comparing index 1.  Updated to use index 1 consistently.
2024-08-26 10:38:23 -04:00
Programneer
bce67b7473 Remove the 2D renderer notice from ProjectSettings documentation 2024-08-26 12:47:28 +02:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages. 2024-08-25 21:19:54 +03:00
Rémi Verschelde
bb437722ea
Merge pull request #96033 from Tallivm/patch-1
Fix typo in `Array` code example
2024-08-25 20:18:42 +02:00
Rémi Verschelde
844ac90bad
Merge pull request #95956 from ItzCog/master
Fix some C# variable types In `AStar2D/3D` Class Reference
2024-08-25 20:18:25 +02:00
A Thousand Ships
5b91040ba6
[Doc] Clarify is_null methods of Callable and Signal 2024-08-25 14:33:07 +02:00
Matias N. Goldberg
59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
Tallivm
b516742358 Fix typo in Array code example 2024-08-24 20:44:01 +03:00
David Giardi
e371587147 Improve SpinBox interaction, split arrows, add theme attributes 2024-08-23 18:21:20 +02:00
Alex Docauer
08dcbce6b5
Add movement caveats to InputEventMouseMotion docs
InputEventMouseMotion may fire when the mouse hasn't moved.
Also, it generally won't fire when the mouse stops moving.
This makes reliably detecting when the mouse isn't moving tricky.

Update the docs for InputEventMouseMotion to capture these caveats
and give guidance for the best way to detect lack of mouse movement.
2024-08-23 07:54:18 -07:00
Lars Pettersson
dfdf7ebcda
Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
Radiant
02fc4bbc2a Implement ClassDB::class_call_static_method 2024-08-23 02:56:29 +03:00
Dungeon Master
1928a84f6e Fix some C# variable types In AStar2D/3D Class Reference 2024-08-23 02:25:56 +08:00
Vinni Richburgh
3e86f7b50e In Node.xml mentioned that Node::duplicate also copies children.
The list now uses the Oxford comma.
2024-08-22 18:57:05 +02:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
2a98d8d78a
Merge pull request #95883 from jsjtxietian/curve2d-doc
Fix Curve2D incorrect sample range description
2024-08-22 00:10:46 +02:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
jsjtxietian
5183588499 Fix curve2d incorrect sample range description 2024-08-21 16:00:25 +08:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
0b1bf3cb42
Merge pull request #95760 from jolexxa/docs/joy-info
docs: Highlight lack of joystick info on majority of platforms
2024-08-20 10:02:28 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Bastiaan Olij
a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
01fdac08d9
Merge pull request #95779 from Mickeon/documentation-no-differences-ShapeCast
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 14:34:26 +02:00