Przemysław Gołąb (n-pigeon)
2dc4b035a8
Reworked look and feel of Add Script Dialog.
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Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
2017-05-06 15:52:39 +02:00
Rémi Verschelde
5a6ccce97d
Merge pull request #8612 from magyar123/pr-show-dict-contents
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Make property editor display dictionaries (read only)
2017-05-02 11:33:05 +02:00
Rémi Verschelde
acaa01dfa7
Merge pull request #8610 from akien-mga/project-file-extension
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Rename project file to "project.godot"
2017-05-02 11:32:48 +02:00
Rémi Verschelde
8e64b27585
Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_master
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Scene importer: add -rigidonly flag for empties [master]
2017-05-02 11:32:25 +02:00
Rémi Verschelde
a37364620f
Merge pull request #8569 from volzhs/editor-theme-1
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Fix to use editor theme instead of handling each UI
2017-05-02 11:28:52 +02:00
Rémi Verschelde
6b769ac625
Merge pull request #8559 from Paulb23/script_recent_files
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Added recent scripts to script editor
2017-05-02 11:27:57 +02:00
Rémi Verschelde
82fa41bce3
Merge pull request #8541 from RandomShaper/opt-out-capitalization
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Add setting to opt-out of capitalization in property inspectors
2017-05-02 11:25:27 +02:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
mbalint12
a542372642
Make property editor display dictionaries (read only)
2017-05-01 14:25:47 +02:00
Andrea Faulds
dd100374c1
Scene importer: add -rigidonly flag for empties ( fixes #8430 )
2017-04-30 16:26:23 +01:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
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Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
Juan Linietsky
6d2f985db4
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Rémi Verschelde
0a613ff970
Add a few missing copyright headers
2017-04-28 20:16:30 +02:00
volzhs
3223305e5a
Fix to use editor theme instead of handling each UI
2017-04-28 22:42:52 +09:00
volzhs
be454ba2d6
Update editor theme
2017-04-28 11:01:17 +09:00
Paulb23
e37928bb50
Added recent scripts to script editor
2017-04-27 16:07:39 +01:00
Pedro J. Estébanez
7b315dc666
Add setting to opt-out of capitalization in the property inspector
2017-04-27 08:46:16 +02:00
Rémi Verschelde
d730ee66a4
Merge pull request #8515 from attilix/folder-file-manager
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Right-clicking a folder now gives the option Show in file manager
2017-04-27 08:11:05 +02:00
Rémi Verschelde
2feb24953c
Merge pull request #8520 from Hinsbart/tree_tooltips
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Tree: Ability to add tooltips to TreeItem buttons.
2017-04-27 08:10:11 +02:00
Rémi Verschelde
ed583ffa30
Merge pull request #8553 from Hinsbart/vs_fix
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Fix recognition of resource extensions.
2017-04-27 08:09:01 +02:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Andreas Haas
c530d8f43c
Fix recognition of resource extensions.
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Also removes a related debug print.
2017-04-26 23:07:23 +02:00
Andreas Haas
29999942a2
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26 19:14:35 +02:00
Paulb23
c4ffe89204
Changed indent type settings
2017-04-26 12:14:03 +01:00
Rémi Verschelde
88d362b232
Merge pull request #8531 from RameshRavone/patch-5
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Settings: Moving Poly Editor into Editors category
2017-04-26 08:14:04 +02:00
Ramesh Ravone
ff282571c6
Settings: Moving Poly Editor into Editors category
2017-04-25 17:48:08 +05:30
Paulb23
4b8152d599
Ability to Convert Case, issue 8079
2017-04-25 10:18:57 +01:00
Attilio Oliva
0af6c39f36
Right-clicking a folder in the FileSystem panel now gives the option Show in file manager
2017-04-24 22:18:24 +02:00
Rémi Verschelde
8c4b7fcbb6
Merge pull request #8500 from Paulb23/space_indent_fixes
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Space indent fixes
2017-04-24 12:01:29 +02:00
Rémi Verschelde
16f532a202
Merge pull request #8499 from Melix19/patch-3
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Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24 12:01:00 +02:00
Rémi Verschelde
9acfb0782c
Merge pull request #8444 from magyar123/pr-complete-paths
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Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
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Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Marco Melorio
d4082a8d92
Added a container to EditorNameDialog
2017-04-23 23:36:59 +02:00
Paulb23
165b7bab63
Fixed convert indent and trim whitespace on save
2017-04-23 19:19:30 +01:00
Paulb23
e7e1d65eb0
Fix cursor position on indent convert
2017-04-23 19:05:51 +01:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
b474646de0
i18n: Add more assetlib strings to translate
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Fixes #8463 .
2017-04-20 14:52:46 +02:00
Rémi Verschelde
cd69343ff1
i18n: Sync translation templates with current source
2017-04-20 14:52:46 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
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External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
367f21e123
Merge pull request #8359 from volzhs/script-filename-master
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Show script filename instead of thumbnail
2017-04-20 02:09:21 +02:00
mbalint12
71978685f9
Added autocomplete for file paths in the script editor
2017-04-18 17:22:01 +02:00
Rémi Verschelde
5237bc952d
Merge pull request #8424 from Paulb23/convert_indent
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Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23
c59bd79e02
Convert indent on save
2017-04-18 12:30:52 +01:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Rémi Verschelde
474f18512a
Merge pull request #8375 from Hinsbart/project_extension
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Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Andreas Haas
95fe6b5d8c
Merge pull request #8433 from neikeq/pr-fix-smth
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ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 11:55:42 +02:00
Ignacio Etcheverry
97c385dbb8
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 02:45:56 +02:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Paulb23
95a2a7e525
Added ability to convert indent type
2017-04-16 17:21:45 +01:00