Commit Graph

5247 Commits

Author SHA1 Message Date
Skyfrit
8ab4acd17f Android: Add support for Traditional Chinese (TW) (#6061) 2016-08-08 11:49:35 +02:00
Rémi Verschelde
a22d1f21e1 Merge pull request #6050 from Hinsbart/remove_pm_file_import
Remove unused function in Project Manager.
2016-08-08 11:13:42 +02:00
Rémi Verschelde
a6643cf578 Merge pull request #6051 from neikeq/pr-imp-5882
Project Manager: Fix and improve unhandled input
2016-08-08 11:12:44 +02:00
Rémi Verschelde
3e075656e8 Merge pull request #6049 from Hinsbart/sc-mapping
Fix steam controller gamepad mapping
2016-08-08 11:11:25 +02:00
Rémi Verschelde
38cbf69e24 Merge pull request #6045 from bojidar-bg/extends-on-placeholders
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08 10:22:13 +02:00
Juan Linietsky
72748d1363 -Show proper node name in subcall
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky
9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
cfbdeeffec Added ability to create custom nodes from script. 2016-08-07 21:22:14 -03:00
Juan Linietsky
0b8f0670c5 Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
6671c6bdc7 Added yield() signal smart autocompletion. 2016-08-06 22:11:03 -03:00
Juan Linietsky
3d7c10e9ce Added an easy API to yield to a specific time by doing:
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Juan Linietsky
0ed5dbb24d removed extra print 2016-08-06 20:30:13 -03:00
Juan Linietsky
9714a36e65 Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
eska
4cd246898e Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Ignacio Etcheverry
f3a75a42dd Project Manager: Fix and improve unhandled input 2016-08-05 16:06:16 +02:00
Andreas Haas
0df40cc29b
Remove unused function in Project Manager.
This has been deprecated by #5993
2016-08-05 16:01:45 +02:00
Andreas Haas
e52567bd29
Fix steam controller gamepad mapping
The left stick click was missing
2016-08-05 15:47:41 +02:00
Bojidar Marinov
76ea995228
Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well
2016-08-05 13:44:12 +03:00
Rémi Verschelde
6d5d23fa8d Merge pull request #6043 from SaracenOne/texture_region_edit_fix
TextureRegionEditor snap_mode fix.
2016-08-05 12:32:22 +02:00
MSC
7b05b4c83c Some additions to the OS documentation (#6037) 2016-08-05 12:29:23 +02:00
Saracen
b578cf4da8 TextureRegionEditor snap_mode fix. 2016-08-04 19:49:11 +01:00
Ignacio Etcheverry
9483d3cbf9 Device Input dialog now uses containers 2016-08-04 16:51:58 +02:00
Juan Linietsky
6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky
cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Rémi Verschelde
2f62a2542e Merge pull request #6026 from Marqin/docs
[ci skip] update Raycast documentation
2016-08-03 22:48:47 +02:00
Hubert Jarosz
1445553fea
[ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
2016-08-03 22:46:50 +02:00
Rémi Verschelde
c439a6188c Bump version to 2.2-alpha
There are now new developments that will not be in 2.1-stable
2016-08-03 17:59:01 +02:00
Rémi Verschelde
edaf1661e4 Merge pull request #6024 from Paulb23/missing_license_quotation_typo
Added missing license and fixed quotation typo
2016-08-03 17:25:05 +02:00
Paulb23
e8780d9d32 Added missing license and quotation typo 2016-08-03 16:16:20 +01:00
Juan Linietsky
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde
01ac237ab7 Merge pull request #6021 from marcelofg55/master
Fix set_window_size not setting the correct size on OSX
2016-08-03 07:33:44 +02:00
Rémi Verschelde
e51f4725fe Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
marcelofg55
38de4d24ef Fix set_window_size not setting the correct size on OSX 2016-08-02 22:30:19 -03:00
Juan Linietsky
3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Rémi Verschelde
cea9491806 Merge pull request #6009 from leezh/dynamicfont_tweaks
Added texture filtering and char spacing for DynamicFont
2016-08-02 18:20:23 +02:00
Zher Huei Lee
0de7860511 DynamicFont caches now accounts for texture flags
CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee
af6ef01c69 Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee
7b165e8ac2 Added texture mipmaps and filtering to DynamicFont 2016-08-02 08:01:51 +01:00
Rémi Verschelde
3eb3752a59 Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
Improved drad&drop files on project manager
2016-08-01 23:41:02 +02:00
Dima Granetchi
bee2091056
Auto import project folder, confirm scan multiple folders or non-project folder 2016-08-01 22:59:12 +03:00
Rémi Verschelde
73db1571cd Merge pull request #5175 from Paulb23/scene_tree_dock_shortcuts
Added Scene tree dock shortcuts
2016-08-01 20:54:26 +02:00
Paulb23
d7910f44d8 Added Scene tree dock shortcuts 2016-08-01 17:02:40 +01:00
Rémi Verschelde
87e8444499 Merge pull request #5996 from hurikhan/editor_help_indentation
Fix help page title indentation
2016-08-01 10:56:56 +02:00
Mario Schlack
ae1267d41c Fix help page title indentation 2016-08-01 16:30:09 +08:00
Rémi Verschelde
0b595f94c4 Improve dialog title when scanning for projects 2016-07-31 20:46:00 +02:00
Rémi Verschelde
c788284b5c Merge pull request #5981 from profelis/PR-scan-dragged-folder
Drag open scan window if engine.cfg not found
2016-07-31 20:16:12 +02:00