Elliott Sales de Andrade
3e69d19116
Use BoolVariable in platform-specific options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade
f9e463bce2
Use EnumVariable for choice-based build options.
2017-09-25 14:36:01 -04:00
Ruslan Mustakov
f5b3b24c22
Enhance iOS export
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- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Rémi Verschelde
0a6446ff36
Merge pull request #11577 from ISylvox/AudioEffectChorus-VoiceCount
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Fix Voice_Count Issues in AudioEffectChorus
[ci skip]
2017-09-25 19:05:47 +02:00
Rémi Verschelde
6c3f80c526
Merge pull request #11579 from Noshyaar/pr-
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2DEditor: fix duplicated 'id_pressed' connection
[ci skip]
2017-09-25 19:05:39 +02:00
Hein-Pieter van Braam
758accdcc2
Make variant_op jumptable const
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Not doing this was a bit of an oversight
2017-09-25 18:29:44 +02:00
Hein-Pieter van Braam
158c3fbf3c
Allow inlining of all parts of safe_refcount
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Differences with this aren't huge but the effort is minimal, in some
workloads gain a couple of percent of performance.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam
0a338a28d9
Remove several checks on DEBUG_RELEASE
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These errors shouldn't be possible on a tested game. Remove the checks
on release. Shaves about 10% off of tight loops.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam
520d84e042
Use computed goto to dispatch next opcode
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On compulers that define __GNUC__ use computed goto to directly dispatch
the next instruction rather than going through another switch statement.
This saves a jump and some comparisons.
In tight loops this is is roughly 10% faster than the switch() method.
2017-09-25 18:29:13 +02:00
Poommetee Ketson
dcc759fbbc
2DEditor: fix duplicated 'id_pressed' connection
2017-09-25 23:15:54 +07:00
volzhs
79e506ff52
Add font size setting for output panel
2017-09-25 23:43:35 +09:00
Indah Sylvia
ffca222d17
Fixed Voice_Count issues in AudioEffectChorus:
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- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
2017-09-25 20:46:52 +07:00
Poommetee Ketson
09800ac650
AudioEffectLimiter: fix wrong soft_clip_ratio getter
2017-09-25 19:41:32 +07:00
Poommetee Ketson
e9a89efcf8
Merge pull request #11553 from cbscribe/kcc_spriteframes_doc
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[DOCS] Update SpriteFrames class ref
[ci skip]
2017-09-25 19:24:02 +07:00
Poommetee Ketson
0761efaf36
Merge pull request #11552 from Tetane/master
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Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Rémi Verschelde
ab644de1d8
Merge pull request #11571 from ISylvox/phyisics-to-physics
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Remove print_line in Physics2DServerWrapMT::init()
[ci skip]
2017-09-25 10:21:35 +02:00
Indah Sylvia
1ed5e75dd7
Removed print_line in Physics2DServerWrapMT::init()
2017-09-25 15:05:32 +07:00
Rémi Verschelde
af053ecf4d
Merge pull request #11570 from djrm/pr_fix_tooltip
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Fixed tooltip font color
2017-09-25 09:47:20 +02:00
Daniel J. Ramirez
ee9f8ec1d6
Fixed tooltip font color
2017-09-25 02:23:41 -05:00
Daniel J. Ramirez
0f5f916bf0
Improved audio buses editor
2017-09-25 01:48:57 -05:00
Rémi Verschelde
14b4ad931f
Merge pull request #10796 from djrm/pr_better_project_creation
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Improved New Project and Import project experience
2017-09-25 07:36:32 +02:00
Daniel J. Ramirez
5676c42ae0
Added the ability to revert to initial value in editor settings.
2017-09-24 22:29:59 -05:00
Poommetee Ketson
c4aa634b8a
Merge pull request #11563 from QuLogic/scons-version
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Bump required scons version to 0.98.1.
2017-09-25 10:15:58 +07:00
Elliott Sales de Andrade
ba0dcbbdc3
Bump required scons version to 0.98.1.
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* Environment.AddPostAction() and the global AlwaysBuild() were added in
0.93, so requiring 0.14 is broken.
* Environment.Decider and Glob were added in some intermediate 0.97
release.
* The Variables object was added in 0.98.1.
2017-09-24 22:39:35 -04:00
Chris Bradfield
06ce436144
[DOCS] Update SpriteFrames class ref
2017-09-24 12:21:19 -07:00
Tetane
b3f3a91e15
Add a missing constant binding in SceenTree
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Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Hein-Pieter van Braam
1f4685375f
Fix typo in fixed-fps help line
2017-09-24 20:24:41 +02:00
Hein-Pieter van Braam
a124651280
Merge pull request #11549 from hpvb/fix-11543
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Fix Dictionary set_named
2017-09-24 20:22:53 +02:00
Hein-Pieter van Braam
41701ed044
Merge pull request #11550 from marcelofg55/get_named_ret
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Fix Variant::get_named return when p_index is invalid
2017-09-24 20:22:35 +02:00
Marcelo Fernandez
57d438eb7a
Fix Variant::get_named return when p_index is invalid
2017-09-24 14:50:51 -03:00
Hein-Pieter van Braam
4d14d61bbc
Fix Dictionary set_named
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Reduz optimized field indexing in 3c85703
but the changes didn't apply
to dictionary so this code remained untouched. However, the logic for
validity checking was changed but not updated for the dictionary case.
2017-09-24 19:44:49 +02:00
Rémi Verschelde
cebcba9022
Dist: Fix typos in manpage
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[ci skip]
2017-09-24 19:40:36 +02:00
Rémi Verschelde
b57fa8f19b
Dist: Use HTTPS for screenshot link in AppData file
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[ci skip]
2017-09-24 19:38:01 +02:00
Paulb23
8b80e97338
Fixed caret blink and speed resetting in scenes, issue 10764
2017-09-24 17:22:47 +01:00
Paulb23
5815aaa035
Fixed scrollbar jitter when clicking
2017-09-24 16:19:52 +01:00
Rémi Verschelde
a4fe784752
Merge pull request #11532 from GiantBlargg/master
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Discarding now works in shaders
2017-09-24 16:02:08 +02:00
Rémi Verschelde
ebaf2d89e9
Merge pull request #11473 from hpvb/fix-11466
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Implement operator != on Pool*Array types
2017-09-24 15:59:59 +02:00
Marcelo Fernandez
6f1ac101b8
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
Paulb23
35c5422dc2
Goto to parent on left arrow in tree with single column
2017-09-24 13:33:03 +01:00
Rémi Verschelde
4ac7f5acf9
Merge pull request #11519 from hpvb/fix-gcc-lto
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Fix gcc lto
[ci skip]
2017-09-24 13:32:00 +02:00
Rémi Verschelde
f04821669e
Merge pull request #11536 from akien-mga/version-hash
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main: Add --version switch and git hash to --help
[ci skip]
2017-09-24 13:30:12 +02:00
Rémi Verschelde
9a70ecfb90
Merge pull request #11537 from BastiaanOlij/osx_remove_get_resource_dir
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Removed get_resource_dir from osx platform
[ci skip]
2017-09-24 13:01:49 +02:00
Poommetee Ketson
f5201d44a8
Merge pull request #11530 from cbscribe/kcc_area_doc
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[DOCS] Area/Area2D class ref update
[ci skip]
2017-09-24 17:44:27 +07:00
Poommetee Ketson
071088cb14
Merge pull request #11535 from damarindra/master
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Fix: CollisionObject shape owner indexing is inconsistent
2017-09-24 17:17:46 +07:00
Rémi Verschelde
622d428baa
Dist: Add man page for Linux packagers
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[ci skip]
2017-09-24 12:07:51 +02:00
Rémi Verschelde
4fa486430e
main: Add --version switch and git hash to --help
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Also fix some help strings.
2017-09-24 11:56:07 +02:00
BastiaanOlij
9d04f89beb
Removed get_resource_dir from osx platform
2017-09-24 19:37:22 +10:00