Commit Graph

10681 Commits

Author SHA1 Message Date
Mikael Hermansson
d6b822c891 Cache value of Jolt Physics project setting bounce_velocity_threshold 2025-01-07 18:35:04 +01:00
Rémi Verschelde
6d5e47a54c
Merge pull request #100532 from bruvzg/win_size_drag
Implement `DisplayServer.window_start_resize`.
2025-01-07 10:14:42 +01:00
Rémi Verschelde
6e9be55ee2
Merge pull request #100104 from bruvzg/ts_data_in_template
[Export] Allow using ICU data from export templates instead of editor embedded data.
2025-01-07 10:14:34 +01:00
Pāvels Nadtočajevs
3d60ce9389 [Export] Allow using ICU data from export templates instead of editor embedded data. 2025-01-07 08:15:09 +02:00
bruvzg
cc1db569e1 [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
Pāvels Nadtočajevs
7f0b4e58b0 Implement DisplayServer.window_start_resize. 2025-01-07 07:58:02 +02:00
Rémi Verschelde
452f1fa0e9
Merge pull request #100512 from bruvzg/dict_keys
[Dictionary Property Editor] Use property editors instead of labels to display keys.
2025-01-07 00:45:00 +01:00
Rémi Verschelde
f92780204e
Merge pull request #101166 from jss2a98aj/opengl3-fallback-wording
Improve OpenGL 3 fallback documentation wording
2025-01-06 22:49:22 +01:00
Rémi Verschelde
6e826b26d9
Merge pull request #101148 from TokageItLab/skelmod-generic
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-06 22:49:14 +01:00
Rémi Verschelde
8231494581
Merge pull request #101107 from Calinou/doc-collisionpolygon2d-fix-warning
Fix warning in CollisionPolygon2D documentation description
2025-01-06 22:48:57 +01:00
Rémi Verschelde
20728e7b05
Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
Rémi Verschelde
8c78540d47
Merge pull request #100931 from beicause/color-picker-hue-accuracy-okhsl
ColorPicker: Improve the accuracy of hue slider in OKHSL mode
2025-01-06 22:48:01 +01:00
Rémi Verschelde
3c50ee6c9e
Merge pull request #100903 from Hakunamawatta/patch-1
Fix `get_meta_list` return type in description
2025-01-06 22:47:57 +01:00
Rémi Verschelde
44f871ff72
Merge pull request #100898 from Summersay415/wayland-issue
Fix exclusive fullscreen on Wayland
2025-01-06 22:47:53 +01:00
Rémi Verschelde
c1f65b429d
Merge pull request #100329 from eviltrout/add-custom-line-offset
Add `get_selection_line_offset` to `RichTextLabel`
2025-01-06 22:47:33 +01:00
Rémi Verschelde
282c2c8490
Merge pull request #99921 from Flarkk/aspect_ratio_convention
Document inverse aspect ratio convention of `Projection::get_fovy()`
2025-01-06 22:47:20 +01:00
Rémi Verschelde
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Rémi Verschelde
11f95e7feb
Merge pull request #99350 from bruvzg/fs_mime
Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
Rémi Verschelde
ae205b0fc6
Merge pull request #98926 from YeldhamDev/out_all_of_you
Add toggle to hide filtered out parents in the "SceneTree" dock
2025-01-06 22:46:48 +01:00
Rémi Verschelde
c78d9d2fe7
Merge pull request #98660 from Meorge/tween-subtween
Add `Tween.tween_subtween` method for nesting tweens within each other
2025-01-06 22:46:40 +01:00
jss2a98aj
e9c1c44be2 Fix OpenGL 3 fallback wording
It should not say "both" where there are three APIs listed.
2025-01-06 10:58:22 -05:00
Stuart Carnie
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Silc Lizard (Tokage) Renew
f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
Pāvels Nadtočajevs
e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
Hugo Locurcio
54a4a874fa Fix warning in CollisionPolygon2D documentation description
This was a copy-paste error from the CollisionShape2D documentation.
2025-01-04 17:53:19 +01:00
LuoZhihao
9eeeadb037 ColorPicker: Improve the accuracy of hue slider in OKHSL mode 2025-01-04 21:36:27 +08:00
Malcolm Anderson
be266138d7 Add tween_subtween method for nesting Tweens
No actual functionality yet

Actual subtween functionality implemented

Added documentation for Tween.tween_subtween and SubtweenTweener

Implemented some additional functions

`set_ease`, `set_trans`, and `set_delay`
Documentation only for `set_delay` so far, since I have tested it

Removed set_ease and set_trans

Upon further investigation, the way they are implemented for Tween doesn't appear to work here

Fixed indentation in documentation

Reset subtween when parent loops

Fix return type of `SubtweenTweener.set_delay`

Add notes to documentation

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Apply some suggested changes

- Remove excessive documentation
- Add Tween constructor that takes in SceneTree
- Make `SubtweenTweener::subtween` public so that `Tween` doesn't have to be a friend class

Remove unneeded friend class SceneTree

Remove superfluous documentation describing subtween behavior

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Apply suggestions from code review

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Apply suggestions from code review

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Early return from `tween_subtween` if the subtween is `null`
2025-01-03 14:28:48 -08:00
Hugo Locurcio
19b8b10218 Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
Roan Lubbe
6b1869b76b Fix get_meta_list return type in description 2025-01-03 16:17:28 +11:00
Rémi Verschelde
d47fef15b8
Merge pull request #100991 from TokageItLab/180deg-arc
Fix looking at with 180 degree arc
2025-01-03 00:49:59 +01:00
Rémi Verschelde
e680767fb9
Merge pull request #100987 from marcelovbcfilho/master
Windows: Implement native menu close callback
2025-01-03 00:49:55 +01:00
Rémi Verschelde
5ff616736a
Merge pull request #100825 from KoBeWi/colored_eight
Add `Color.from_rgba8` and deprecate Color8
2025-01-03 00:49:18 +01:00
Rémi Verschelde
ff14d86fa3
Merge pull request #100811 from TokageItLab/bitmask-retarget
Make transform elements BitField in RetargetModifier
2025-01-03 00:49:14 +01:00
Rémi Verschelde
8be07f1c23
Merge pull request #100785 from syntaxerror247/request-permission-doc
Update `OS.request_permission(...)` description
2025-01-03 00:49:06 +01:00
Rémi Verschelde
386e4e16b3
Merge pull request #100729 from Lazy-Rabbit-2001/new_create_dialog_p1
Improve script class display in Create dialog
2025-01-03 00:48:58 +01:00
Rémi Verschelde
703552c51b
Merge pull request #100240 from WhalesState/line-edit-focus
`LineEdit` add member `keep_editing_on_text_submit`
2025-01-03 00:48:34 +01:00
Rémi Verschelde
d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
Add visualization of 3D particle emission shapes
2025-01-03 00:48:22 +01:00
Rémi Verschelde
7ccc00d787
Merge pull request #99242 from RedMser/fix-todos-in-classref
Fix TODO comments in class reference
2025-01-03 00:48:04 +01:00
Lazy-Rabbit-2001
a550eef9f3
Improve script class display in Create dialog 2025-01-03 00:19:25 +01:00
Mounir Tohami
e89c196a80 LineEdit add member keep_editing_on_text_submit.
Allow users to exit edit mode when Enter is pressed.
2025-01-02 23:41:27 +02:00
Summersay415
8c1742c957 Fix exclusive fullscreen on Wayland 2025-01-02 21:49:49 +07:00
Marcelo Vilas Boas Correa Filho
3bb2309f6b Feature adding Windows native menu close callback 2025-01-02 10:52:09 -03:00
Anish Mishra
b50d9b7d8c Update OS.request_permission(...) description 2025-01-02 15:22:23 +05:30
Silc Lizard (Tokage) Renew
d0c421976c Fix looking at with 180 degree arc
Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com>
2025-01-02 15:47:01 +09:00
Fabio Alessandrelli
198dd40254 [Web] Clarify JavaScriptBridge callback requirements
Clarify that the callback must take **exactly one array argument**.
2024-12-30 17:23:48 +01:00
Thaddeus Crews
e9cebfa2f3
Merge pull request #100865 from SlashScreen/fix_plugin_docs
Fix docs for `EditorContextMenuPlugin.add_context_submenu_item`
2024-12-30 08:58:39 -06:00
Thaddeus Crews
953db6e785
Merge pull request #100752 from AThousandShips/unify_timer_scale_naming
[Core] Align naming and args of `(SceneTree)Timer` time scale methods
2024-12-30 08:58:36 -06:00
Thaddeus Crews
b987e906ba
Merge pull request #100156 from ydeltastar/fix-doc-scroll
Fix scroll to symbol's documentation
2024-12-30 08:58:28 -06:00
Thaddeus Crews
0e00f41650
Merge pull request #100735 from tvenclovas96/tween_ignore_time_scale
Add an option for tweens to ignore `Engine.time_scale`
2024-12-30 08:58:25 -06:00
Patrick Exner
e689c122a6 Add visualization of 3D particle emission shapes
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
2024-12-28 19:56:50 +01:00
Slashscreen
8b3fbd51dc Fixed docs for add_context_submenu_item 2024-12-27 15:12:22 -08:00
Silc Lizard (Tokage) Renew
24f5361b8a Make transform elements BitField in RetargetModifier 2024-12-28 07:19:48 +09:00
ydeltastar
64788069a0
Fix scroll to symbol's documentation 2024-12-27 17:12:05 -03:00
kobewi
4e48b19e1f Add Color.from_rgba8 and deprecate Color8 2024-12-27 11:26:59 +01:00
Michael Alexsander
38ff1500c7
Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
Lyuma
637fe3ccdd Allow post-import plugins to modify _subresources
The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.

By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
AThousandShips
8d1a3e2a76
[Core] Align naming and args of (SceneTree)Timer time scale methods
Renamed `get_ignore_time_scale` to `is_ignoring_time_scale` following general naming standards.
2024-12-23 16:47:00 -05:00
Micky
ca4b29b18d Standardize all "Prints" comments in documentation 2024-12-23 21:26:00 +01:00
Thaddeus Crews
b97c8b37f6
Merge pull request #98441 from Yelloween10/fix-modifier-mask
Fix incorrect `KEY_MODIFIER_MASK` value
2024-12-23 11:15:17 -06:00
Thaddeus Crews
7b42fb969e
Merge pull request #100685 from raulsntos/dotnet/collection-expressions
[.NET] Use collection expressions in docs
2024-12-23 11:15:15 -06:00
Thaddeus Crews
53a7e08491
Merge pull request #100702 from spoxii/patch/unused_gridmap_editor_side
Remove unused editor setting `editors/grid_map/editor_side`
2024-12-23 11:15:14 -06:00
Thaddeus Crews
b77fde8e07
Merge pull request #100731 from Lazy-Rabbit-2001/popup_create_dialog_as_experimental
Mark `EditorInterface.popup_create_dialog()` as experimental
2024-12-23 11:15:10 -06:00
tvenclovas96_bigblackc
dbc0cc1437 Add Tween::ignore_time_scale 2024-12-22 18:39:54 +02:00
SPOXY
143e10e020 Remove unused editor setting editors/grid_map/editor_side
This option is no longer used after the rework in GH-96922
2024-12-22 12:27:21 +01:00
Lazy-Rabbit-2001
0d182cf9c2 Marked EditorInterface.popup_create_dialog() as experimental in the doc 2024-12-22 15:50:19 +08:00
smix8
d51615b334 Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
2024-12-22 02:03:59 +01:00
Raul Santos
072ff85f82
[.NET] Use collection expressions in docs
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 02:28:59 +01:00
Rémi Verschelde
a7a2a12bfd
Merge pull request #100671 from bruvzg/get_menu
Some checks are pending
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🔗 GHA / 🤖 Android (push) Blocked by required conditions
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[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:57:47 +01:00
Rémi Verschelde
87855e04ad
Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
Follow-up of `ArrayMesh::surface_remove` addition
2024-12-20 23:57:20 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
Embed game process in editor
2024-12-20 23:56:43 +01:00
Rémi Verschelde
7d5b23c5b0
Merge pull request #96626 from hakro/steady_as_she_goes
Allow Timer nodes to ignore engine time scale
2024-12-20 23:56:33 +01:00
Pāvels Nadtočajevs
9604e98a52 [MenuBar] Use PopupMenu title property as a menu name. 2024-12-20 23:35:07 +02:00
ze2j
97b093617d Follow-up of ArrayMesh::surface_remove addition 2024-12-20 10:53:43 +01:00
Thaddeus Crews
76956286d0
Merge pull request #100586 from tetrapod00/refraction-screen-texture
Document limitations of refraction from using screen texture
2024-12-19 20:00:09 -06:00
Thaddeus Crews
075567a5b3
Merge pull request #100456 from Sauermann/proposal-hovered-connection-highlight
Highlight hovered `GraphEdit` connection by widening the line
2024-12-19 20:00:08 -06:00
Thaddeus Crews
b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews
3d523ee86d
Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale
Adjust StyleBoxFlat antialiasing to account for 2D stretch scale
2024-12-19 19:59:48 -06:00
Thaddeus Crews
37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Thaddeus Crews
d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
Markus Sauermann
0a875ab3bb Highlight hovered GraphEdit connection by widening the line
This change causes the connections to be additionally highlighted by
widening the line with a configurable factor.
2024-12-20 00:55:35 +01:00
Hakim
483c1348d0 Allow Timer nodes to ignore engine time scale 2024-12-19 18:40:24 +01:00
tetrapod00
861ae87f52 Document limitations of refraction from using screen texture 2024-12-18 15:53:39 -08:00
Hilderin
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Malcolm Anderson
2f5b97c7f9 Add volume_linear property and methods for audio-related classes
Remove default value from `volume_linear` property documentation

Remove `volume_linear` internal property from `AudioBusLayout`

Update doc/classes/AudioEffectAmplify.xml [no ci]

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
kobewi
ba54a2805a Add more menus support to EditorContextMenuPlugin 2024-12-18 21:30:45 +01:00
Hendrik Brucker
a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Rémi Verschelde
46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Pāvels Nadtočajevs
1e982a49c3 [Dictionary Property Editor] Use property editors instead of labels to display keys. 2024-12-18 08:14:38 +02:00
Yelloween
0153cb8c16 Fix incorrect MODIFIER_MASK value
Updated key modifier mask and documented API change

Changed the old value

Changed the old value inside the .expected file

Resolved Conflicts

Moved changes to the end
2024-12-18 02:59:29 +03:00
Rémi Verschelde
4e46e8beb7
Merge pull request #100464 from bruvzg/start_drag_port
Implement `window_start_drag` on Windows and Linux.
2024-12-18 00:39:56 +01:00
Rémi Verschelde
90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Rémi Verschelde
cb5b1ecc25
Merge pull request #100200 from syntaxerror247/android-base-color
Android: Support for `base color` retrieval
2024-12-18 00:39:45 +01:00
Rémi Verschelde
d0a0f5834e
Merge pull request #97571 from j20001970/camerafeed-virtual
Add `activate_feed` and `deactivate_feed` virtual bind to CameraFeed
2024-12-18 00:39:38 +01:00
kobewi
ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
Rémi Verschelde
d4f4129dba
Merge pull request #98978 from tetrapod00/astar-nonsense
Docs: Update AStar3D examples
2024-12-17 22:59:25 +01:00
Rémi Verschelde
66b8101cef
Merge pull request #95460 from m4gr3d/enable_mouse_forward_back_buttons
Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-12-17 22:59:20 +01:00
Anish Mishra
70b24c3d16 Android: Support for base color retrieval 2024-12-18 02:14:48 +05:30
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Rémi Verschelde
4b22e97e2a
Merge pull request #100449 from tetrapod00/camera-feed-limitation
Document CameraFeed platform limitations
2024-12-17 16:19:33 +01:00
Rémi Verschelde
9830780b3d
Merge pull request #100416 from TokageItLab/anode-ex
Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode`
2024-12-17 16:19:22 +01:00
Rémi Verschelde
4866c4a8c5
Merge pull request #99925 from Mickeon/documentation-no-static-typing-yet
Remove uses of static typing from the documentation
2024-12-17 16:19:08 +01:00
Rémi Verschelde
d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
Rémi Verschelde
bf0f1054db
Merge pull request #87542 from Mickeon/code-editor-idle-parse-delay-I-am-speed
Make the Script Editor's parser execute sooner on edit after error was found
2024-12-17 16:18:33 +01:00
Rémi Verschelde
d701bc0032
Merge pull request #83917 from Calinou/directionallight3d-add-specular
Implement per-light Specular property in DirectionalLight3D
2024-12-17 16:18:29 +01:00
Pāvels Nadtočajevs
293be04ec8 Implement window_start_drag on Windows and Linux. 2024-12-17 16:49:27 +02:00
Jason Kuo
3720de4b6f Add activate_feed and deactivate_feed virtual bind to CameraFeed 2024-12-17 10:48:10 +08:00
MJacred
40832387ce Fix Input::remove_joy_mapping
Erasing a joypad mapping can invalidate other attached joypads and the fallback mapping guid
2024-12-16 20:27:33 +01:00
Andrew_Shobbrook
e42def12d0
Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00
Thaddeus Crews
b1fb0f5f2f
Merge pull request #100442 from GuilhermeGSousa/rename-animation-node-process
Rename animation node process function to avoid gdextension name collision
2024-12-16 12:10:02 -06:00
Thaddeus Crews
4d4c229a83
Merge pull request #100432 from markdibarry/add_get_line_range_rtl
Add `get_line_range()` to `RichTextLabel`
2024-12-16 12:09:54 -06:00
Thaddeus Crews
3bc4936498
Merge pull request #95928 from ryanbraganza/webmidi-support
Add Web MIDI support
2024-12-16 12:09:49 -06:00
Thaddeus Crews
9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
Thaddeus Crews
7254761a46
Merge pull request #98861 from MJacred/get_joypad_infos_on_windows
Get joypad's vendor ID, product ID and name on Windows for XInput devices.
2024-12-16 12:09:44 -06:00
Thaddeus Crews
017f0eb33a
Merge pull request #97449 from Geometror/ge-connections-prop
[GraphEdit] Make connections a property
2024-12-16 12:09:43 -06:00
Thaddeus Crews
ee7de7d088
Merge pull request #99361 from havi05/itemlist-hover-on-selected
`ItemList` highlight selected items and draw `cursor`-stylebox last
2024-12-16 12:09:42 -06:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
Thaddeus Crews
07af56bcc5
Merge pull request #94603 from aaronfranke/editor-insp-edit
Expose EditorInspector.edit to scripting
2024-12-16 12:09:37 -06:00
Rémi Verschelde
08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Micky
02cc1879fd Make Script Editor's parser execute sooner if errors are known to exist 2024-12-16 17:02:07 +01:00
tetrapod00
0480c2cc7d Document CameraFeed platform limitations 2024-12-16 07:30:18 -08:00
Hendrik Brucker
e5be03a42b [GraphEdit] Make connections a property 2024-12-16 02:28:34 +01:00
Mark DiBarry
53a1be61a1 Add get_line_range to RTL 2024-12-15 19:09:42 -05:00
MJacred
01a2726c59 Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
Guilherme Sousa
469f5a8fbc Rename animation node process function 2024-12-15 18:27:21 +01:00
Ryan Braganza
a7505ee0bc Add Web MIDI support
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-15 21:24:15 +11:00
Danil Alexeev
80d11500b5
Code Editor: Add documentation tooltips 2024-12-15 10:51:33 +03:00
Aaron Franke
298daa8b6f
Expose EditorInspector.edit to scripting 2024-12-14 23:51:12 -08:00
Silc Lizard (Tokage) Renew
8d5a5f130a Make AnimationNodeExtention extend AnimationNode instead of RootNode 2024-12-15 06:36:47 +09:00
havi05
b05111799b ItemList - highlight selected items && draw cursor last 2024-12-14 19:03:43 +01:00
Hugo Locurcio
928982891e Add OS.get_version_alias() to return a human-readable Windows/macOS version number
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.

On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).

On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde
ffe0cdebab
Merge pull request #99355 from havi05/itemlist-toggle-mode
Add `Toggle` selection mode to `ItemList`
2024-12-14 18:25:25 +01:00
Rémi Verschelde
e271b2ca08
Merge pull request #99145 from dsnopek/xr-lock-camera
XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing
2024-12-14 18:25:21 +01:00
Rémi Verschelde
f7f2361fa8
Merge pull request #90057 from ryevdokimov/fix-inherit2
Add ability to create a new inherited scene from code
2024-12-14 18:25:01 +01:00
Thaddeus Crews
244f7931d2
Merge pull request #100369 from Calinou/doc-gpuparticles-emit-subparticle
Document `GPUParticles.emit_particle()` only working on Forward+ and Mobile
2024-12-13 16:19:31 -06:00
Thaddeus Crews
3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
Add animation node extension
2024-12-13 16:19:30 -06:00
Thaddeus Crews
d7e4b9e31b
Merge pull request #95660 from Meorge/remove-texturebutton-needs-normal-texture
Remove incorrect statement about TextureButton normal texture
2024-12-13 16:19:27 -06:00
clayjohn
f2a993aa1d Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes 2024-12-13 11:36:36 -08:00
Hugo Locurcio
49ca40cdbf
Document GPUParticles.emit_particle() only working on Forward+ and Mobile 2024-12-13 16:41:41 +01:00
Malcolm Anderson
46c9089ddc Remove incorrect statement that TextureButton needs a texture for normal state in docs
Update doc/classes/TextureButton.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Improve explanation of texture fallback behaviors for TextureButton

Remove a bit of incorrect information from TextureButton documentation

Most other state textures are not overlaid (only `texture_focused`)

Apply suggestions from code review
2024-12-12 15:34:38 -08:00
Thaddeus Crews
7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
Thaddeus Crews
31bc6afcad
Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00
Thaddeus Crews
c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
HP van Braam
6f7525c396 Improve Scene Tree editor performance
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.

Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.

In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.

We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.

SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.

There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.

This fixes #83460

I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
Robin Ward
b3e970dde8 Adds get_selection_line_offset to RichTextLabel
This new method allow you to get the line offset of the current
selection (returns -1 if nothing is selected.)

This is useful if you want to pop up a control or menu above the
currently selected text. Previously there was no accurate way to get
this information.

The logic is moved from the implementation of `scroll_to_selection`
verbatim, and that method has been adjusted to avoid repetition.
2024-12-12 16:02:21 -05:00
havi05
b29e93bb51 ItemList - Add Toggle mode 2024-12-12 17:33:04 +01:00
Robert Yevdokimov
7f09804154 Add inherit parameter to open_scene_from_path 2024-12-12 10:24:58 -05:00
David Snopek
af47df1005 Expose ResourceImporter::get_format_version via EditorImportPlugin::_get_format_version() 2024-12-12 08:15:28 -06:00
Rémi Verschelde
4cf1b0d94c
Merge pull request #100135 from Lazy-Rabbit-2001/expose-create-dialog-new
Add `popup_create_dialog()` for `EditorInterface` to create custom create dialog
2024-12-12 14:10:13 +01:00
Rémi Verschelde
d1b683d413
Merge pull request #97140 from BastiaanOlij/xr_action_map_enhancements
OpenXR: Add support for binding modifiers
2024-12-12 14:09:41 +01:00
Rémi Verschelde
0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
Lazy-Rabbit-2001
9c34ad1791 Add popup_create_dialog() for EditorInterface to create custom create dialog 2024-12-12 18:13:31 +08:00
BlueCube3310
189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
Thaddeus Crews
dee79d55fe
Merge pull request #100204 from KoBeWi/nananananan
Clarify `limit_length()` for infinite vectors
2024-12-11 17:36:03 -06:00
Thaddeus Crews
e9d343805e
Merge pull request #94636 from Calinou/doc-process-delta-low-fps
Document `_process()` and `_physics_process()` delta behavior at low FPS
2024-12-11 17:35:42 -06:00
Thaddeus Crews
153ef23483
Merge pull request #100129 from smix8/pathunspaghettification
Despaghettify NavigationServer path queries
2024-12-11 17:35:38 -06:00
Thaddeus Crews
db2088b0cd
Merge pull request #100126 from dsnopek/gdextension-missing-gdvirtual-bind
Add missing `GDVIRTUAL_BIND()` for `AudioStream::_has_loop()` and `::_get_bar_beats()`
2024-12-11 17:35:33 -06:00
Thaddeus Crews
4146bcc0dc
Merge pull request #99089 from Mickeon/documentation-truth-csharp-rabbit-hoole
Fix C# boolean "Prints" comments in documentation
2024-12-11 17:35:30 -06:00
Thaddeus Crews
c5e6f6276b
Merge pull request #100110 from DarioSamo/rd-get-data-async
Implement `RD::buffer_get_data_async()` and `RD::texture_get_data_async()`
2024-12-11 17:35:29 -06:00
Thaddeus Crews
f20ab9b2cf
Merge pull request #99338 from KoBeWi/consider_it_fixed
Clarify Button's text clipping
2024-12-11 17:35:27 -06:00
Thaddeus Crews
61f2001aba
Merge pull request #99081 from Mickeon/documentation-floats-now-print-the-trailing-zero
Update documentation's "Prints" comments after #47502
2024-12-11 17:35:26 -06:00
Bastiaan Olij
0a61ebdcea OpenXR: Add support for binding modifiers 2024-12-12 09:46:19 +11:00
smix8
476479419b Despaghettify NavigationServer path queries
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
Dario
054891de04 Implement buffer_get_data_async and texture_get_data_async. 2024-12-11 11:55:23 -08:00
Rémi Verschelde
44dfa7e710
Merge pull request #99895 from mihe/jolt-physics
Add Jolt Physics as an alternative 3D physics engine
2024-12-11 14:53:57 +01:00
Mikael Hermansson
d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00
Thaddeus Crews
69c67ede17
Merge pull request #88950 from bruvzg/excap
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 14:16:10 -06:00
Thaddeus Crews
66dea152b5
Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt
Improvements from TheForge
2024-12-10 14:15:55 -06:00
Thaddeus Crews
8f16f864a6
Merge pull request #99765 from dalexeev/core-fix-json-from-to-native
Core: Fix `JSON.{from,to}_native()` issues
2024-12-10 14:15:53 -06:00
Thaddeus Crews
ef0d1e0eb9
Merge pull request #100001 from clayjohn/rd-uniform-set-cache
Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures
2024-12-10 14:15:48 -06:00
bruvzg
9fece033ab [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
Thaddeus Crews
e9679a28ff
Merge pull request #91604 from nongvantinh/implement-7946
Save color palette as resources to reuse later
2024-12-09 14:33:29 -06:00
Thaddeus Crews
94711acfe1
Merge pull request #87375 from limbonaut/instantiate_property_editor
Export `EditorInspector::instantiate_property_editor` for use by plugins
2024-12-09 14:33:28 -06:00
Thaddeus Crews
473c28b1ad
Merge pull request #98118 from bruvzg/escape_colors
Add support for 24-bit color escape sequences, simplify `print_rich` BBCode parsing.
2024-12-09 14:33:25 -06:00
kobewi
3aebcaf4d3 Clarify limit_length() for infinite vectors 2024-12-09 15:53:11 +01:00
Matias N. Goldberg
c77cbf096b Improvements from TheForge (see description)
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

This is the most "risky" PR so far because the previous ones have been
miscellaneous stuff aimed at either [improve
debugging](https://github.com/godotengine/godot/pull/90993) (e.g. device
lost), [improve Android
experience](https://github.com/godotengine/godot/pull/96439) (add Swappy
for better Frame Pacing + Pre-Transformed Swapchains for slightly better
performance), or harmless [ASTC
improvements](https://github.com/godotengine/godot/pull/96045) (better
performance by simply toggling a feature when available).

However this PR contains larger modifications aimed at improving
performance or reducing memory fragmentation. With greater
modifications, come greater risks of bugs or breakage.

Changes introduced by this PR:

TBDR GPUs (e.g. most of Android + iOS + M1 Apple) support rendering to
Render Targets that are not backed by actual GPU memory (everything
stays in cache). This works as long as load action isn't `LOAD`, and
store action must be `DONT_CARE`. This saves VRAM (it also makes
painfully obvious when a mistake introduces a performance regression).
Of particular usefulness is when doing MSAA and keeping the raw MSAA
content is not necessary.

Some GPUs get faster when the sampler settings are hard-coded into the
GLSL shaders (instead of being dynamically bound at runtime). This
required changes to the GLSL shaders, PSO creation routines, Descriptor
creation routines, and Descriptor binding routines.

 - `bool immutable_samplers_enabled = true`

Setting it to false enforces the old behavior. Useful for debugging bugs
and regressions.

Immutable samplers requires that the samplers stay... immutable, hence
this boolean is useful if the promise gets broken. We might want to turn
this into a `GLOBAL_DEF` setting.

Instead of creating dozen/hundreds/thousands of `VkDescriptorSet` every
frame that need to be freed individually when they are no longer needed,
they all get freed at once by resetting the whole pool. Once the whole
pool is no longer in use by the GPU, it gets reset and its memory
recycled. Descriptor sets that are created to be kept around for longer
or forever (i.e. not created and freed within the same frame) **must
not** use linear pools. There may be more than one pool per frame. How
many pools per frame Godot ends up with depends on its capacity, and
that is controlled by
`rendering/rendering_device/vulkan/max_descriptors_per_pool`.

- **Possible improvement for later:** It should be possible for Godot
to adapt to how many descriptors per pool are needed on a per-key basis
(i.e. grow their capacity like `std::vector` does) after rendering a few
frames; which would be better than the current solution of having a
single global value for all pools (`max_descriptors_per_pool`) that the
user needs to tweak.

 - `bool linear_descriptor_pools_enabled = true`

Setting it to false enforces the old behavior. Useful for debugging bugs
and regressions.
Setting it to false is required when workarounding driver bugs (e.g.
Adreno 730).

A ridiculous optimization. Ridiculous because the original code
should've done this in the first place. Previously Godot was doing the
following:

  1. Create a command buffer **pool**. One per frame.
  2. Create multiple command buffers from the pool in point 1.
3. Call `vkBeginCommandBuffer` on the cmd buffer in point 2. This
resets the cmd buffer because Godot requests the
`VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT` flag.
  4. Add commands to the cmd buffers from point 2.
  5. Submit those commands.
6. On frame N + 2, recycle the buffer pool and cmd buffers from pt 1 &
2, and repeat from step 3.

The problem here is that step 3 resets each command buffer individually.
Initially Godot used to have 1 cmd buffer per pool, thus the impact is
very low.

But not anymore (specially with Adreno workarounds to force splitting
compute dispatches into a new cmd buffer, more on this later). However
Godot keeps around a very low amount of command buffers per frame.

The recommended method is to reset the whole pool, to reset all cmd
buffers at once. Hence the new steps would be:

  1. Create a command buffer **pool**. One per frame.
  2. Create multiple command buffers from the pool in point 1.
3. Call `vkBeginCommandBuffer` on the cmd buffer in point 2, which is
already reset/empty (see step 6).
  4. Add commands to the cmd buffers from point 2.
  5. Submit those commands.
6. On frame N + 2, recycle the buffer pool and cmd buffers from pt 1 &
2, call `vkResetCommandPool` and repeat from step 3.

**Possible issues:** @dariosamo added `transfer_worker` which creates a
command buffer pool:

```cpp
transfer_worker->command_pool =
driver->command_pool_create(transfer_queue_family,
RDD::COMMAND_BUFFER_TYPE_PRIMARY);
```

As expected, validation was complaining that command buffers were being
reused without being reset (that's good, we now know Validation Layers
will warn us of wrong use).
I fixed it by adding:

```cpp
void RenderingDevice::_wait_for_transfer_worker(TransferWorker
*p_transfer_worker) {
	driver->fence_wait(p_transfer_worker->command_fence);
	driver->command_pool_reset(p_transfer_worker->command_pool); //
! New line !
```

**Secondary cmd buffers are subject to the same issue but I didn't alter
them. I talked this with Dario and he is aware of this.**
Secondary cmd buffers are currently disabled due to other issues (it's
disabled on master).

 - `bool RenderingDeviceCommons::command_pool_reset_enabled`

Setting it to false enforces the old behavior. Useful for debugging bugs
and regressions.

There's no other reason for this boolean. Possibly once it becomes well
tested, the boolean could be removed entirely.

Adds `command_bind_render_uniform_sets` and
`add_draw_list_bind_uniform_sets` (+ compute variants).

It performs the same as `add_draw_list_bind_uniform_set` (notice
singular vs plural), but on multiple consecutive uniform sets, thus
reducing graph and draw call overhead.

 - `bool descriptor_set_batching = true;`

Setting it to false enforces the old behavior. Useful for debugging bugs
and regressions.

There's no other reason for this boolean. Possibly once it becomes well
tested, the boolean could be removed entirely.

Godot currently does the following:

 1. Fill the entire cmd buffer with commands.
 2. `submit()`
    - Wait with a semaphore for the swapchain.
- Trigger a semaphore to indicate when we're done (so the swapchain
can submit).
 3. `present()`

The optimization opportunity here is that 95% of Godot's rendering is
done offscreen.
Then a fullscreen pass copies everything to the swapchain. Godot doesn't
practically render directly to the swapchain.

The problem with this is that the GPU has to wait for the swapchain to
be released **to start anything**, when we could start *much earlier*.
Only the final blit pass must wait for the swapchain.

TheForge changed it to the following (more complicated, I'm simplifying
the idea):

 1. Fill the entire cmd buffer with commands.
 2. In `screen_prepare_for_drawing` do `submit()`
    - There are no semaphore waits for the swapchain.
    - Trigger a semaphore to indicate when we're done.
3. Fill a new cmd buffer that only does the final blit to the
swapchain.
 4. `submit()`
    - Wait with a semaphore for the submit() from step 2.
- Wait with a semaphore for the swapchain (so the swapchain can
submit).
- Trigger a semaphore to indicate when we're done (so the swapchain
can submit).
 5. `present()`

Dario discovered this problem independently while working on a different
platform.

**However TheForge's solution had to be rewritten from scratch:** The
complexity to achieve the solution was high and quite difficult to
maintain with the way Godot works now (after Übershaders PR).
But on the other hand, re-implementing the solution became much simpler
because Dario already had to do something similar: To fix an Adreno 730
driver bug, he had to implement splitting command buffers. **This is
exactly what we need!**. Thus it was re-written using this existing
functionality for a new purpose.

To achieve this, I added a new argument, `bool p_split_cmd_buffer`, to
`RenderingDeviceGraph::add_draw_list_begin`, which is only set to true
by `RenderingDevice::draw_list_begin_for_screen`.

The graph will split the draw list into its own command buffer.

 - `bool split_swapchain_into_its_own_cmd_buffer = true;`

Setting it to false enforces the old behavior. This might be necessary
for consoles which follow an alternate solution to the same problem.
If not, then we should consider removing it.

PR #90993 added `shader_destroy_modules()` but it was not actually in
use.

This PR adds several places where `shader_destroy_modules()` is called
after initialization to free up memory of SPIR-V structures that are no
longer needed.
2024-12-09 11:49:28 -03:00
David Snopek
3866a7f818 Add missing GDVIRTUAL_BIND() for AudioStream::_has_loop() and ::_get_bar_beats() 2024-12-08 06:38:47 -06:00
Serhii Snitsaruk
803fa8f2e8
Export EditorInspector::instantiate_property_editor for use by plugins
And export useful properties and methods in the `EditorProperty` class.
2024-12-07 14:07:04 +01:00
Nông Văn Tình
e6a49ab6ac Save color palette as resources to reuse later
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
Danil Alexeev
8bf2afd341
Fix CollisionShape{2D,3D}.debug_color inconsistencies 2024-12-06 15:12:20 +03:00
landervr
05010180ce ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
David
174e659a48
Add 3D translation sensitivity to Editor Settings 2024-12-05 22:50:52 +01:00
Thaddeus Crews
637239e979
Merge pull request #94193 from BastiaanOlij/buildin_includes
Add ability to include built-in include files
2024-12-05 14:12:23 -06:00
Thaddeus Crews
a27d744506
Merge pull request #100002 from wyvrtn/master
Fix a very slight grammatical issue
2024-12-05 14:11:48 -06:00
clayjohn
2535423719 Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures. 2024-12-05 12:01:05 -08:00
Michael Alexsander
eb5839dcbb
Add "At Start" mode for sub-emitter particles 2024-12-05 11:48:34 -03:00
Wyv
8a5eef95aa Fix a very slight grammatical issue
Changed the incorrect verb "have" into its correct form, "has."
Fixes #99972

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-05 14:14:32 +00:00
Guilherme Sousa
d7462d223c Add animation node extension 2024-12-05 04:27:16 -08:00
Matt Enad
bd47e4f1ba Add Tablet/Trackpad nav preset
This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.

It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
Hugo Locurcio
b43c47d6dd Adjust StyleBoxFlat antialiasing to account for 2D stretch scale
This prevents the antialiasing feather from becoming too wide
at viewport sizes higher than the default, which can lead to blurry visuals.

This is adjusted to account for the 2D scale factor returned on the root
Window, so it takes both the `canvas_items` scaling and
`content_scale_factor` into account.
2024-12-04 01:07:25 +01:00
Thaddeus Crews
47bc374edf
Merge pull request #99325 from Calinou/doc-zipreader-extract-all
Some checks are pending
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Add a code sample that extracts all files to ZIPReader documentation
2024-12-03 14:41:08 -06:00
Thaddeus Crews
44cda51110
Merge pull request #98812 from bruvzg/macos_bundles_as_file
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 14:41:07 -06:00
Thaddeus Crews
ec333a8c32
Merge pull request #99564 from JekSun97/get_connetion_count_method_graphedit
Add `get_connection_count` function to `GraphEdit`
2024-12-03 14:41:02 -06:00
Thaddeus Crews
156bc92282
Merge pull request #98397 from adamscott/add-tmp-support
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews
26e7b6bdd6
Merge pull request #99164 from bruvzg/int_files
[Export] Write text server data from memory, instead of using temporary file.
2024-12-03 14:40:58 -06:00
Thaddeus Crews
40a65e739d
Merge pull request #99371 from bruvzg/beep
Implement `DisplayServer.beep`.
2024-12-03 14:40:50 -06:00
Thaddeus Crews
42eb4fbc07
Merge pull request #93831 from what-is-a-git/wav-runtime
Add runtime file loading to `AudioStreamWAV`
2024-12-03 14:40:42 -06:00
Pāvels Nadtočajevs
84650f2018 Implement DisplayServer.beep. 2024-12-03 12:43:26 +02:00
bruvzg
d5e599f77e [macOS] Handle bundles as files in the embedded file dialogs. 2024-12-03 12:41:52 +02:00
what-is-a-git
707f1038c3 Add runtime file loading to AudioStreamWAV 2024-12-02 20:03:53 -05:00