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Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
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commit
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@ -15053,14 +15053,13 @@ returns:= "username=user&password=pass"
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<description>
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</description>
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</method>
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<method name="can_move_to">
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<method name="can_teleport_to">
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<return type="bool">
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</return>
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<argument index="0" name="position" type="Vector3">
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</argument>
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<argument index="1" name="arg1" type="bool">
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</argument>
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<description>
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Returns whether the KinematicBody can be teleported to the destination given as an argument, checking all collision shapes of the body against potential colliders at the destination.
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</description>
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</method>
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<method name="is_colliding" qualifiers="const">
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@ -1073,7 +1073,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) {
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return move(p_position-get_global_transform().origin);
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}
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bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
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bool KinematicBody::can_teleport_to(const Vector3& p_position) {
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ERR_FAIL_COND_V(!is_inside_tree(),false);
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PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
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@ -1089,25 +1089,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
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if (collide_character)
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mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
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Vector3 motion = p_position-get_global_transform().origin;
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Transform xform=get_global_transform();
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if (true || p_discrete) {
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xform.origin+=motion;
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motion=Vector3();
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}
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xform.origin=p_position;
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Set<RID> exclude;
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exclude.insert(get_rid());
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//fill exclude list..
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for(int i=0;i<get_shape_count();i++) {
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if (is_shape_set_as_trigger(i))
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continue;
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bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask);
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bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
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if (col)
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return false;
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}
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@ -1205,7 +1198,7 @@ void KinematicBody::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
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ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
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ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to);
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ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to);
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ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
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@ -304,7 +304,7 @@ public:
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Vector3 move(const Vector3& p_motion);
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Vector3 move_to(const Vector3& p_position);
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bool can_move_to(const Vector3& p_position,bool p_discrete=false);
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bool can_teleport_to(const Vector3& p_position);
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bool is_colliding() const;
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Vector3 get_collision_pos() const;
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Vector3 get_collision_normal() const;
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@ -175,13 +175,15 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
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if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
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continue;
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r_results[cc].collider_id=col_obj->get_instance_id();
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if (r_results[cc].collider_id!=0)
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r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
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else
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r_results[cc].collider=NULL;
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r_results[cc].rid=col_obj->get_self();
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r_results[cc].shape=shape_idx;
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if (r_results) {
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r_results[cc].collider_id=col_obj->get_instance_id();
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if (r_results[cc].collider_id!=0)
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r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
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else
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r_results[cc].collider=NULL;
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r_results[cc].rid=col_obj->get_self();
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r_results[cc].shape=shape_idx;
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}
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cc++;
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